Buildsystem/MSVC: Warning fixes

C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
This commit is contained in:
Shauren
2014-07-17 15:42:57 +02:00
parent 345bed25d2
commit 7532864264
104 changed files with 386 additions and 387 deletions
+1 -1
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@@ -295,7 +295,7 @@ namespace VMAP
success = readChunk(rf, chunk, "GOBJ", 4);
}
iIsTiled = bool(tiled);
iIsTiled = tiled != '\0';
// global model spawns
// only non-tiled maps have them, and if so exactly one (so far at least...)
+2 -2
View File
@@ -141,7 +141,7 @@ void UnitAI::DoCast(uint32 spellId)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
bool playerOnly = (spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) != 0;
target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
}
break;
@@ -156,7 +156,7 @@ void UnitAI::DoCast(uint32 spellId)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
bool playerOnly = (spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) != 0;
float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
+4 -2
View File
@@ -204,7 +204,8 @@ bool CreatureAI::UpdateVictimWithGaze()
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->GetVictim();
return me->GetVictim() != nullptr;
}
bool CreatureAI::UpdateVictim()
@@ -216,7 +217,8 @@ bool CreatureAI::UpdateVictim()
{
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->GetVictim();
return me->GetVictim() != nullptr;
}
else if (me->getThreatManager().isThreatListEmpty())
{
@@ -93,7 +93,7 @@ struct npc_escortAI : public ScriptedAI
void SetRun(bool on = true);
void SetEscortPaused(bool on);
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState); }
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
@@ -60,7 +60,7 @@ class FollowerAI : public ScriptedAI
void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow
void SetFollowComplete(bool bWithEndEvent = false);
bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); }
bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState) != 0; }
protected:
Player* GetLeaderForFollower();
+19 -19
View File
@@ -522,10 +522,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
}
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
}
else if (go)
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
GetLogNameForGuid(me ? me->GetGUID() : go->GetGUID()), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
@@ -557,7 +557,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
tempLastInvoker->InterruptNonMeleeSpells(false);
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
@@ -707,7 +707,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack);
CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
break;
@@ -717,7 +717,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
bool move = e.action.combatMove.move;
bool move = e.action.combatMove.move != 0;
CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
@@ -1138,13 +1138,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_SET_VISIBILITY:
{
if (me)
me->SetVisible(e.action.visibility.state);
me->SetVisible(e.action.visibility.state != 0);
break;
}
case SMART_ACTION_SET_ACTIVE:
{
if (WorldObject* baseObj = GetBaseObject())
baseObj->setActive(e.action.active.state);
baseObj->setActive(e.action.active.state != 0);
break;
}
@@ -1320,7 +1320,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly);
CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
break;
}
case SMART_ACTION_SET_RUN:
@@ -1328,7 +1328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run);
CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
break;
}
case SMART_ACTION_SET_SWIM:
@@ -1336,7 +1336,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim);
CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
break;
}
case SMART_ACTION_WP_START:
@@ -1344,9 +1344,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
bool run = e.action.wpStart.run;
bool run = e.action.wpStart.run != 0;
uint32 entry = e.action.wpStart.pathID;
bool repeat = e.action.wpStart.repeat;
bool repeat = e.action.wpStart.repeat != 0;
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, SMART_ESCORT_TARGETS);
me->SetReactState((ReactStates)e.action.wpStart.reactState);
@@ -1374,7 +1374,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 DespawnTime = e.action.wpStop.despawnTime;
uint32 quest = e.action.wpStop.quest;
bool fail = e.action.wpStop.fail;
bool fail = e.action.wpStop.fail != 0;
CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
break;
}
@@ -1729,7 +1729,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
interruptedSpell = true;
}
unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
unit->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
@@ -1899,7 +1899,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant);
(*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed != 0, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant != 0);
delete targets;
break;
@@ -2090,7 +2090,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth);
(*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth != 0);
delete targets;
break;
@@ -2103,7 +2103,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT);
(*itr)->ToCreature()->SetControlled(e.action.setRoot.root != 0, UNIT_STATE_ROOT);
delete targets;
break;
@@ -2612,7 +2612,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_CLOSEST_ENEMY:
{
if (me)
if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly))
if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly != 0))
l->push_back(target);
break;
@@ -2620,7 +2620,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_CLOSEST_FRIENDLY:
{
if (me)
if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly))
if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly != 0))
l->push_back(target);
break;
@@ -216,7 +216,7 @@ class SmartScript
}
void DecPhase(int32 p = 1) { mEventPhase -= (mEventPhase < (uint32)p ? (uint32)p - mEventPhase : (uint32)p); }
bool IsInPhase(uint32 p) const { return (1 << (mEventPhase - 1)) & p; }
bool IsInPhase(uint32 p) const { return ((1 << (mEventPhase - 1)) & p) != 0; }
void SetPhase(uint32 p = 0) { mEventPhase = p; }
SmartAIEventList mEvents;
@@ -84,7 +84,7 @@ bool BattlefieldWG::SetupBattlefield()
sWorld->setWorldState(ClockWorldState[0], uint64(m_NoWarBattleTime));
}
m_isActive = bool(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE));
m_isActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) != 0;
m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER));
m_Timer = sWorld->getWorldState(ClockWorldState[0]);
+2 -2
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@@ -108,7 +108,7 @@ void Arena::RemovePlayerAtLeave(uint64 guid, bool transport, bool sendPacket)
// left a rated match while the encounter was in progress, consider as loser
if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
{
if (Player* player = _GetPlayer(itr->first, itr->second.OfflineRemoveTime, "Arena::RemovePlayerAtLeave"))
if (Player* player = _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, "Arena::RemovePlayerAtLeave"))
loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team)));
else
loserArenaTeam->OfflineMemberLost(guid, GetArenaMatchmakerRating(GetOtherTeam(team)));
@@ -210,7 +210,7 @@ void Arena::EndBattleground(uint32 winner)
continue;
}
Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime, "Arena::EndBattleground");
Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground");
if (!player)
continue;
+2 -2
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@@ -476,8 +476,8 @@ class Battleground
void PlayerAddedToBGCheckIfBGIsRunning(Player* player);
Player* _GetPlayer(uint64 guid, bool offlineRemove, const char* context) const;
Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); }
Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); }
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
void _ProcessOfflineQueue();
@@ -824,12 +824,8 @@ void BattlegroundMgr::ToggleArenaTesting()
void BattlegroundMgr::SetHolidayWeekends(uint32 mask)
{
for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
{
if (Battleground* bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype)))
{
bg->SetHoliday(mask & (1 << bgtype));
}
}
bg->SetHoliday((mask & (1 << bgtype)) != 0);
}
void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)
@@ -158,7 +158,7 @@ void BattlegroundRV::TogglePillarCollision()
{
if (i >= BG_RV_OBJECT_PILAR_COLLISION_1)
{
GOState state = (bool(go->GetGOInfo()->door.startOpen) == _pillarCollision) ? GO_STATE_ACTIVE : GO_STATE_READY;
GOState state = ((go->GetGOInfo()->door.startOpen != 0) == _pillarCollision) ? GO_STATE_ACTIVE : GO_STATE_READY;
go->SetGoState(state);
}
+2 -2
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@@ -243,8 +243,8 @@ struct CalendarEvent
void SetTimeZoneTime(time_t timezoneTime) { _timezoneTime = timezoneTime; }
time_t GetTimeZoneTime() const { return _timezoneTime; }
bool IsGuildEvent() const { return _flags & CALENDAR_FLAG_GUILD_EVENT; }
bool IsGuildAnnouncement() const { return _flags & CALENDAR_FLAG_WITHOUT_INVITES; }
bool IsGuildEvent() const { return (_flags & CALENDAR_FLAG_GUILD_EVENT) != 0; }
bool IsGuildAnnouncement() const { return (_flags & CALENDAR_FLAG_WITHOUT_INVITES) != 0; }
std::string BuildCalendarMailSubject(uint64 remover) const;
std::string BuildCalendarMailBody() const;
+7 -7
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@@ -125,21 +125,21 @@ class Channel
uint64 player;
uint8 flags;
bool HasFlag(uint8 flag) const { return flags & flag; }
void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
bool IsOwner() const { return flags & MEMBER_FLAG_OWNER; }
bool HasFlag(uint8 flag) const { return (flags & flag) != 0; }
void SetFlag(uint8 flag) { flags |= flag; }
bool IsOwner() const { return (flags & MEMBER_FLAG_OWNER) != 0; }
void SetOwner(bool state)
{
if (state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
bool IsModerator() const { return flags & MEMBER_FLAG_MODERATOR; }
bool IsModerator() const { return (flags & MEMBER_FLAG_MODERATOR) != 0; }
void SetModerator(bool state)
{
if (state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
bool IsMuted() const { return flags & MEMBER_FLAG_MUTED; }
bool IsMuted() const { return (flags & MEMBER_FLAG_MUTED) != 0; }
void SetMuted(bool state)
{
if (state) flags |= MEMBER_FLAG_MUTED;
@@ -153,13 +153,13 @@ class Channel
uint32 GetChannelId() const { return _channelId; }
bool IsConstant() const { return _channelId != 0; }
bool IsAnnounce() const { return _announce; }
bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
bool IsLFG() const { return (GetFlags() & CHANNEL_FLAG_LFG) != 0; }
std::string const& GetPassword() const { return _password; }
void SetPassword(std::string const& npassword) { _password = npassword; }
void SetAnnounce(bool nannounce) { _announce = nannounce; }
uint32 GetNumPlayers() const { return playersStore.size(); }
uint8 GetFlags() const { return _flags; }
bool HasFlag(uint8 flag) const { return _flags & flag; }
bool HasFlag(uint8 flag) const { return (_flags & flag) != 0; }
void JoinChannel(Player* player, std::string const& pass);
void LeaveChannel(Player* player, bool send = true);
+1 -1
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@@ -74,7 +74,7 @@ class UnitBaseEvent
public:
UnitBaseEvent(uint32 pType) { iType = pType; }
uint32 getType() const { return iType; }
bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
bool matchesTypeMask(uint32 pMask) const { return (iType & pMask) != 0; }
void setType(uint32 pType) { iType = pType; }
};
+7 -7
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@@ -78,7 +78,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
if (Player* player = object->ToPlayer())
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1))
condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction))) != 0;
}
break;
}
@@ -97,13 +97,13 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_CLASS:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->getClassMask() & ConditionValue1;
condMeets = (unit->getClassMask() & ConditionValue1) != 0;
break;
}
case CONDITION_RACE:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->getRaceMask() & ConditionValue1;
condMeets = (unit->getRaceMask() & ConditionValue1) != 0;
break;
}
case CONDITION_GENDER:
@@ -262,7 +262,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
Unit* toUnit = toObject->ToUnit();
Unit* unit = object->ToUnit();
if (toUnit && unit)
condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2;
condMeets = ((1 << unit->GetReactionTo(toUnit)) & ConditionValue2) != 0;
}
break;
}
@@ -297,7 +297,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_PHASEMASK:
{
condMeets = object->GetPhaseMask() & ConditionValue1;
condMeets = (object->GetPhaseMask() & ConditionValue1) != 0;
break;
}
case CONDITION_TITLE:
@@ -308,7 +308,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_SPAWNMASK:
{
condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1);
condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1) != 0;
break;
}
case CONDITION_UNIT_STATE:
@@ -806,7 +806,7 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->ConditionValue1 = fields[7].GetUInt32();
cond->ConditionValue2 = fields[8].GetUInt32();
cond->ConditionValue3 = fields[9].GetUInt32();
cond->NegativeCondition = fields[10].GetUInt8();
cond->NegativeCondition = fields[10].GetBool();
cond->ErrorType = fields[11].GetUInt32();
cond->ErrorTextId = fields[12].GetUInt32();
cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString());
+6 -6
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@@ -339,7 +339,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
else if (flags & SPELL_DISABLE_LOS)
return spellFlags & SPELL_DISABLE_LOS;
return (spellFlags & SPELL_DISABLE_LOS) != 0;
break;
}
@@ -355,13 +355,13 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
return (disabledModes & DUNGEON_STATUSFLAG_NORMAL) != 0;
case DUNGEON_DIFFICULTY_HEROIC:
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
return (disabledModes & DUNGEON_STATUSFLAG_HEROIC) != 0;
case RAID_DIFFICULTY_10MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
return (disabledModes & RAID_STATUSFLAG_10MAN_HEROIC) != 0;
case RAID_DIFFICULTY_25MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
return (disabledModes & RAID_STATUSFLAG_25MAN_HEROIC) != 0;
}
}
else if (mapEntry->map_type == MAP_COMMON)
@@ -381,7 +381,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
case DISABLE_TYPE_MMAP:
return true;
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
return (flags & itr->second.flags) != 0;
}
return false;
+1 -1
View File
@@ -1869,7 +1869,7 @@ void LFGMgr::Clean()
bool LFGMgr::isOptionEnabled(uint32 option)
{
return m_options & option;
return (m_options & option) != 0;
}
uint32 LFGMgr::GetOptions()
+1 -1
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@@ -270,7 +270,7 @@ struct LFGDungeonData
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
seasonal((dbc->flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
{ }
uint32 id;
@@ -1647,7 +1647,7 @@ bool Creature::isWorldBoss() const
if (IsPet())
return false;
return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
return (GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS) != 0;
}
SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
+7 -7
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@@ -449,12 +449,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
uint32 GetCorpseDelay() const { return m_corpseDelay; }
bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
bool IsCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
bool IsTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
bool IsGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }
bool CanWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; }
bool CanSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER || IsPet(); }
bool CanFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; }
bool IsCivilian() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) != 0; }
bool IsTrigger() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) != 0; }
bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; }
bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; }
bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); }
bool CanFly() const { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
@@ -564,7 +564,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void AllLootRemovedFromCorpse();
uint16 GetLootMode() { return m_LootMode; }
bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; }
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
@@ -406,8 +406,8 @@ struct GameObjectTemplate
{
switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.consumable;
case GAMEOBJECT_TYPE_GOOBER: return goober.consumable;
case GAMEOBJECT_TYPE_CHEST: return chest.consumable != 0;
case GAMEOBJECT_TYPE_GOOBER: return goober.consumable != 0;
default: return false;
}
}
@@ -416,10 +416,10 @@ struct GameObjectTemplate
{
switch (type)
{
case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.allowMounted;
case GAMEOBJECT_TYPE_TEXT: return text.allowMounted;
case GAMEOBJECT_TYPE_GOOBER: return goober.allowMounted;
case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.allowMounted;
case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.allowMounted != 0;
case GAMEOBJECT_TYPE_TEXT: return text.allowMounted != 0;
case GAMEOBJECT_TYPE_GOOBER: return goober.allowMounted != 0;
case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.allowMounted != 0;
default: return false;
}
}
@@ -447,12 +447,12 @@ struct GameObjectTemplate
{
switch (type)
{
case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune;
case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune;
case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune;
case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune;
case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune;
case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune;
case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune != 0;
case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune != 0;
case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune != 0;
case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune != 0;
case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune != 0;
case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune != 0;
default: return true;
}
}
@@ -734,7 +734,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetLootState(LootState s, Unit* unit = NULL);
uint16 GetLootMode() { return m_LootMode; }
bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
bool HasLootMode(uint16 lootMode) { return (m_LootMode & lootMode) != 0; }
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
@@ -684,7 +684,7 @@ struct ItemTemplate
return false;
}
bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS; }
bool IsCurrencyToken() const { return (BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) != 0; }
uint32 GetMaxStackSize() const
{
+6 -6
View File
@@ -140,7 +140,7 @@ class Object
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType); }
bool isType(uint16 mask) const { return (mask & m_objectType) != 0; }
virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void SendUpdateToPlayer(Player* player);
@@ -468,11 +468,11 @@ struct MovementInfo
void SetMovementFlags(uint32 flag) { flags = flag; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
bool HasMovementFlag(uint32 flag) const { return (flags & flag) != 0; }
uint16 GetExtraMovementFlags() const { return flags2; }
void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; }
void SetFallTime(uint32 time) { fallTime = time; }
@@ -604,7 +604,7 @@ class WorldObject : public Object, public WorldLocation
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
uint32 GetPhaseMask() const { return m_phaseMask; }
bool InSamePhase(WorldObject const* obj) const;
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask) != 0; }
uint32 GetZoneId() const;
uint32 GetAreaId() const;
@@ -717,9 +717,9 @@ class WorldObject : public Object, public WorldLocation
//relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; }
uint16 GetNotifyFlags() const { return m_notifyflags; }
bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; }
void SetNotified(uint16 f) { m_executed_notifies |= f;}
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
+1 -1
View File
@@ -1087,7 +1087,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const
uint32 diet = cFamily->petFoodMask;
uint32 FoodMask = 1 << (item->FoodType-1);
return diet & FoodMask;
return (diet & FoodMask) != 0;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
+3 -3
View File
@@ -4154,7 +4154,7 @@ void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
{
if (!checkAllSpells)
return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER;
return (m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER) != 0;
else
{
SetHas310Flyer(false);
@@ -24151,7 +24151,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
void Player::UpdateCorpseReclaimDelay()
{
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
bool pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
@@ -24180,7 +24180,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
if (load && !corpse)
return -1;
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
uint32 delay;
+6 -6
View File
@@ -1138,13 +1138,13 @@ class Player : public Unit, public GridObject<Player>
void CleanupAfterTaxiFlight();
void ContinueTaxiFlight();
// mount_id can be used in scripting calls
bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; }
void SetGameMaster(bool on);
bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
bool isGMChat() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT) != 0; }
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
bool isTaxiCheater() const { return (m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT) != 0; }
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
void SetGMVisible(bool on);
@@ -1158,7 +1158,7 @@ class Player : public Unit, public GridObject<Player>
void InitStatsForLevel(bool reapplyMods = false);
// .cheat command related
bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
bool GetCommandStatus(uint32 command) const { return (_activeCheats & command) != 0; }
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
@@ -2161,7 +2161,7 @@ class Player : public Unit, public GridObject<Player>
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
bool HasAtLoginFlag(AtLoginFlags f) const { return (m_atLoginFlags & f) != 0; }
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
@@ -187,7 +187,7 @@ bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return (itr->second.Flags & SOCIAL_FLAG_IGNORED) != 0;
return false;
}
+6 -6
View File
@@ -364,7 +364,7 @@ void Unit::Update(uint32 p_time)
bool Unit::haveOffhandWeapon() const
{
if (Player const* player = ToPlayer())
return player->GetWeaponForAttack(OFF_ATTACK, true);
return player->GetWeaponForAttack(OFF_ATTACK, true) != nullptr;
return CanDualWield();
}
@@ -2352,7 +2352,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
bool canDodge = true;
bool canParry = true;
bool canBlock = spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL;
bool canBlock = (spellInfo->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL) != 0;
// Same spells cannot be parry/dodge
if (spellInfo->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
@@ -3778,7 +3778,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit*
}
}
bool stealCharge = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
bool stealCharge = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0;
// Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
@@ -4298,7 +4298,7 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
bool dispel_charges = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0;
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
dispelList.push_back(std::make_pair(aura, charges));
@@ -7534,7 +7534,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
CastSpell(this, 28682, true);
return (procEx & PROC_EX_CRITICAL_HIT);
return (procEx & PROC_EX_CRITICAL_HIT) != 0;
}
// Empowered Fire
case 31656:
@@ -15214,7 +15214,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (group)
{
group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()) != 0);
if (creature)
{
+7 -7
View File
@@ -1343,18 +1343,18 @@ class Unit : public WorldObject
void SendMeleeAttackStart(Unit* victim);
void AddUnitState(uint32 f) { m_state |= f; }
bool HasUnitState(const uint32 f) const { return (m_state & f); }
bool HasUnitState(const uint32 f) const { return (m_state & f) != 0; }
void ClearUnitState(uint32 f) { m_state &= ~f; }
bool CanFreeMove() const;
uint32 HasUnitTypeMask(uint32 mask) const { return mask & m_unitTypeMask; }
void AddUnitTypeMask(uint32 mask) { m_unitTypeMask |= mask; }
bool IsSummon() const { return m_unitTypeMask & UNIT_MASK_SUMMON; }
bool IsGuardian() const { return m_unitTypeMask & UNIT_MASK_GUARDIAN; }
bool IsPet() const { return m_unitTypeMask & UNIT_MASK_PET; }
bool IsHunterPet() const{ return m_unitTypeMask & UNIT_MASK_HUNTER_PET; }
bool IsTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; }
bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; }
bool IsSummon() const { return (m_unitTypeMask & UNIT_MASK_SUMMON) != 0; }
bool IsGuardian() const { return (m_unitTypeMask & UNIT_MASK_GUARDIAN) != 0; }
bool IsPet() const { return (m_unitTypeMask & UNIT_MASK_PET) != 0; }
bool IsHunterPet() const{ return (m_unitTypeMask & UNIT_MASK_HUNTER_PET) != 0; }
bool IsTotem() const { return (m_unitTypeMask & UNIT_MASK_TOTEM) != 0; }
bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; }
uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
uint8 getLevelForTarget(WorldObject const* /*target*/) const { return getLevel(); }
@@ -83,7 +83,7 @@ struct VehicleAccessory
VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) { }
uint32 AccessoryEntry;
uint32 IsMinion;
bool IsMinion;
uint32 SummonTime;
int8 SeatId;
uint8 SummonedType;
+1 -1
View File
@@ -6964,7 +6964,7 @@ void ObjectMgr::LoadReputationOnKill()
repOnKill.IsTeamAward2 = fields[6].GetBool();
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
repOnKill.RepValue2 = fields[8].GetInt32();
repOnKill.TeamDependent = fields[9].GetUInt8();
repOnKill.TeamDependent = fields[9].GetBool();
if (!GetCreatureTemplate(creature_id))
{
+1 -1
View File
@@ -1297,7 +1297,7 @@ class ObjectMgr
void LoadFactionChangeSpells();
void LoadFactionChangeTitles();
bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId); }
bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId) != 0; }
private:
// first free id for selected id type
+3 -3
View File
@@ -492,7 +492,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
// LFG group vote kick handled in scripts
if (isLFGGroup() && method == GROUP_REMOVEMETHOD_KICK)
return m_memberSlots.size();
return !m_memberSlots.empty();
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u))
@@ -2170,12 +2170,12 @@ bool Group::IsFull() const
bool Group::isLFGGroup() const
{
return m_groupType & GROUPTYPE_LFG;
return (m_groupType & GROUPTYPE_LFG) != 0;
}
bool Group::isRaidGroup() const
{
return m_groupType & GROUPTYPE_RAID;
return (m_groupType & GROUPTYPE_RAID) != 0;
}
bool Group::isBGGroup() const
+1 -1
View File
@@ -226,7 +226,7 @@ void GroupMgr::LoadGroups()
diff = 0; // default for both difficaly types
}
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), (bool)fields[6].GetUInt64(), true);
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), fields[6].GetUInt64() != 0, true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
+1 -1
View File
@@ -2744,7 +2744,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != NULL);
Item* pSrcItem = pSrc->GetItem(splitedAmount);
Item* pSrcItem = pSrc->GetItem(splitedAmount != 0);
// 1. Can store source item in destination
if (!pDest->CanStore(pSrcItem, swap, sendError))
return false;
@@ -666,7 +666,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
return;
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, isRated != 0, arenaslot);
}
uint32 ateamId = 0;
@@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
else
bg->SetRated(false);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -738,7 +738,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
}
else
{
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
@@ -287,10 +287,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
switch (team)
{
case ALLIANCE:
disabled = mask & (1 << 0);
disabled = (mask & (1 << 0)) != 0;
break;
case HORDE:
disabled = mask & (1 << 1);
disabled = (mask & (1 << 1)) != 0;
break;
}
@@ -1055,7 +1055,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
recvData >> repListID;
recvData >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag != 0);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
@@ -1108,7 +1108,7 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
uint8 inactive;
recvData >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive);
_player->GetReputationMgr().SetInactive(replistid, inactive != 0);
}
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
+1 -1
View File
@@ -1068,5 +1068,5 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
return;
}
GetPlayer()->SetPassOnGroupLoot(passOnLoot);
GetPlayer()->SetPassOnGroupLoot(passOnLoot != 0);
}
+1 -1
View File
@@ -463,7 +463,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
else
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, tabId, slotId, playerBag, playerSlotId, splitedAmount);
}
}
+2 -2
View File
@@ -888,12 +888,12 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank != 0);
}
else
{
TC_LOG_DEBUG("network", "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
_player->DurabilityRepairAll(true, discountMod, guildBank);
_player->DurabilityRepairAll(true, discountMod, guildBank != 0);
}
}
+3 -3
View File
@@ -735,11 +735,11 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
}
if (pet->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, state);
((Pet*)pet)->ToggleAutocast(spellInfo, state != 0);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state != 0);
charmInfo->SetSpellAutocast(spellInfo, state);
charmInfo->SetSpellAutocast(spellInfo, state != 0);
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
+4 -4
View File
@@ -2195,13 +2195,13 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in
return false;
}
outdoor = mogpFlags&0x8;
outdoor = (mogpFlags & 0x8) != 0;
if (wmoEntry)
{
if (wmoEntry->Flags & 4)
return true;
if ((wmoEntry->Flags & 2)!=0)
if (wmoEntry->Flags & 2)
outdoor = false;
}
return outdoor;
@@ -2442,12 +2442,12 @@ bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const
{
LiquidData liquid_status;
LiquidData* liquid_ptr = data ? data : &liquid_status;
return getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER);
return (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0;
}
bool Map::IsUnderWater(float x, float y, float z) const
{
return getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER;
return (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER) != 0;
}
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
+2 -2
View File
@@ -793,8 +793,8 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
if (!GetSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
break;
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END);
bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) != 0;
bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0;
// Find movement delta.
float delta[VERTEX_SIZE];
@@ -83,9 +83,9 @@ namespace Movement
// Constant interface
bool isSmooth() const { return raw() & Mask_CatmullRom; }
bool isSmooth() const { return (raw() & Mask_CatmullRom) != 0; }
bool isLinear() const { return !isSmooth(); }
bool isFacing() const { return raw() & Mask_Final_Facing; }
bool isFacing() const { return (raw() & Mask_Final_Facing) != 0; }
uint8 getAnimationId() const { return animId; }
bool hasAllFlags(uint32 f) const { return (raw() & f) == f; }
+2 -2
View File
@@ -213,12 +213,12 @@ uint32 Quest::GetRewMoneyMaxLevel() const
bool Quest::IsAutoAccept() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT);
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
+5 -5
View File
@@ -262,14 +262,14 @@ class Quest
bool IsAutoAccept() const;
bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; }
bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
bool IsMonthly() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY; }
bool IsDaily() const { return (Flags & QUEST_FLAGS_DAILY) != 0; }
bool IsWeekly() const { return (Flags & QUEST_FLAGS_WEEKLY) != 0; }
bool IsMonthly() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; }
bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
bool IsDailyOrWeekly() const { return (Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; }
bool IsRaidQuest(Difficulty difficulty) const;
bool IsAllowedInRaid(Difficulty difficulty) const;
bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; }
bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; }
uint32 CalculateHonorGain(uint8 level) const;
// multiple values
+1 -1
View File
@@ -59,7 +59,7 @@ bool ReputationMgr::IsAtWar(FactionEntry const* factionEntry) const
return false;
if (FactionState const* factionState = GetState(factionEntry))
return (factionState->Flags & FACTION_FLAG_AT_WAR);
return (factionState->Flags & FACTION_FLAG_AT_WAR) != 0;
return false;
}
+1 -1
View File
@@ -806,7 +806,7 @@ void Map::ScriptsProcess()
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
else
unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0);
}
break;
+1 -1
View File
@@ -1036,7 +1036,7 @@ void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint
if (m_effects[i])
{
m_effects[i]->SetAmount(amount[i]);
m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<<i));
m_effects[i]->SetCanBeRecalculated((recalculateMask & (1 << i)) != 0);
m_effects[i]->CalculatePeriodic(caster, false, true);
m_effects[i]->CalculateSpellMod();
m_effects[i]->RecalculateAmount(caster);
+3 -3
View File
@@ -67,9 +67,9 @@ class AuraApplication
uint8 GetSlot() const { return _slot; }
uint8 GetFlags() const { return _flags; }
uint8 GetEffectMask() const { return _flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return _flags & (1<<effect); }
bool IsPositive() const { return _flags & AFLAG_POSITIVE; }
bool IsSelfcast() const { return _flags & AFLAG_CASTER; }
bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return (_flags & (1 << effect)) != 0; }
bool IsPositive() const { return (_flags & AFLAG_POSITIVE) != 0; }
bool IsSelfcast() const { return (_flags & AFLAG_CASTER) != 0; }
uint8 GetEffectsToApply() const { return _effectsToApply; }
void SetRemoveMode(AuraRemoveMode mode) { _removeMode = mode; }
+6 -6
View File
@@ -1759,8 +1759,8 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
return;
// search world and grid for possible targets
bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT);
bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE);
bool searchInGrid = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT)) != 0;
bool searchInWorld = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE)) != 0;
if (searchInGrid || searchInWorld)
{
float x, y;
@@ -2537,7 +2537,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
aura_effmask |= 1 << i;
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell);
m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell != nullptr);
if (m_diminishGroup && aura_effmask)
{
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
@@ -5516,7 +5516,7 @@ SpellCastResult Spell::CheckCasterAuras() const
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
bool usableInStun = m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED;
bool usableInStun = (m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED) != 0;
// Glyph of Pain Suppression
// there is no other way to handle it
@@ -6472,7 +6472,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
bool Spell::IsNextMeleeSwingSpell() const
{
return m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING;
return (m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING) != 0;
}
bool Spell::IsAutoActionResetSpell() const
@@ -6651,7 +6651,7 @@ void Spell::HandleLaunchPhase()
if (m_applyMultiplierMask & (1 << i))
multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
bool usesAmmo = m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE;
bool usesAmmo = (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE) != 0;
Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
{
+3 -3
View File
@@ -150,8 +150,8 @@ class SpellCastTargets
void ModDst(SpellDestination const& spellDest);
void RemoveDst();
bool HasSrc() const { return GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION; }
bool HasDst() const { return GetTargetMask() & TARGET_FLAG_DEST_LOCATION; }
bool HasSrc() const { return (GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION) != 0; }
bool HasDst() const { return (GetTargetMask() & TARGET_FLAG_DEST_LOCATION) != 0; }
bool HasTraj() const { return m_speed != 0; }
float GetElevation() const { return m_elevation; }
@@ -466,7 +466,7 @@ class Spell
void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
bool IsNextMeleeSwingSpell() const;
bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; }
bool IsTriggered() const { return (_triggeredCastFlags & TRIGGERED_FULL_MASK) != 0; }
bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
bool IsAutoActionResetSpell() const;
+1 -1
View File
@@ -5341,7 +5341,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispel_charges = aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
bool dispel_charges = (aura->GetSpellInfo()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) != 0;
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
steal_list.push_back(std::make_pair(aura, charges));
+7 -7
View File
@@ -1007,7 +1007,7 @@ bool SpellInfo::IsTargetingArea() const
bool SpellInfo::NeedsExplicitUnitTarget() const
{
return GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK;
return (GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK) != 0;
}
bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const
@@ -1048,7 +1048,7 @@ bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) con
bool SpellInfo::IsPassive() const
{
return Attributes & SPELL_ATTR0_PASSIVE;
return (Attributes & SPELL_ATTR0_PASSIVE) != 0;
}
bool SpellInfo::IsAutocastable() const
@@ -1116,12 +1116,12 @@ bool SpellInfo::IsCooldownStartedOnEvent() const
bool SpellInfo::IsDeathPersistent() const
{
return AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT;
return (AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT) != 0;
}
bool SpellInfo::IsRequiringDeadTarget() const
{
return AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS;
return (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0;
}
bool SpellInfo::IsAllowingDeadTarget() const
@@ -1155,12 +1155,12 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
bool SpellInfo::IsChanneled() const
{
return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2));
return (AttributesEx & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2)) != 0;
}
bool SpellInfo::NeedsComboPoints() const
{
return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2));
return (AttributesEx & (SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2)) != 0;
}
bool SpellInfo::IsBreakingStealth() const
@@ -1176,7 +1176,7 @@ bool SpellInfo::IsRangedWeaponSpell() const
bool SpellInfo::IsAutoRepeatRangedSpell() const
{
return AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG;
return (AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) != 0;
}
bool SpellInfo::IsAffectedBySpellMods() const
+1 -1
View File
@@ -87,7 +87,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEnt
bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex)
{
return GetAffectedEffectsMask(spellEntry) & 1<<effIndex;
return (GetAffectedEffectsMask(spellEntry) & 1 << effIndex) != 0;
}
std::string _SpellScript::EffectHook::EffIndexToString()
+2 -2
View File
@@ -256,8 +256,8 @@ class SpellScript : public _SpellScript
bool _Validate(SpellInfo const* entry);
bool _Load(Spell* spell);
void _InitHit();
bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
bool _IsEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventEffectMask & (1 << effIndex)) != 0; }
bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventDefaultEffectMask & (1 << effIndex)) != 0; }
void _PrepareScriptCall(SpellScriptHookType hookType);
void _FinishScriptCall();
bool IsInCheckCastHook() const;
+1 -1
View File
@@ -84,7 +84,7 @@ public:
GmTicket(Player* player);
~GmTicket();
bool IsClosed() const { return _closedBy; }
bool IsClosed() const { return _closedBy != 0; }
bool IsCompleted() const { return _completed; }
bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; }
bool IsAssigned() const { return _assignedTo != 0; }
@@ -108,7 +108,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
{
return sAchievementMgr->GetAchievementCriteria(criteria);
return sAchievementMgr->GetAchievementCriteria(criteria) != nullptr;
}
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
@@ -118,7 +118,7 @@ void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
{
return sSkillLineStore.LookupEntry(skill);
return sSkillLineStore.LookupEntry(skill) != nullptr;
}
void CharacterDatabaseCleaner::CleanCharacterSkills()
@@ -142,7 +142,7 @@ bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
if (!talentInfo)
return false;
return sTalentTabStore.LookupEntry(talentInfo->TalentTab);
return sTalentTabStore.LookupEntry(talentInfo->TalentTab) != nullptr;
}
void CharacterDatabaseCleaner::CleanCharacterTalent()
+2 -2
View File
@@ -957,7 +957,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetIntDefault("ChatFlood.MessageDelay", 1);
m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetIntDefault("ChatFlood.MuteTime", 10);
m_bool_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetIntDefault("Event.Announce", false);
m_bool_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetBoolDefault("Event.Announce", false);
m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyFleeAssistanceRadius", 30.0f);
m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyAssistanceRadius", 10.0f);
@@ -1316,7 +1316,7 @@ void World::SetInitialWorldSettings()
///- Update the realm entry in the database with the realm type from the config file
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
+18 -18
View File
@@ -909,7 +909,7 @@ public:
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
if (!i)
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o);
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
uint32 id = (uint32)atoi(i);
@@ -1108,28 +1108,28 @@ public:
uint64 guid = target->GetGUID();
uint32 opcode = (uint32)atoi(x);
if (opcode >= target->GetValuesCount())
uint32 field = (uint32)atoi(x);
if (field >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, GUID_LOPART(guid), target->GetValuesCount());
return false;
}
bool isInt32 = true;
if (z)
isInt32 = (bool)atoi(z);
isInt32 = atoi(z) != 0;
if (isInt32)
{
uint32 value = (uint32)atoi(y);
target->SetUInt32Value(opcode, value);
handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
target->SetUInt32Value(field, value);
handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), field, value);
}
else
{
float value = (float)atof(y);
target->SetFloatValue(opcode, value);
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
target->SetFloatValue(field, value);
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), field, value);
}
return true;
@@ -1165,7 +1165,7 @@ public:
bool isInt32 = true;
if (z)
isInt32 = (bool)atoi(z);
isInt32 = atoi(z) != 0;
if (isInt32)
{
@@ -1316,15 +1316,15 @@ public:
MOVEMENTFLAG_WALKING | MOVEMENTFLAG_SWIMMING |
MOVEMENTFLAG_SPLINE_ENABLED;
bool unhandledFlag = (moveFlags ^ target->GetUnitMovementFlags()) & ~FlagsWithHandlers;
bool unhandledFlag = ((moveFlags ^ target->GetUnitMovementFlags()) & ~FlagsWithHandlers) != 0;
target->SetWalk(moveFlags & MOVEMENTFLAG_WALKING);
target->SetDisableGravity(moveFlags & MOVEMENTFLAG_DISABLE_GRAVITY);
target->SetSwim(moveFlags & MOVEMENTFLAG_SWIMMING);
target->SetCanFly(moveFlags & MOVEMENTFLAG_CAN_FLY);
target->SetWaterWalking(moveFlags & MOVEMENTFLAG_WATERWALKING);
target->SetFeatherFall(moveFlags & MOVEMENTFLAG_FALLING_SLOW);
target->SetHover(moveFlags & MOVEMENTFLAG_HOVER);
target->SetWalk((moveFlags & MOVEMENTFLAG_WALKING) != 0);
target->SetDisableGravity((moveFlags & MOVEMENTFLAG_DISABLE_GRAVITY) != 0);
target->SetSwim((moveFlags & MOVEMENTFLAG_SWIMMING) != 0);
target->SetCanFly((moveFlags & MOVEMENTFLAG_CAN_FLY) != 0);
target->SetWaterWalking((moveFlags & MOVEMENTFLAG_WATERWALKING) != 0);
target->SetFeatherFall((moveFlags & MOVEMENTFLAG_FALLING_SLOW) != 0);
target->SetHover((moveFlags & MOVEMENTFLAG_HOVER) != 0);
if (moveFlags & (MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY))
moveFlags &= ~MOVEMENTFLAG_FALLING;
+1 -1
View File
@@ -118,7 +118,7 @@ public:
static bool HandleLfgQueueInfoCommand(ChatHandler* handler, char const* args)
{
handler->SendSysMessage(sLFGMgr->DumpQueueInfo(*args).c_str());
handler->SendSysMessage(sLFGMgr->DumpQueueInfo(atoi(args) != 0).c_str());
return true;
}
+1 -1
View File
@@ -1341,7 +1341,7 @@ public:
return false;
}
bool targetHasSkill = target->GetSkillValue(skill);
bool targetHasSkill = target->GetSkillValue(skill) != 0;
// If our target does not yet have the skill they are trying to add to them, the chosen level also becomes
// the max level of the new profession.
@@ -84,8 +84,8 @@ class instance_magisters_terrace : public InstanceMapScript
DelrissaDeathCount = 0;
break;
case DATA_KAELTHAS_STATUES:
HandleGameObject(KaelStatue[0], data);
HandleGameObject(KaelStatue[1], data);
HandleGameObject(KaelStatue[0], data != 0);
HandleGameObject(KaelStatue[1], data != 0);
break;
default:
break;
@@ -1171,7 +1171,7 @@ public:
c = 0;
mx = ShieldOrbLocations[0][0];
my = ShieldOrbLocations[0][1];
bClockwise = urand(0, 1);
bClockwise = roll_chance_i(50);
}
void UpdateAI(uint32 diff) override
@@ -192,7 +192,7 @@ struct dummy_dragonAI : public ScriptedAI
void SetData(uint32 type, uint32 value) override
{
if (type == DATA_CAN_LOOT)
_canLoot = value;
_canLoot = value != 0;
}
void MovementInform(uint32 type, uint32 pointId) override
@@ -674,7 +674,7 @@ public:
if (uiHealingWaveTimer <= uiDiff)
{
bool bChance = urand(0, 1);
bool bChance = roll_chance_i(50);
if (!bChance)
{
@@ -1316,7 +1316,7 @@ class npc_the_lich_king_escape_hor : public CreatureScript
{
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->GetVictim();
return me->GetVictim() != nullptr;
}
else if (me->getThreatManager().getThreatList().size() < 2 && me->HasAura(SPELL_REMORSELESS_WINTER))
{
@@ -205,7 +205,7 @@ class boss_drakkari_colossus : public CreatureScript
void SetData(uint32 type, uint32 data) override
{
if (type == DATA_INTRO_DONE)
introDone = data;
introDone = data != 0;
}
void UpdateAI(uint32 diff) override
@@ -201,7 +201,7 @@ public:
bool WasWrapped(uint64 guid)
{
return lWrappedPlayers.count(guid);
return lWrappedPlayers.count(guid) != 0;
}
};
@@ -626,7 +626,8 @@ protected:
{
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->GetVictim();
return me->GetVictim() != nullptr;
}
else if (me->getThreatManager().isThreatListEmpty())
{
@@ -1872,7 +1873,7 @@ class spell_igb_rocket_pack_useable : public SpellScriptLoader
bool Load()
{
return GetOwner()->GetInstanceScript();
return GetOwner()->GetInstanceScript() != nullptr;
}
bool CheckAreaTarget(Unit* target)
@@ -2328,7 +2329,7 @@ class spell_igb_gunship_fall_teleport : public SpellScriptLoader
bool Load()
{
return GetCaster()->GetInstanceScript();
return GetCaster()->GetInstanceScript() != nullptr;
}
void SelectTransport(WorldObject*& target)
@@ -2417,7 +2418,7 @@ class spell_igb_teleport_players_on_victory : public SpellScriptLoader
bool Load() override
{
return GetCaster()->GetInstanceScript();
return GetCaster()->GetInstanceScript() != nullptr;
}
void FilterTargets(std::list<WorldObject*>& targets)
@@ -558,7 +558,7 @@ class boss_professor_putricide : public CreatureScript
void SetData(uint32 id, uint32 data) override
{
if (id == DATA_EXPERIMENT_STAGE)
_experimentState = bool(data);
_experimentState = data != 0;
}
void UpdateAI(uint32 diff) override
@@ -522,7 +522,7 @@ class npc_gothik_minion : public CreatureScript
void DoAction(int32 param) override
{
gateClose = param;
gateClose = param != 0;
}
void DamageTaken(Unit* attacker, uint32 &damage) override
@@ -1368,7 +1368,7 @@ class achievement_unbroken : public AchievementCriteriaScript
{
if (target)
if (InstanceScript* instance = target->GetInstanceScript())
return instance->GetData(DATA_UNBROKEN);
return instance->GetData(DATA_UNBROKEN) != 0;
return false;
}
@@ -477,7 +477,7 @@ class achievement_ignis_shattered : public AchievementCriteriaScript
bool OnCheck(Player* /*source*/, Unit* target) override
{
if (target && target->IsAIEnabled)
return target->GetAI()->GetData(DATA_SHATTERED);
return target->GetAI()->GetData(DATA_SHATTERED) != 0;
return false;
}
@@ -918,7 +918,7 @@ class npc_darkrune_guardian : public CreatureScript
void SetData(uint32 type, uint32 value) override
{
if (type == DATA_IRON_DWARF_MEDIUM_RARE)
killedByBreath = value;
killedByBreath = value != 0;
}
@@ -1066,7 +1066,7 @@ class achievement_heartbreaker : public AchievementCriteriaScript
if (!target || !target->GetAI())
return false;
return target->GetAI()->GetData(DATA_HARD_MODE);
return target->GetAI()->GetData(DATA_HARD_MODE) != 0;
}
};
@@ -1137,7 +1137,7 @@ class npc_ominous_cloud : public CreatureScript
void DoAction(int32 action) override
{
Movement::MoveSplineInit init(me);
FillCirclePath(YoggSaronSpawnPos, me->GetDistance2d(YoggSaronSpawnPos.GetPositionX(), YoggSaronSpawnPos.GetPositionY()), me->GetPositionZ(), init.Path(), action);
FillCirclePath(YoggSaronSpawnPos, me->GetDistance2d(YoggSaronSpawnPos.GetPositionX(), YoggSaronSpawnPos.GetPositionY()), me->GetPositionZ(), init.Path(), action != 0);
init.SetWalk(true);
init.SetCyclic();
init.Launch();
@@ -773,7 +773,7 @@ class instance_ulduar : public InstanceMapScript
}
break;
case DATA_UNBROKEN:
Unbroken = bool(data);
Unbroken = data != 0;
break;
case DATA_ILLUSION:
illusion = data;
@@ -433,7 +433,7 @@ class spell_ingvar_woe_strike : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetHealInfo()->GetHeal();
return eventInfo.GetHealInfo()->GetHeal() != 0;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -157,7 +157,7 @@ class boss_keleseth : public CreatureScript
void SetData(uint32 data, uint32 value) override
{
if (data == DATA_ON_THE_ROCKS)
onTheRocks = value;
onTheRocks = value != 0;
}
uint32 GetData(uint32 data) const override
@@ -814,7 +814,7 @@ class spell_close_rift : public SpellScriptLoader
bool Validate(SpellInfo const* /*spell*/) override
{
return sSpellMgr->GetSpellInfo(SPELL_DESPAWN_RIFT);
return sSpellMgr->GetSpellInfo(SPELL_DESPAWN_RIFT) != nullptr;
}
void HandlePeriodic(AuraEffect const* /* aurEff */)
+40 -40
View File
@@ -111,20 +111,20 @@ void OPvPCapturePointEP_EWT::SendChangePhase()
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_EWT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_EWT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_EWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_EWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_EWT_N << uint32(bool(m_TowerState & EP_TS_N));
data << EP_EWT_A << uint32((m_TowerState & EP_TS_A) != 0);
data << EP_EWT_H << uint32((m_TowerState & EP_TS_H) != 0);
data << EP_EWT_N_A << uint32((m_TowerState & EP_TS_N_A) != 0);
data << EP_EWT_N_H << uint32((m_TowerState & EP_TS_N_H) != 0);
data << EP_EWT_N << uint32((m_TowerState & EP_TS_N) != 0);
}
void OPvPCapturePointEP_EWT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N));
m_PvP->SendUpdateWorldState(EP_EWT_A, (m_TowerState & EP_TS_A) != 0);
m_PvP->SendUpdateWorldState(EP_EWT_H, (m_TowerState & EP_TS_H) != 0);
m_PvP->SendUpdateWorldState(EP_EWT_N_A, (m_TowerState & EP_TS_N_A) != 0);
m_PvP->SendUpdateWorldState(EP_EWT_N_H, (m_TowerState & EP_TS_N_H) != 0);
m_PvP->SendUpdateWorldState(EP_EWT_N, (m_TowerState & EP_TS_N) != 0);
}
bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
@@ -259,20 +259,20 @@ void OPvPCapturePointEP_NPT::SendChangePhase()
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_NPT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_NPT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_NPT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_NPT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_NPT_N << uint32(bool(m_TowerState & EP_TS_N));
data << EP_NPT_A << uint32((m_TowerState & EP_TS_A) != 0);
data << EP_NPT_H << uint32((m_TowerState & EP_TS_H) != 0);
data << EP_NPT_N_A << uint32((m_TowerState & EP_TS_N_A) != 0);
data << EP_NPT_N_H << uint32((m_TowerState & EP_TS_N_H) != 0);
data << EP_NPT_N << uint32((m_TowerState & EP_TS_N) != 0);
}
void OPvPCapturePointEP_NPT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N));
m_PvP->SendUpdateWorldState(EP_NPT_A, (m_TowerState & EP_TS_A) != 0);
m_PvP->SendUpdateWorldState(EP_NPT_H, (m_TowerState & EP_TS_H) != 0);
m_PvP->SendUpdateWorldState(EP_NPT_N_A, (m_TowerState & EP_TS_N_A) != 0);
m_PvP->SendUpdateWorldState(EP_NPT_N_H, (m_TowerState & EP_TS_N_H) != 0);
m_PvP->SendUpdateWorldState(EP_NPT_N, (m_TowerState & EP_TS_N) != 0);
}
bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
@@ -391,20 +391,20 @@ void OPvPCapturePointEP_CGT::SendChangePhase()
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_CGT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_CGT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_CGT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_CGT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_CGT_N << uint32(bool(m_TowerState & EP_TS_N));
data << EP_CGT_A << uint32((m_TowerState & EP_TS_A) != 0);
data << EP_CGT_H << uint32((m_TowerState & EP_TS_H) != 0);
data << EP_CGT_N_A << uint32((m_TowerState & EP_TS_N_A) != 0);
data << EP_CGT_N_H << uint32((m_TowerState & EP_TS_N_H) != 0);
data << EP_CGT_N << uint32((m_TowerState & EP_TS_N) != 0);
}
void OPvPCapturePointEP_CGT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N));
m_PvP->SendUpdateWorldState(EP_CGT_A, (m_TowerState & EP_TS_A) != 0);
m_PvP->SendUpdateWorldState(EP_CGT_H, (m_TowerState & EP_TS_H) != 0);
m_PvP->SendUpdateWorldState(EP_CGT_N_A, (m_TowerState & EP_TS_N_A) != 0);
m_PvP->SendUpdateWorldState(EP_CGT_N_H, (m_TowerState & EP_TS_N_H) != 0);
m_PvP->SendUpdateWorldState(EP_CGT_N, (m_TowerState & EP_TS_N) != 0);
}
bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
@@ -530,20 +530,20 @@ void OPvPCapturePointEP_PWT::SendChangePhase()
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket &data)
{
data << EP_PWT_A << uint32(bool(m_TowerState & EP_TS_A));
data << EP_PWT_H << uint32(bool(m_TowerState & EP_TS_H));
data << EP_PWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
data << EP_PWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
data << EP_PWT_N << uint32(bool(m_TowerState & EP_TS_N));
data << EP_PWT_A << uint32((m_TowerState & EP_TS_A) != 0);
data << EP_PWT_H << uint32((m_TowerState & EP_TS_H) != 0);
data << EP_PWT_N_A << uint32((m_TowerState & EP_TS_N_A) != 0);
data << EP_PWT_N_H << uint32((m_TowerState & EP_TS_N_H) != 0);
data << EP_PWT_N << uint32((m_TowerState & EP_TS_N) != 0);
}
void OPvPCapturePointEP_PWT::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A));
m_PvP->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H));
m_PvP->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A));
m_PvP->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H));
m_PvP->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N));
m_PvP->SendUpdateWorldState(EP_PWT_A, (m_TowerState & EP_TS_A) != 0);
m_PvP->SendUpdateWorldState(EP_PWT_H, (m_TowerState & EP_TS_H) != 0);
m_PvP->SendUpdateWorldState(EP_PWT_N_A, (m_TowerState & EP_TS_N_A) != 0);
m_PvP->SendUpdateWorldState(EP_PWT_N_H, (m_TowerState & EP_TS_N_H) != 0);
m_PvP->SendUpdateWorldState(EP_PWT_N, (m_TowerState & EP_TS_N) != 0);
}
bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
+50 -50
View File
@@ -265,31 +265,31 @@ void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data)
data << NA_UI_TOWER_SLIDER_POS << uint32(50);
data << NA_UI_TOWER_SLIDER_N << uint32(100);
data << NA_MAP_WYVERN_NORTH_NEU_H << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_NORTH_NEU_A << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_NORTH_H << uint32(bool(m_WyvernStateNorth & WYVERN_HORDE));
data << NA_MAP_WYVERN_NORTH_A << uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_NORTH_NEU_H << uint32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_NORTH_NEU_A << uint32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_NORTH_H << uint32((m_WyvernStateNorth & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_NORTH_A << uint32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0);
data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_SOUTH_H << uint32(bool(m_WyvernStateSouth & WYVERN_HORDE));
data << NA_MAP_WYVERN_SOUTH_A << uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_SOUTH_H << uint32((m_WyvernStateSouth & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_SOUTH_A << uint32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0);
data << NA_MAP_WYVERN_WEST_NEU_H << uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_WEST_NEU_A << uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_WEST_H << uint32(bool(m_WyvernStateWest & WYVERN_HORDE));
data << NA_MAP_WYVERN_WEST_A << uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_WEST_NEU_H << uint32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_WEST_NEU_A << uint32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_WEST_H << uint32((m_WyvernStateWest & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_WEST_A << uint32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0);
data << NA_MAP_WYVERN_EAST_NEU_H << uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE));
data << NA_MAP_WYVERN_EAST_NEU_A << uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE));
data << NA_MAP_WYVERN_EAST_H << uint32(bool(m_WyvernStateEast & WYVERN_HORDE));
data << NA_MAP_WYVERN_EAST_A << uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE));
data << NA_MAP_WYVERN_EAST_NEU_H << uint32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0);
data << NA_MAP_WYVERN_EAST_NEU_A << uint32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0);
data << NA_MAP_WYVERN_EAST_H << uint32((m_WyvernStateEast & WYVERN_HORDE) != 0);
data << NA_MAP_WYVERN_EAST_A << uint32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0);
data << NA_MAP_HALAA_NEUTRAL << uint32(bool(m_HalaaState & HALAA_N));
data << NA_MAP_HALAA_NEU_A << uint32(bool(m_HalaaState & HALAA_N_A));
data << NA_MAP_HALAA_NEU_H << uint32(bool(m_HalaaState & HALAA_N_H));
data << NA_MAP_HALAA_HORDE << uint32(bool(m_HalaaState & HALAA_H));
data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A));
data << NA_MAP_HALAA_NEUTRAL << uint32((m_HalaaState & HALAA_N) != 0);
data << NA_MAP_HALAA_NEU_A << uint32((m_HalaaState & HALAA_N_A) != 0);
data << NA_MAP_HALAA_NEU_H << uint32((m_HalaaState & HALAA_N_H) != 0);
data << NA_MAP_HALAA_HORDE << uint32((m_HalaaState & HALAA_H) != 0);
data << NA_MAP_HALAA_ALLIANCE << uint32((m_HalaaState & HALAA_A) != 0);
}
void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
@@ -620,41 +620,41 @@ void OPvPCapturePointNA::SendChangePhase()
void OPvPCapturePointNA::UpdateHalaaWorldState()
{
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, uint32(bool(m_HalaaState & HALAA_N)));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, uint32(bool(m_HalaaState & HALAA_N_A)));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, uint32(bool(m_HalaaState & HALAA_N_H)));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_HORDE, uint32(bool(m_HalaaState & HALAA_H)));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, uint32(bool(m_HalaaState & HALAA_A)));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, uint32((m_HalaaState & HALAA_N) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, uint32((m_HalaaState & HALAA_N_A) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, uint32((m_HalaaState & HALAA_N_H) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_HORDE, uint32((m_HalaaState & HALAA_H) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, uint32((m_HalaaState & HALAA_A) != 0));
}
void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
{
switch (roost)
{
case NA_ROOST_S:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)));
break;
case NA_ROOST_N:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)));
break;
case NA_ROOST_W:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, uint32(bool(m_WyvernStateWest & WYVERN_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)));
break;
case NA_ROOST_E:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, uint32(bool(m_WyvernStateEast & WYVERN_HORDE)));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)));
break;
case NA_ROOST_S:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, uint32((m_WyvernStateSouth & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, uint32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0));
break;
case NA_ROOST_N:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, uint32((m_WyvernStateNorth & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, uint32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0));
break;
case NA_ROOST_W:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, uint32((m_WyvernStateWest & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, uint32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0));
break;
case NA_ROOST_E:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, uint32((m_WyvernStateEast & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, uint32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0));
break;
}
}
@@ -49,9 +49,9 @@ OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType t
void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32((m_TowerState & TF_TOWERSTATE_N) != 0);
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32((m_TowerState & TF_TOWERSTATE_H) != 0);
data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32((m_TowerState & TF_TOWERSTATE_A) != 0);
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
@@ -106,9 +106,9 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
void OPvPCapturePointTF::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32((m_TowerState & TF_TOWERSTATE_N) != 0));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32((m_TowerState & TF_TOWERSTATE_H) != 0));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32((m_TowerState & TF_TOWERSTATE_A) != 0));
}
bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
+18 -18
View File
@@ -34,22 +34,22 @@ OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconT
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32((m_TowerState & ZM_TOWERSTATE_N) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32((m_TowerState & ZM_TOWERSTATE_N) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32((m_TowerState & ZM_TOWERSTATE_A) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32((m_TowerState & ZM_TOWERSTATE_A) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32((m_TowerState & ZM_TOWERSTATE_H) != 0);
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32((m_TowerState & ZM_TOWERSTATE_H) != 0);
}
void OPvPCapturePointZM_Beacon::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n), uint32((m_TowerState & ZM_TOWERSTATE_N) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n), uint32((m_TowerState & ZM_TOWERSTATE_N) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a), uint32((m_TowerState & ZM_TOWERSTATE_A) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a), uint32((m_TowerState & ZM_TOWERSTATE_A) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h), uint32((m_TowerState & ZM_TOWERSTATE_H) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32((m_TowerState & ZM_TOWERSTATE_H) != 0));
}
bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* player)
@@ -264,9 +264,9 @@ OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
void OPvPCapturePointZM_GraveYard::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32((m_GraveYardState & ZM_GRAVEYARD_N) != 0));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32((m_GraveYardState & ZM_GRAVEYARD_H) != 0));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32((m_GraveYardState & ZM_GRAVEYARD_A) != 0));
m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFaction == ALLIANCE));
m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFaction != ALLIANCE));
@@ -276,9 +276,9 @@ void OPvPCapturePointZM_GraveYard::UpdateTowerState()
void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket &data)
{
data << ZM_MAP_GRAVEYARD_N << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N));
data << ZM_MAP_GRAVEYARD_H << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H));
data << ZM_MAP_GRAVEYARD_A << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A));
data << ZM_MAP_GRAVEYARD_N << uint32((m_GraveYardState & ZM_GRAVEYARD_N) != 0);
data << ZM_MAP_GRAVEYARD_H << uint32((m_GraveYardState & ZM_GRAVEYARD_H) != 0);
data << ZM_MAP_GRAVEYARD_A << uint32((m_GraveYardState & ZM_GRAVEYARD_A) != 0);
data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFaction == ALLIANCE);
data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFaction != ALLIANCE);
@@ -880,7 +880,7 @@ public:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return sSpellMgr->GetSpellInfo(SPELL_REFLECTIVE_SHIELD_T);
return sSpellMgr->GetSpellInfo(SPELL_REFLECTIVE_SHIELD_T) != nullptr;
}
void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
@@ -731,7 +731,7 @@ class npc_simon_bunny : public CreatureScript
{
me->SetCanFly(true);
large = (bool)id;
large = id != 0;
playerGUID = guid;
StartGame();
}
+1 -1
View File
@@ -296,7 +296,7 @@ class spell_dk_blood_gorged : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget;
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+1 -1
View File
@@ -3028,7 +3028,7 @@ class spell_gen_replenishment : public SpellScriptLoader
bool Load() override
{
return GetUnitOwner()->GetPower(POWER_MANA);
return GetUnitOwner()->getPowerType() == POWER_MANA;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
+1 -1
View File
@@ -486,7 +486,7 @@ class spell_hun_misdirection : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->GetRedirectThreatTarget();
return GetTarget()->GetRedirectThreatTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
+1 -1
View File
@@ -166,7 +166,7 @@ class spell_item_blessing_of_ancient_kings : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget();
return eventInfo.GetProcTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+3 -3
View File
@@ -128,7 +128,7 @@ class spell_mage_burnout : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo()->GetSpellInfo(); // eventInfo.GetSpellInfo()
return eventInfo.GetDamageInfo()->GetSpellInfo() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -381,7 +381,7 @@ class spell_mage_ignite : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget();
return eventInfo.GetProcTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -505,7 +505,7 @@ class spell_mage_master_of_elements : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo()->GetSpellInfo(); // eventInfo.GetSpellInfo()
return eventInfo.GetDamageInfo()->GetSpellInfo() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+1 -1
View File
@@ -1250,7 +1250,7 @@ class spell_pal_seal_of_righteousness : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget();
return eventInfo.GetProcTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+2 -2
View File
@@ -149,7 +149,7 @@ class spell_pri_divine_aegis : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget();
return eventInfo.GetProcTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -467,7 +467,7 @@ class spell_pri_mana_leech : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget;
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
+2 -3
View File
@@ -1810,12 +1810,11 @@ class spell_q13011_bear_flank_master : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
bool failed = RAND(0, 1); // 50% chance
Creature* creature = GetCaster()->ToCreature();
if (Player* player = GetHitPlayer())
{
if (failed)
if (roll_chance_i(50))
{
Creature* creature = GetCaster()->ToCreature();
player->CastSpell(creature, SPELL_BEAR_FLANK_FAIL);
creature->AI()->Talk(0, player);
}
+3 -3
View File
@@ -68,7 +68,7 @@ class spell_rog_blade_flurry : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
_procTarget = eventInfo.GetActor()->SelectNearbyTarget(eventInfo.GetProcTarget());
return _procTarget;
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -119,7 +119,7 @@ class spell_rog_cheat_death : public SpellScriptLoader
bool Load() override
{
absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->ToPlayer();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
@@ -637,7 +637,7 @@ class spell_rog_tricks_of_the_trade : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_redirectTarget = GetTarget()->GetRedirectThreatTarget();
return _redirectTarget;
return _redirectTarget != nullptr;
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
+1 -1
View File
@@ -743,7 +743,7 @@ class spell_sha_item_mana_surge : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo()->GetSpellInfo();
return eventInfo.GetDamageInfo()->GetSpellInfo() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+2 -2
View File
@@ -697,7 +697,7 @@ class spell_warr_sweeping_strikes : public SpellScriptLoader
bool CheckProc(ProcEventInfo& eventInfo)
{
_procTarget = eventInfo.GetActor()->SelectNearbyTarget(eventInfo.GetProcTarget());
return _procTarget;
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -801,7 +801,7 @@ class spell_warr_vigilance : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetCaster();
return _procTarget;
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
@@ -44,7 +44,7 @@ void DatabaseWorker::WorkerThread()
if (!_queue)
return;
while (1)
for (;;)
{
SQLOperation* operation = nullptr;

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