Commit Graph
100 Commits
Author SHA1 Message Date
thenecromancer afa27d1dbf Some fixes to proc events
* Always pass up some aura types, regardless of triggered state ( this might be CC effects touched by triggered spells )
* Allow defensive procs on Full block
* Allow defensive procs to trigger from states with PROC_EX_INTERNAL_REQ_FAMILY ( I don't remmember what that one fixes :))

--HG--
branch : trunk
2010-07-21 00:55:27 +02:00
QAston c0f9ef6059 *Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
--HG--
branch : trunk
2010-07-20 22:55:28 +02:00
Shauren 66e068436b Fixed item duplication exploit
Closes issue #3035.

--HG--
branch : trunk
2010-07-20 21:37:15 +02:00
QAston a7c52864b4 *Implement SPELL_EFFECT_DISCOVER_TAXI(154).
--HG--
branch : trunk
2010-07-20 18:27:18 +02:00
QAston b59b21fa69 *Implement SPELL_EFFECT_QUEST_START (150).
--HG--
branch : trunk
2010-07-20 16:11:49 +02:00
Xanadu fdc4adbfe1 * Returned CMakeLists.txt misplaced in the merge. Thanks to click for spotting it.
* Deleted some files that also shouldn't have been there.

--HG--
branch : trunk
rename : sql/tools/CMakeLists.txt => sql/CMakeLists.txt
2010-07-20 06:53:27 +02:00
Xanadu 37c79360b4 Moved SpellEffects.cpp where it belongs.
--HG--
branch : trunk
rename : src/server/game/Spells/Auras/SpellEffects.cpp => src/server/game/Spells/SpellEffects.cpp
2010-07-20 05:21:15 +02:00
Xanadu 4e62dfb21a Merge
--HG--
branch : trunk
2010-07-20 04:35:04 +02:00
QAston 6d54f02bb4 *Implement SPELL_EFFECT_REMOVE_AURA(164)
*Rename SPELL_EFFECT_KNOCK_BACK_2 to SPELL_EFFECT_KNOCK_BACK_DEST

--HG--
branch : trunk
2010-07-20 04:29:17 +02:00
Xanadu 79622802f3 Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-07-20 02:49:28 +02:00
QAston f906976837 *Remove assertion from packet handler. Assertions should not be put in such places because we can't trust clients nor network.
*Do not allow to charm mounted units.

--HG--
branch : trunk
2010-07-20 01:42:14 +02:00
QAston b5f7ac86ea *Implement SPELL_EFFECT_FORCE_CAST_WITH_VALUE(141).
--HG--
branch : trunk
2010-07-19 22:52:21 +02:00
Shauren 6a9e6f258d Remove 2 unused files
--HG--
branch : trunk
2010-07-19 21:40:34 +02:00
QAston 7eaaa06375 *Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of effect from SPELL_EFFECT_JUMP handler
--HG--
branch : trunk
2010-07-19 21:24:09 +02:00
QAston b1fab8caaf *Correct typo in CastSpeedSlow spellgroup - by tassader1000, thanks azazel_kon for sql
*Fix a compile typo in prev commit.

--HG--
branch : trunk
2010-07-19 19:28:54 +02:00
QAston e1e16310ec *Rename SPELL_EFFECT_CHARGE_2 to SPELL_EFFECT_CHARGE_DEST, fix its implementation.
--HG--
branch : trunk
2010-07-19 19:22:05 +02:00
teacher 07b8d33869 Typo in previous sql update (so lame of me...).
--HG--
branch : trunk
2010-07-19 18:35:29 +02:00
teacher e79355cd99 Proper aura values for previous spell place holder (thank you QAston for the little lesson).
--HG--
branch : trunk
2010-07-19 18:14:04 +02:00
teacher 21ccec8500 Added trigger effect for Blood Oath Aura for Quest "Truce?" (by Svannon)
Added serverside spell place holder for future development.
Better syntax for a recent sql update (no need to re-import it).

--HG--
branch : trunk
2010-07-19 17:33:22 +02:00
click ba36f1eb23 Clean up old (and partially unused) Aggro() function and use EnterCombat() instead + fix some minor enum-typos (INTURRUPT -> INTERRUPT)
(fix by Azazel)

--HG--
branch : trunk
2010-07-19 14:17:30 +02:00
click 84c6fa001c Allow HOT/DOT-stacking for spells with PERIODIC_DUMMY spellauras (QAston working as a teacher)
Closes issue 2645

--HG--
branch : trunk
2010-07-19 13:57:28 +02:00
click 0984c2e356 Adjust position of a door in SOTA (correction by Scaraber, minor adjustments in z-axis by Aokromes)
Closes issue 2589

--HG--
branch : trunk
2010-07-19 05:50:19 +02:00
click dd92bffd24 Exclude hunters Auto Shot from casttimer-delay - should be blizzlike now (fix by Ktistay)
Closes issue 1927

--HG--
branch : trunk
2010-07-19 04:16:15 +02:00
click a4d0542f19 Clean up level0.cpp and return proper errormessages (fix by ogeraisi)
Closes issue #286

--HG--
branch : trunk
2010-07-19 03:49:15 +02:00
click e4a120b0ad Fix typo in previous commit (thanks to 4178...something)
--HG--
branch : trunk
2010-07-19 03:32:32 +02:00
click b955dc395c Send SMSG_LEARNED_SPELL before relearning or respeccing disabled spells/talents (fix by Vladimir)
(Ensures proper ordering when attempting to learn higher ranked/disabled spells/talents)

--HG--
branch : trunk
2010-07-19 02:20:09 +02:00
teacher bee896a869 Added recent changes forgotten in world_database.sql.
--HG--
branch : trunk
2010-07-17 08:46:56 +02:00
Xanadu 7dd2dc9181 Correctly redo file moves/renames from rev. 8481.
--HG--
branch : trunk
rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.cpp => src/server/collision/BoundingIntervalHierarchy.cpp
rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.h => src/server/collision/BoundingIntervalHierarchy.h
rename : src/server/game/CollisionDetection/CMakeLists.txt => src/server/collision/CMakeLists.txt
rename : src/server/game/CollisionDetection/IVMapManager.h => src/server/collision/Management/IVMapManager.h
rename : src/server/game/CollisionDetection/VMapFactory.cpp => src/server/collision/Management/VMapFactory.cpp
rename : src/server/game/CollisionDetection/VMapFactory.h => src/server/collision/Management/VMapFactory.h
rename : src/server/game/CollisionDetection/VMapManager2.cpp => src/server/collision/Management/VMapManager2.cpp
rename : src/server/game/CollisionDetection/VMapManager2.h => src/server/collision/Management/VMapManager2.h
rename : src/server/game/CollisionDetection/MapTree.cpp => src/server/collision/Maps/MapTree.cpp
rename : src/server/game/CollisionDetection/MapTree.h => src/server/collision/Maps/MapTree.h
rename : src/server/game/CollisionDetection/TileAssembler.cpp => src/server/collision/Maps/TileAssembler.cpp
rename : src/server/game/CollisionDetection/TileAssembler.h => src/server/collision/Maps/TileAssembler.h
rename : src/server/game/CollisionDetection/ModelInstance.cpp => src/server/collision/Models/ModelInstance.cpp
rename : src/server/game/CollisionDetection/ModelInstance.h => src/server/collision/Models/ModelInstance.h
rename : src/server/game/CollisionDetection/WorldModel.cpp => src/server/collision/Models/WorldModel.cpp
rename : src/server/game/CollisionDetection/WorldModel.h => src/server/collision/Models/WorldModel.h
rename : src/server/game/CollisionDetection/VMapDefinitions.h => src/server/collision/VMapDefinitions.h
rename : src/server/game/CollisionDetection/VMapTools.h => src/server/collision/VMapTools.h
2010-07-17 03:50:43 +02:00
Xanadu d8e1ba0c82 Correctly redo file moves/renames from revs 8469, 8470, 8471, 8472, 8473.
--HG--
branch : trunk
rename : sql/realmd.sql => sql/auth_database.sql
rename : sql/characters.sql => sql/character_database.sql
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : sql/create_mysql.sql => sql/tools/create_mysql.sql
rename : sql/drop_mysql.sql => sql/tools/drop_mysql.sql
rename : sql/world.sql => sql/world_database.sql
rename : src/server/game/CollisionDetection/BIH.cpp => src/server/game/CollisionDetection/BoundingIntervalHierarchy.cpp
rename : src/server/game/CollisionDetection/BIH.h => src/server/game/CollisionDetection/BoundingIntervalHierarchy.h
rename : src/server/game/Entities/Transport/Transports.cpp => src/server/game/Entities/Transport/Transport.cpp
rename : src/server/game/Entities/Transport/Transports.h => src/server/game/Entities/Transport/Transport.h
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.h
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
rename : src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.h
rename : src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.h
rename : src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.h
rename : src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h
rename : src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
rename : src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
rename : src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
rename : src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
rename : src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
rename : src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
rename : src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
rename : src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h
rename : src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
rename : src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
rename : src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
rename : src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.h
rename : src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
rename : src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
rename : src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
rename : src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
rename : src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
rename : src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
rename : src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
rename : src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
rename : src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
rename : src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
rename : src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
rename : src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.h
rename : src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
rename : src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h
rename : src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/Nexus/Nexus/commander_kolurg.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/Nexus/Nexus/commander_stoutbeard.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
rename : src/server/scripts/Northrend/TheNexus/nexus/nexus.h => src/server/scripts/Northrend/Nexus/Nexus/nexus.h
rename : src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp
rename : src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
rename : src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
rename : src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
rename : src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
rename : src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp => src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
rename : src/server/scripts/Northrend/TheNexus/oculus/oculus.h => src/server/scripts/Northrend/Nexus/Oculus/oculus.h
rename : src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h
rename : src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
rename : src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.h
rename : src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.h
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
rename : src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/utgarde_pinnacle.h
rename : src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
rename : src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
rename : src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
rename : src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
rename : src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
rename : src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
rename : src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
rename : src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/SethekkHalls/sethekk_halls.h
rename : src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
rename : src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
rename : src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
rename : src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
rename : src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
rename : src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/shadow_labyrinth.h
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h
rename : src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
rename : src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/SteamVault/steam_vault.h
rename : src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
rename : src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
rename : src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
rename : src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
rename : src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
rename : src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
rename : src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
rename : src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
rename : src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/hellfire_ramparts.h
rename : src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
rename : src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
rename : src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
rename : src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/magtheridons_lair.h
rename : src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
rename : src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
rename : src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
rename : src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
rename : src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h
rename : src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
rename : src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
rename : src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
rename : src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
rename : src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
rename : src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
rename : src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/Eye/the_eye.h
rename : src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
rename : src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
rename : src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
rename : src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
rename : src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h
rename : src/tools/vmap3_assembler/vmap_assembler.cpp => src/tools/vmap3_assembler/VMapAssembler.cpp
2010-07-17 03:28:20 +02:00
Xanadu b5f8bfd665 Merge
--HG--
branch : trunk
2010-07-17 22:58:24 +02:00
Xanadu ec244dbe36 Correctly redo file moves/renames from rev. 8452.
--HG--
branch : trunk
rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h
rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h
rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h
rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h
rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h
rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h
rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h
rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp
rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h
rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h
rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h
rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h
rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h
rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h
rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h
rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h
rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h
rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h
rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h
rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h
rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h
rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h
rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h
rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h
rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h
rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h
rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h
rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp
rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h
rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h
rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h
rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h
rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h
rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h
rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp
rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h
rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
2010-07-17 02:35:14 +02:00
Xanadu bf2b7f2070 Correctly redo file moves/renames from rev. 8451.
--HG--
branch : trunk
rename : src/server/game/Maps/Cell/Cell.h => src/server/game/Grids/Cell.h
rename : src/server/game/Maps/Cell/CellImpl.h => src/server/game/Grids/CellImpl.h
rename : src/server/game/Maps/Grid/GridDefines.h => src/server/game/Grids/GridDefines.h
rename : src/server/game/Maps/Grid/GridNotifiers.cpp => src/server/game/Grids/GridNotifiers.cpp
rename : src/server/game/Maps/Grid/GridNotifiers.h => src/server/game/Grids/GridNotifiers.h
rename : src/server/game/Maps/Grid/GridNotifiersImpl.h => src/server/game/Grids/GridNotifiersImpl.h
rename : src/server/game/Maps/Grid/GridStates.cpp => src/server/game/Grids/GridStates.cpp
rename : src/server/game/Maps/Grid/GridStates.h => src/server/game/Grids/GridStates.h
rename : src/server/game/Maps/Grid/ObjectGridLoader.cpp => src/server/game/Grids/ObjectGridLoader.cpp
rename : src/server/game/Maps/Grid/ObjectGridLoader.h => src/server/game/Grids/ObjectGridLoader.h
2010-07-17 02:17:29 +02:00
Xanadu 377d05e15d Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
2010-07-17 01:06:40 +02:00
QAston 9c9bc32d09 *Add missing 295 aura effect handler lost somewhere in 33x repo merge to handler table - this fixes crash with access to 316 aura and binds correct handler to aura 305.
--HG--
branch : trunk
2010-07-17 00:48:31 +02:00
Xanadu 4c992095a9 Merge
--HG--
branch : trunk
2010-07-16 23:53:19 +02:00
Xanadu 66f50528ce Correctly redo file moves/renames from rev. 8416.
--HG--
branch : trunk
rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp
rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h
rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp
rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h
rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h
rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h
rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp
rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h
rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp
rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h
rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp
rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h
rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h
rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp
rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h
rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp
rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h
rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp
rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h
rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp
rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h
rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h
rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h
rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h
rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h
rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp
rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h
rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp
rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h
rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp
rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h
rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp
rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h
rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp
rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h
rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp
rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h
rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp
rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h
rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp
rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp
rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h
rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp
rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h
rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp
rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp
rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h
rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp
rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h
rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp
rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h
rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp
rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h
rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp
rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h
rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp
rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h
rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp
rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h
rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp
rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp
rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h
rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp
rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h
rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp
rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h
rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp
rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h
rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp
rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h
rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp
rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h
rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp
rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h
rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp
rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h
rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp
rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h
rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp
rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp
rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h
rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp
rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp
rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h
rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp
rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h
rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp
rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp
rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp
rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp
rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp
rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp
rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp
rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp
rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h
rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp
rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h
rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp
rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h
rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h
rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp
rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h
rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h
rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h
rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp
rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h
rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp
rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h
rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp
rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h
rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp
rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h
rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp
rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h
rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp
rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h
rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp
rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h
rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp
rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h
rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h
rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp
rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h
rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp
rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h
rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp
rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h
rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp
rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h
rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp
rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h
rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h
rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp
rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h
rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp
rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h
rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h
rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h
rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp
rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h
rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp
rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp
rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp
rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp
rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp
rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp
rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h
rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp
rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h
rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp
rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp
rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp
rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp
rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h
rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp
rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp
rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h
rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp
rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h
rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp
rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h
rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp
rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h
rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h
rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h
rename : src/server/game/Language.h => src/server/game/Globals/Language.h
rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h
rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp
rename : src/server/game/Group.h => src/server/game/Groups/Group.h
rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp
rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h
rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp
rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h
rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp
rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h
rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp
rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp
rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h
rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp
rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h
rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h
rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp
rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp
rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h
rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp
rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp
rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h
rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp
rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h
rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h
rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h
rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h
rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp
rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h
rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h
rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp
rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h
rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp
rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h
rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp
rename : src/server/game/Map.h => src/server/game/Map/Map.h
rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp
rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h
rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp
rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h
rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h
rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h
rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp
rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h
rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp
rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h
rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h
rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp
rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h
rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h
rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h
rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp
rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h
rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp
rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h
rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp
rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h
rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h
rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp
rename : src/server/game/Path.h => src/server/game/Movement/Path.h
rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp
rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp
rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h
rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h
rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp
rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h
rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp
rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h
rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp
rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h
rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h
rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h
rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h
rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp
rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h
rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp
rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h
rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp
rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h
rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp
rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp
rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h
rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp
rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp
rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h
rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp
rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h
rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp
rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h
rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp
rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h
rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp
rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h
rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp
rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h
rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp
rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h
rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp
rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h
rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp
rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h
rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp
rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h
rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp
rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp
rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h
rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp
rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp
rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h
rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp
rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h
rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp
rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h
rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp
rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h
rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp
rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h
rename : src/server/game/World.cpp => src/server/game/World/World.cpp
rename : src/server/game/World.h => src/server/game/World/World.h
rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp
rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h
rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp
rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h
rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp
rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h
rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp
rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
2010-07-16 23:46:58 +02:00
QAston 31a3310ea1 *Fix Totem of Hex coefficient - patch by Lightguard.
--HG--
branch : trunk
2010-07-16 19:17:45 +02:00
QAston 0ed0b1f7f5 *Fix for Six demon Bag - patch by pxlcreations and antihrists.
--HG--
branch : trunk
2010-07-16 18:37:43 +02:00
QAston 974e120235 *Remove no longer needed check in Arcane Potency script - by A.Metaphysical.Drama.
--HG--
branch : trunk
2010-07-16 18:05:25 +02:00
QAston d005e14faf *Update spell_proc_event entry for Everlastin Affliction - by francesco.buldo.
*Manually add corruption to list of spells affected by Everlasting Affliction.

--HG--
branch : trunk
2010-07-16 17:25:14 +02:00
QAston a7b7073cc5 *Item - Coliseum 25 Heroic Caster Trinket - patch by microbius51
--HG--
branch : trunk
2010-07-16 15:48:31 +02:00
QAston 7e8c61c95a *Remove hack for Divine Storm from Unit::DealDamage
*"Zip" some data in SpellMgr::LoadSpellCustomAttr
*Add MaxAffectedTargets for Divine storm heal effect
*Move Divine Storm to correct spellfamily switch-case block in Spell::EffectDummy
*Some ordering fixes of case blocks in Spell::EffectDummy

--HG--
branch : trunk
2010-07-16 14:42:24 +02:00
QAston b406321c01 *Prevent possible problems with application of negative auras with 0 duration, now only spell hits which were diminished are immuned.
*Remove old code of SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE forgotten in c84e55b632.

--HG--
branch : trunk
2010-07-16 14:23:03 +02:00
QAston 719f13874e *Rename SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS to SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, and reimplement that aura type.
*Some more research about new aura types.

--HG--
branch : trunk
2010-07-16 13:20:50 +02:00
QAston 5ca1748326 *Implement aura type SPELL_AURA_SHARE_DAMAGE_PCT(300), somewhat based on patch by joshwhedon
*Add some guess comments about unknown aura types

--HG--
branch : trunk
2010-07-16 01:08:06 +02:00
QAston 0252202504 *Correctly set basepoints of Learn spells - patch by Toni.Shocker.
*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code.

--HG--
branch : trunk
2010-07-15 23:20:41 +02:00
click d2b4ffbec3 Use a slightly different approach to tree bound intersection (by Lynx3d)
--HG--
branch : trunk
2010-07-15 19:43:47 +02:00
Shauren a214443409 Typo fix
--HG--
branch : trunk
2010-07-15 10:16:30 +02:00
Shauren 894a065203 Revert revisions 67325b1a0af0 and a0cba24b9060.
Made vendors ignore gold cost by default when extended cost is set, except when item has ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD flag

--HG--
branch : trunk
2010-07-15 10:12:51 +02:00
click 26582fd48b Update libMPQ to latest revision (304)
--HG--
branch : trunk
2010-07-14 19:09:39 +02:00
QAston d59cc55351 *Typofix
--HG--
branch : trunk
2010-07-14 17:09:30 +02:00
QAston a43ec3f158 *Add SpellMgr::CalculateSpellEffectAmount function for consistency of effect amount calculations in core
*Remove SpellEntry::CalculateSimpleValue function and use the new cuntion instead
*Remove some workarounds made because of incorrect effect amount calculations
*Since now aura effect amount problems should be gone.

--HG--
branch : trunk
2010-07-14 16:57:13 +02:00
Shauren 6aa9ee1a2f Fixed "At Gold Limit" popping every time you are gold capped and buy any item (with extended costs)
--HG--
branch : trunk
2010-07-14 12:02:27 +02:00
Shauren af8a2e754c Another basepoint fix, Thrill of the Hunt
--HG--
branch : trunk
2010-07-14 10:35:43 +02:00
Shauren 6385a48b45 Fixed base points for Heart of the Wild however this does not fix its incorrect amount as the issue is somewhere else
Add forgotten Stances and StancesNot fields to data insert in world sql

--HG--
branch : trunk
2010-07-14 09:51:18 +02:00
Shauren fd3e4d5139 Add Stances and StancesNot fields to spell_dbc table
--HG--
branch : trunk
2010-07-13 23:04:31 +02:00
QAston c783cacbe6 *Remove unsafe call of Aura::CheckTarget() which was causing aura list corruption on some units.
*Change the function name to Aura::CheckAreaTarget()
*Move some functions in SpellAuras.cpp to match order from SpellAuras.h

--HG--
branch : trunk
2010-07-13 21:41:21 +02:00
Shauren 3815f19c4f Fixed SMSG_BATTLEFIELD_STATUS packet. code by tom_rus.
--HG--
branch : trunk
2010-07-13 11:10:29 +02:00
Tartalo e54e153e2e Tools, vmap3_extractor: Add missing locales support, by Lynx3d
Closes issue #2813

--HG--
branch : trunk
2010-07-13 10:31:58 +02:00
teacher 94f143ee46 Renamed "realmd" to "auth" in config files.
Renamed "character_database.sql" to "characters_database.sql". (yeah I know, you're gonna hate me, but I'm pedantic!)

--HG--
branch : trunk
2010-07-12 18:00:27 +02:00
Shauren 5ad02b578d Added support for all raid quest types
Added new config option to allow non-raid quest progression when in raid group

code by Vladimir

--HG--
branch : trunk
2010-07-12 14:38:24 +02:00
Tartalo 7a8d464b19 Warsong Gulch: In tie case last captured flag decides instead of first
Patch by manisamja
Closes issue #2925

--HG--
branch : trunk
2010-07-12 11:42:57 +02:00
Tartalo 67268befcd Warsong Gulch: remove non-english comment
--HG--
branch : trunk
2010-07-12 11:40:08 +02:00
click 673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
click 07c1d011d4 Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
--HG--
branch : trunk
2010-07-11 23:53:48 +02:00
click 307bf7f73e Backed out changeset 6670e64b2d92
--HG--
branch : trunk
2010-07-11 22:33:18 +02:00
click 66547c5fbd Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support + add serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (code by Vladimir)
--HG--
branch : trunk
2010-07-11 22:22:49 +02:00
Shauren aebbdcebc2 This should fix Savage Defense related crashes
--HG--
branch : trunk
2010-07-11 20:30:53 +02:00
click 63179eb772 Fix typo in previous commit *sighs*
--HG--
branch : trunk
2010-07-10 05:46:21 +02:00
click 478946284d Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
--HG--
branch : trunk
2010-07-10 05:14:05 +02:00
teacher 89ea8ccdf9 Fixed Extractors' windows compile issue (with click's blessing and ever viewing eye!)
--HG--
branch : trunk
2010-07-09 20:32:00 +02:00
click 09573c91ba Added tag 3.3.5a-clientsupport for changeset 1d84e402c474
--HG--
branch : trunk
2010-07-09 18:18:23 +02:00
click 3f932b40d3 Added tag 3.3.3a-LAST for changeset 0410a47ee355
--HG--
branch : trunk
2010-07-09 18:07:17 +02:00
click 45e2a65fad Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
Tartalo 9182ab6ead Uncomment the assert that I commented some revs ago on InstanceMap::CanEnter()
--HG--
branch : trunk
2010-07-09 13:23:22 +02:00
Tartalo a95bafefda Check map entering requirements only if areatrigger teleport changes map
--HG--
branch : trunk
2010-07-09 13:22:07 +02:00
Tartalo 7b27b98599 Remove double requirement check in AreaTrigger teleport
--HG--
branch : trunk
2010-07-09 13:12:25 +02:00
Shauren bf111e7d96 Fixed Savage Defense
Fixed Master Shapeshifter

Fixes issue #1299.

--HG--
branch : trunk
2010-07-08 20:35:01 +02:00
click 668de35042 Do proper sanitytesting for waypoint scriptloading - thanks to Azazel for the heads up
Closes issues #2888

--HG--
branch : trunk
2010-07-08 03:03:10 +02:00
Tartalo e58ca4d363 Coment annoying assert that nobody knows why is there
--HG--
branch : trunk
2010-07-07 22:30:38 +02:00
Tartalo 7969723527 Deny access to instances if other party/user with the same perm id is inside
Fixes #2844

--HG--
branch : trunk
2010-07-07 22:22:16 +02:00
Shauren 2ccc475aa5 Added drop statement before table rename
Because Aokromes wasnt happy.

--HG--
branch : trunk
2010-07-07 10:42:42 +02:00
Shauren 2484df3918 Revert revision 4b8a7a570412 until properly fixed, caused auras to get stuck at client sometimes
--HG--
branch : trunk
2010-07-07 09:42:18 +02:00
teacher c04b03cae9 Fix to make the Argent Defender trigger the visuals (by amki).
--HG--
branch : trunk
2010-07-06 13:46:39 +02:00
Shauren 9ba91d50d0 Fixed sending aura remove packet at stack modification
--HG--
branch : trunk
2010-07-06 13:22:24 +02:00
click 47bfc190c7 Kill another memleak - delete auction element after auction has been ended and removed (fix by ge0rg)
--HG--
branch : trunk
2010-07-06 04:49:31 +02:00
click 6f393be15a Update GPL-licensing information on scripts (now with the proper bling-bling headers!)
If any more scriptfiles are missing their respective header, let us know please...

--HG--
branch : trunk
2010-07-06 03:27:41 +02:00
click 53f4b517ce Remove doublecalculation of crit res (fix by dr.tenma)
Fixes issue 2031

--HG--
branch : trunk
2010-07-04 21:31:20 +02:00
click 86df5ec9ad resolve circular dependency on uninitialized memory (and add copyrightheaders) in AHBot
(dependency-fix by ge0rg)

--HG--
branch : trunk
2010-07-04 20:57:44 +02:00
click 1416c83394 Fix: make sure healing potions doesn't benefit from spellhealing-power - patch by maxdestroyer
--HG--
branch : trunk
2010-07-04 20:17:22 +02:00
click a11391b3c0 Fix warrior selfheal & heal-reduction (and handling of OBS_MOD_HEALTH in the same time)
(Thanks to dr.tenma)

--HG--
branch : trunk
2010-07-04 19:28:40 +02:00
Shauren eba3f0a1dd Implemented SPELL_EFFECT_CLEAR_QUEST (139), patch by Socolin
Closes issue #2840.

--HG--
branch : trunk
2010-07-04 19:16:40 +02:00
click 18dfd3a2aa Fix another uninitialized value in Player::m_AreaID
Thanks to ge0rg and his valgrinding (again)

--HG--
branch : trunk
2010-07-04 17:19:50 +02:00
click c834a45ba5 Initialize m_flags after m_isNeedManyNegativeEffects, as m_isNeedManyNegativeEffects is used in _CheckPositive()
Thanks to ge0rg and his valgrind-running

--HG--
branch : trunk
2010-07-04 16:57:26 +02:00
click 962b48c6a3 Properly initialize CharmInfo states (fixes warning about noninitialized pointers) - Fix/patch by ge0rg
--HG--
branch : trunk
2010-07-04 16:27:33 +02:00
click cdf3514603 Use MAX_SPELL_CHARM as spellcount on GetPetAutoSpellSize(), fixes OOB array-access in Pet::UpdateAI()
Thanks to ge0rg for the heads up and patch

--HG--
branch : trunk
2010-07-04 16:15:29 +02:00
click 079b945a7d Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spellauras of a type - DueTospell() expects singular spellID
Thanks to Azazel for the heads up

--HG--
branch : trunk
2010-07-04 15:55:05 +02:00
click 599d957a26 Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value (patch by toni.shocker)
--HG--
branch : trunk
2010-07-04 15:43:20 +02:00
teacher d936ecda7c Added serverside spell place holder for future development.
Added missing data to world_database.sql.
Corrected a couple of typos in world_script_texts.sql.

--HG--
branch : trunk
2010-07-04 13:59:57 +02:00
click e0e36b5db5 Include GPL-2.0 licensing information in sourcetree
--HG--
branch : trunk
2010-07-02 16:46:23 +02:00