Vincent_Michael
a196ab60c3
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-07 23:00:41 +01:00
click
3a9c26225e
Core: Fix non-PCH compile (missing headers on some of the scripts)
2013-03-07 22:21:21 +01:00
Pitcrawler
f84c6cc9c6
DB/Quests: Fixes Chill out, mon
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Really closes #5200
2013-03-07 09:32:42 +01:00
Trista
8993eef723
Scripts/Eye of Eternity: Fix vehicle crashes
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* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.
Closes #9365
2013-03-07 04:54:57 +02:00
Nay
8ef1bda36b
SQL: Update 2013_02_18_00_world_misc_equip.sql
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Fix "column `id` in field list is ambiguous"
Thanks Guybrush
*Should* not have caused any issues but warnings are bad.
2013-03-07 01:48:34 +00:00
QAston
f32fa5464c
Merge pull request #9357 from WyldePointer/patch-1
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Remove extra ';' from SQLOperation class.
2013-03-06 13:14:49 -08:00
Vincent_Michael
36495966c0
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-06 18:00:30 +01:00
Trista
7508e8cf65
Scripts/Eye of Eternity: Correct failed approach for hook target handling
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* thx to Shauren
2013-03-06 11:05:11 +02:00
WyldePointer
8c4dd52d45
Update SQLOperation.h
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Extra ';'.
2013-03-06 13:48:49 +05:00
Trista
a79143fc88
Scripts/Eye of Eternity: Fix Arcane Barrage handling and a lot other mechanics
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* Nexus Lords had a bit imba timers on Arcane Shork, sorry for it wrong information. Now have retail timers.
* Scion of Eternity Arcane Barrage had wrong timers also for intial random cast and for each after. They were a bit lower.
* Implemented source mechanic that will always differ target of cast X to target of next cast. All rest is % chance based on various cases can happen.
* Removed condition for Arcane Overlaod bubbles now aura will never ("disappear"), if two are at one place they will override each other, but damage will never be leaked test enough times so don't bother stating opposite. Damage in ALL cases is reduced.
* Made Malygos range outside of platform a bit shorter to match retail real distance that also fixed timings of bubble mechanic, now they will always be there, if you are fast enough.
* And finally fixed some slight stuff on Malygos spell. Now all will work and Arcane Storm has it's correct visual mechanic again.
Closes #9321
2013-03-06 04:10:26 +02:00
Shauren
856551c981
Core/Players: Corrected online flag set in database when logging out, spotted by e000
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Closes #9310
2013-03-05 22:36:58 +01:00
Shauren
5ab537c06a
Core/Items: Fixed a crash happening if items moved from bank were merged with items in inventory
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Closes #9345
2013-03-05 22:06:33 +01:00
Vincent_Michael
4b4199d75b
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
2013-03-04 23:44:25 +01:00
Vincent_Michael
3c222d0ae3
Fix merge fail
2013-03-04 19:17:51 +01:00
Vincent_Michael
5d4e657e91
Core: Whitespace cleanup
2013-03-04 19:14:58 +01:00
Vincent_Michael
7ce02e7900
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
2013-03-04 19:09:57 +01:00
Shauren
226e0fdd1b
Unbreak the build and renamed sql file to proper date
2013-03-04 17:08:07 +01:00
Shauren
ae4d2845c9
Core: Fixed compile warnings and errors
2013-03-04 16:47:39 +01:00
Shauren
6b37c8d9f3
Scripts/Eye of Eternity: Fixed some silly code
2013-03-04 16:47:12 +01:00
QAston
26cbf5f6ba
Core/Entities: nullify m_uint32Values after object deletion for better detection of access to deleted objects.
2013-03-04 16:31:24 +01:00
Kinzcool
34d9478186
DB/Quests: Added a lot of factionchange quests
2013-03-04 10:12:21 -05:00
QAston
344eb8e31c
Merge remote-tracking branch 'origin/refactoring'
2013-03-04 15:58:33 +01:00
QAston
4eec72c986
Core/Entities: Move complex function implementations from Player.h to Player.cpp
2013-03-04 15:56:00 +01:00
Shauren
f698753a57
Added missed change to previous commit
2013-03-04 14:28:57 +01:00
Shauren
f37e0ee838
Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
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Closes #890
Closes #9248
2013-03-04 14:15:52 +01:00
ZxBiohazardZx
e7d333f708
Commit: fuck mondays, i cba to fix it, its out
2013-03-04 13:22:32 +01:00
ZxBiohazardZx
56efb2df44
Commit: its monday.......
2013-03-04 13:05:03 +01:00
Kirkhammett
ce08d73fa4
DB/SAI: add SAI for quest: The Admiral Revealed (12852)
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Closes #9094
2013-03-04 13:03:02 +01:00
ZxBiohazardZx
534bdae0c9
DB/Quest: fix some questrequirements in BE start zone by Praxious, Closes #9156
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Commit: fix naming on previous file, fix typo in 2013_03_04_00
2013-03-04 13:00:03 +01:00
QAston
8012feee16
Fix build.
2013-03-04 13:00:02 +01:00
ZxBiohazardZx
e826e37815
DB/Waypoints: add waypoints for Doomsayer Jurim, thx Kelsarhu
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Closes #8958
2013-03-04 12:55:56 +01:00
ZxBiohazardZx
6984fbe16b
DB/Gameobject: Add missing Gameobject
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Closes #8948
2013-03-04 12:52:52 +01:00
QAston
9fd6b7ee01
Core/Entities: Move complex function implementations from Creature.h to Creature.cpp
2013-03-04 12:41:17 +01:00
QAston
3439084082
Move complex functions from Object.h to Object.cpp
2013-03-04 11:45:57 +01:00
QAston
2e96f8192c
Move complex functions from Unit.h to Unit.cpp
2013-03-04 09:38:38 +01:00
Shauren
bed73397b6
Core/Spells: Improved facing setting for creature casts
2013-03-03 23:15:54 +01:00
Vincent_Michael
c376757241
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-03 21:17:41 +01:00
Shauren
671c50354d
Core/PacketIO: Updated and enabled CMSG_BUG & CMSG_CALENDAR_COMPLAIN
2013-03-03 15:47:38 +01:00
Vincent_Michael
600e7e8cfb
SQL: Fix typo
2013-03-03 13:53:52 +01:00
Durotar
7a04d5ee82
DB/SAI: Add SAI for quest "A Worthy Weapon"
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Closes #9250
2013-03-03 12:49:16 +01:00
ZxBiohazardZx
13568b1853
DB/Misc:
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Add Missing Sunreaver Guardian Mage (thx aokromes) Closes #9311
Add SAI for Mission: The Abyssal Shelf (thx Kirkhammett)
2013-03-03 12:48:19 +01:00
Warpten
5ed8401392
Spells/Warlock: Fixed Unstable Affliction's backfire damage.
2013-03-03 09:37:37 +01:00
Trista
a108a9026a
Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
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* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Vincent_Michael
85d96c5a3f
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-03 00:44:29 +01:00
Shauren
6be5bc71eb
Core/GameObjects
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* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Nay
37101c82d3
Fix typo introduced in previous commit
2013-03-02 16:54:19 +00:00
Nay
943610cbca
Core/Loading: Fix CreatureLoadTemplates and add missing fields to WORLD_SEL_CREATURE_TEMPLATE
2013-03-02 16:41:04 +00:00
Vincent_Michael
5fd8add7bf
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-03-01 21:45:00 +01:00
Shauren
1baaaf1bf0
Core/Vehicles: Defined known seat flag VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS
2013-03-01 20:40:49 +01:00
Pitcrawler
f93d831fd3
DB/Quests: Fixes To Legion Hold (10563,10596). Closes #9153 , #6909
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Thanks @Kirkhammett for the initial work.
2013-03-01 16:26:59 +01:00