Commit Graph
72 Commits
Author SHA1 Message Date
Shauren 7532864264 Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Subv dfdc19f3bc Merge branch master into boost
Conflicts:
               BattlegroundMgr.h
2014-07-13 16:52:38 -05:00
Shauren f9c7bb4171 Partially revert f296095191 "Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."
Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
2014-05-18 12:50:10 +02:00
Praetonus f296095191 Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic.
-Fix warnings from -Woverflow on implicit constant conversion.
-Fix warnings from -pedantic.
-Fix warnings from -pedantic.
-Fix warnings from -Wformat.

Two minor changes in addition :

-Replace a defined value equal to 2^31 - 1 by std::numeric_limits<int>::max().
-Remove useless null-check on pointer returned by new. New doesn't returns nullptr on failure, it throws std::bad_alloc.
2014-05-15 21:32:47 +02:00
Dehravor 24ae6a6802 Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
joschiwald fbddda52e7 Core/Spells: move more spells to spellscripts 2014-01-26 02:24:57 +01:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Nay 12973de799 Core&Tools: Fix multiple issues found by a static code coverage tool 2013-08-24 22:57:22 +01:00
joschiwald a522be8108 Merge pull request #10336 from joschiwald/spellscripts5
Scripts/Spells: backport some SpellScripts from 4.3.4 branch
2013-07-23 17:21:17 -07:00
joschiwald 99c67c103d Scripts/Spells: backport some SpellScripts from 4.3.4 branch
- Fix Earth Shield
- Fix Necrotic Touch
- Fix Reflective Shield

Closes #9145, #9163, #9665
2013-07-24 02:13:49 +02:00
joschiwald 2d6a48840c Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers 2013-07-21 13:37:34 +02:00
Nay 3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
Malcrom 66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Vincent_Michael 480c847156 Core: Some cosmetic changes 2013-01-26 19:49:53 +01:00
joschiwald af50ce6223 Core/Spell: convert more spells to SpellScripts 2013-01-22 23:36:51 +01:00
joschiwald c38d95ac33 Core/Spells: convert some spells to SpellScripts 2013-01-20 04:30:17 +01:00
joschiwald 2f1bbb2c7a Misc: Reorder more scripts in some script files and some cosmetic stuff 2013-01-13 02:41:40 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Spp 380db44583 Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct 2012-10-02 12:17:42 +02:00
Shauren e0997874f5 Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelect, it will now work with WorldObject instead of only Units and call it even for empty target lists 2012-06-29 21:53:35 +02:00
Kandera 9d19be2ee5 Core/Spells: fix spell scripts from recent commit and cleanup scripts 2012-06-15 12:56:15 -04:00
joschiwald 8ab6d578ce fix typos - i failed so hard :( 2012-06-08 22:25:33 +02:00
joschiwald 7e454b26ac more updates 2012-06-03 02:35:00 +02:00
joschiwald cd7ab6f3a5 Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00
joschiwald ca07f30d03 Core/Spells: convert some spell effects to SpellScripts 2012-05-28 04:07:51 +02:00
4m1g0 524e30e57b Scripts/kalimdor: Use proper headers to optimize compile, code style and general cleanup.
Closes #6419 (pr)
2012-05-19 15:11:09 +01:00
joschiwald 4e354d6ca9 Core/Spells: fix damage mods from caster on target 2012-05-11 22:43:06 +02:00
QAston 58f63509cd Merge pull request #6314 from Chaplain/spells
Core/Spells: Separation of caster/target part damage/heal bonus calculation.
2012-05-09 15:10:33 -07:00
Chaplain 879070bc80 Core/Spells: Separation caster/target part damage/heal bonus calculations.
*Implement HoT/DoT save caster side bonuses and apply target mods on each tick
2012-04-28 23:32:25 +03:00
Vincent-Michael ccda7c8a40 Core/Shaman: Fix Earthen Power 2012-04-22 20:29:47 +02:00
Subv 3d8aaabaf3 Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NEG|POS) if there is no target, reimplemented Storm, Earth and Fire talent in another way
Closes #3367
Closes #2424

If you find more spells that are broken because of this, please notify us
Signed-off-by: Subv <[email protected]>
2012-04-14 20:08:16 -05:00
Shauren bfc73920c7 Scripts/Spells: Corrected Riptide script, preparing variable should be done in Load hook, not Register 2012-04-09 10:58:20 +02:00
Subv e309c4fe1b Core/Spells: Fixed Riptide bonus on Chain Heal
closes #1152

Signed-off-by: Subv <[email protected]>
2012-04-08 19:09:30 -05:00
click dce3bc01ac Core: Fix non-PCH building 2012-02-19 16:57:07 +01:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Kandera c517806a23 Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts. 2012-02-18 12:12:49 +01:00
Shocker 91d51d9474 Merge pull request #4244 from Warpten/master
Core/Spells: Fix Earthen Power
2012-01-04 13:31:45 -08:00
Shocker 0a17ab2e4c Merge pull request #4314 from drskull/master
Core/Spells: Windfury and Flametongue should proc from abilities
2012-01-04 13:25:43 -08:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
dr.skull 2cd57b53e6 Shaman is the caster of Fire Nova not totem.
Signed-off-by: dr.skull <[email protected]>
2011-12-14 17:27:39 +01:00
Kapoeira f35c8d69f3 Core/Spells: Since 3.2.2, Earthen Power should no longer provide a snare immunity aura on every pulse. Thanks @Kaelima. 2011-12-13 16:12:26 -05:00
Kapoeira 0fe3405a70 Core/Spells: Fix my logic in my previous commit, thanks to @Kandera for pointing out. 2011-12-10 08:18:54 -05:00
Kapoeira 5d7003a28b Core/Spells: Fix Earthen Power. 2011-12-10 00:35:33 -05:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp 9e517c963b Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*" 2011-09-29 09:32:55 +02:00
Shauren 062e645637 Scripts/Spells: Bloodlust/Heroism handling changed, it is now possible to use these spells even if caster is under Sated/Exhaustion debuff 2011-09-25 15:08:48 +02:00
QAston e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00