Commit Graph
405 Commits
Author SHA1 Message Date
Subv a757187d7d Fixed build 2012-06-03 16:39:10 -05:00
Subv c7cb120449 Core/EventAI: Check AIName for EventAI scripts while loading them, avoid iterating again 2012-06-03 16:27:25 -05:00
Nay cffcf633c3 Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all auras instead
Signed-off-by: Nay <[email protected]>
2012-06-02 14:29:15 +01:00
click 09c497bce2 Core/AI: Remove "enforced override"-check in the EventAI-manager in case of AI not being set to EventAI. 2012-06-02 14:43:07 +02:00
Discover- 1b77fd45fa Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b92, can be done with SMART_ACTION_SET_UNIT_FIELD_BYTES_1. 2012-05-30 01:00:55 +02:00
Discover- 154a030a68 Core/SAI: Fix previous commit. Thanks Shauren for notifying. 2012-05-29 12:29:10 +02:00
Discover- 013fe44b92 Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI. 2012-05-29 12:19:46 +02:00
kaelima 84b420160d Core/Pets: Some minor corrections to 3ea75c50d0 2012-05-24 16:29:43 +02:00
Kaelima 7a24a16e0b Merge pull request #6438 from MrSmite/PetAI_autocast_fix
Fix pet autocast spells such as Furious Howl and Leap
2012-05-24 07:16:33 -07:00
MrSmite 3ea75c50d0 Fixes broken autocast spells such as Furious Howl and Leap to cast when on autocast and "attack" is clicked.
Fixes wrong check for spell cooldown and removes check for duration (some spells with duration such as poison are stackable)
2012-05-24 06:36:32 -04:00
kaelima 2ae0cfc8b6 Core/GuardAI: General cleanup and removed some unnecessary code. 2012-05-23 16:40:44 +02:00
Nay 66ce5a1148 And I forgot to Ctrl+S, yay me. 2012-05-20 16:36:44 +01:00
Nay 7661858ac0 Core/SAI: Few changes to db data validation for actions and event flags 2012-05-20 16:13:52 +01:00
kaelima c3287fee06 Core/SmartAI:
- Improve an error msg in ProcessAction
- Allow dist/angle to be 0.0f and set default if negative when using SMART_ACTION_FOLLOW
- Some minor cleanup in Opcodes.cpp, all smsg's should have Handle_ServerSide
2012-05-19 13:04:58 +02:00
Chaplain 469ba0b0e7 Clean up for 58f63509cd
*restore const methods in spellauraeffects
*fix typo in Unit::CalculateMeleeDamage thx bytewarrior
*minor speed up in SpellInfo::GetMaxTicks() thx Warpten
*deleted duble ';;' thx bytewarrior
*speed up in SpellInfo::GetMaxTicks() thx goes to Vincent-Michael
2012-05-10 20:42:07 +03:00
Subv 50f2be538c Fixed build 2012-04-19 18:43:41 -05:00
Subv a5aba350a0 Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE to use x, y, z and o parameters as relative offsets for a summoning position (example, summon creature 20 yards in front of the invoker)
Signed-off-by: Subv <[email protected]>
2012-04-19 18:33:25 -05:00
Shauren 4818c70dcb Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either 2012-04-18 22:27:40 +02:00
Shauren a483eb5f11 Core/Scripts: Added possibility to remove phase setting from EventMap and an empty-checking method 2012-04-18 12:45:58 +02:00
Shauren 4f14693ef2 Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI 2012-04-14 18:26:16 +02:00
Shauren a3bdaf7e6d Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work. 2012-04-14 17:49:51 +02:00
kaelima 71bf2684be Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden) 2012-04-12 17:53:52 +02:00
faramir118 e3f198ca56 couple wrong return types 2012-04-11 19:58:12 +02:00
kaelima 4c961ff393 Core/Scripts: Remove some unnecessary creature/player casts in scripts and do some safer casting in a silithus script 2012-04-09 14:28:46 +02:00
kaelima 49e24e2dfb Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
2012-04-08 23:59:52 +02:00
Machiavelli bc96df1aae Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
MrSmite b843688fa8 PeAI update
* Better handle target selection for defensive pets. Adds triggers for when owner is damaged or begins attacking something.

* Defensive pets no longer run off as soon as a mob aggros the owner but rather at first damage to owner or owner first attack

* Pets on stay will continue to attack unless target unreachable
2012-04-06 12:26:45 -04:00
Shauren b5dc7bc45b Core/SmartScript: Fixed crashes with stored target lists
Closes #5786
2012-04-05 22:13:20 +02:00
Subv 6759bcab16 Core/SAI: Added a new event flag to allow events to NOT reset when the creature evades (SMART_EVENT_FLAG_DONT_RESET)
Closes #5568

Signed-off-by: Subv <[email protected]>
2012-04-05 12:10:56 -05:00
Gyx a1c4786ba0 Core/Script: Code style and some rewriting.
MoveInLineOfSight(Unit* unit) -> MoveInLineOfSight(Unit* who)

Signed-off-by: Gyx <[email protected]>
2012-04-01 19:56:41 +08:00
Nay 92d3548f0b Core/DBLayer: Even more types fixes... 2012-03-29 15:08:17 +01:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-29 13:42:04 +08:00
Shocker a08cb234c0 Merge pull request #5918 from GyxTom/master
Core/Misc: Various cleanups
2012-03-28 18:00:42 -07:00
click cf29214364 Core/AI: Fix some wannabe-invinceable typos here and there... 2012-03-29 00:47:56 +02:00
kandera d94608777c Core/Scripts: Fix invincibility hp level for smart scripts. 2012-03-28 19:21:40 -03:00
Gyx 1544b208da Core/Game: Code style again.
Signed-off-by: Gyx <[email protected]>
2012-03-28 20:00:29 +08:00
Gyx 72cdcbfced Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-28 19:11:50 +08:00
Nay 729f419af1 Core/DBLayer: Correct few more wrong read types (No. 4)
DB/World: Some consistency in the ints "length" field (not really a length)

All world dbs checked
2012-03-27 21:36:16 +01:00
Nay a92820b51c Core/DBLayer: Correct few more wrong read types (No. 1)
DB/World: Some consistency in the ints "length" field (not really a length)

From A to D world tables verified; missing all the others

int(11) -> int32
unsigned int(10) -> uint32
mediumint(8) -> int32
unsigned mediumint(8) -> uint32
smallint(6) -> int16
unsigned smallint(5) -> uint16
tinyint(4) -> int8
unsigned tinyint(3) -> uint8
2012-03-27 00:43:56 +01:00
Shauren e64d1d43dd Core: Add proper cleanup at exit for smart script waypoints and instance encounters 2012-03-24 18:42:35 +01:00
Subv ac4536327f Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POS
Signed-off-by: Subv <[email protected]>
2012-03-21 19:37:21 -05:00
Shauren 90cacb9ab9 Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id 2012-03-19 11:43:50 +01:00
Shocker 91314b4cc3 Merge pull request #5743 from MrSmite/PetAI_2
Core/Pets: Fix the Attack button to stop flashing after combat end
2012-03-16 15:01:57 -07:00
MrSmite e0da136c36 Pet UI - Fix for "Attack" continues to flash after combat end
Closes 5551
2012-03-16 16:02:18 -04:00
MrSmite a26e145ae7 Fix for pets moving from stay during combat
Closes #5612
2012-03-16 15:53:07 -04:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Nay 2b2d054f64 R.I.P SimpleAI
- Convert SimpleAI to (DB) SmartAI
- Spell ids corrected (and completed some of the scripts)
- Random cleanup (code style) in some scripts
2012-03-11 16:59:17 +00:00
Shauren f85fdbebe7 Core/DBC: Remove store getters (useless since we don't have scripts as external dll) 2012-03-10 20:53:26 +01:00
Discover- c4fd6b89db Core/SAI: SMART_ACTION_MOVE_TO_POS will now have param1 as PointId. This means you can now (properly) use SMART_EVENT_MOVEMENTINFORM when reaching the point you make the NPC move to.
Wiki is updated accordingly.
2012-03-03 23:41:29 +01:00
Subv b0985b4d5f Core/Misc: Remove redundant implicit template types in some std::make_pair calls. Should allow the build in Visual Studio 2011 2012-03-02 17:14:14 -05:00