Commit Graph
507 Commits
Author SHA1 Message Date
Vincent-Michael 9eb01d63bd Core: Fix warnings 2013-08-18 13:54:20 +02:00
Shauren c52f9aa315 Core/Spells: Refactored SpellInfo::CalcCastTime() to prevent accidental mod charge losses caused by its incorrect usage 2013-08-15 16:37:18 +02:00
joschiwald e87402dd05 Core/Spells:
- corrected structure of SMSG_PET_CAST_FAILED (fixes highlighted action buttons)
- simplified spell focus check
2013-08-14 15:45:36 +02:00
Vincent-Michael 147c7d5243 Core/Spells: Fix Rogue T10 4P bonus
Closes #4153
2013-08-12 13:04:52 +02:00
Shauren ac10589eda Core/Misc: Fixed some issues found by Coverity Scan 2013-08-01 21:31:11 +02:00
Shauren d26afd7703 Core/Spells: Fixed crashes happening with spells that had their dbc targets overriden
Closes #10395
2013-07-29 19:00:34 +02:00
Nay 5463f211b4 Merge pull request #10323 from joschiwald/spellranks
Core/Spells: use SpellInfo class to get spellrank node instead of SpellMgr helpers
2013-07-22 16:28:35 -07:00
joschiwald 2d6a48840c Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers 2013-07-21 13:37:34 +02:00
joschiwald 380cf5d241 Core/Misc: replace (Player*) casts with ToPlayer() 2013-07-21 01:38:21 +02:00
Malcrom ec474a62e5 Core: More Function Renaming. 2013-06-11 21:25:12 -02:30
Malcrom 66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Malcrom 047608e7de Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet(). 2013-06-11 18:39:51 -02:30
Shauren f8d9a8d2e9 Core/Spells: Fixed fishing broken in a recent commit 2013-06-08 23:11:18 +02:00
Shauren 933f50558b Core/Spells: Fixed channeling spells with infinite duration 2013-05-19 10:55:29 +02:00
horn 0a0698b1d4 Scripts/Ulduar: Yogg-Saron
Known issues:
- encounter doesn't start immediately after you enter the room, you need to go closer
- players standing outside of the room are not turned Insane after 15 seconds
- encounter resets if the last living player is gripped by Constrictor Tentacle or encased in Hodir's Flash Freeze
- Hodir won't freeze multiple players when they die at the same moment
- Flash Freeze missile (64176) won't hit anybody, probably cast too soon (cosmetic issue)
- there are some unused spells, don't know when or why they should be cast
- some spell animations hit multiple players, but they shouldn't do that
2013-05-14 17:52:37 +02:00
Spp d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Vlad 78195b3c54 Allow use effectIndex in spell_target_position. 2013-05-13 11:30:48 +03:00
kandera b44f7cdd23 Core/Spells: fix spell cast on damagable gameobjects Author: LiMCrosS Closes #5810 Closes #5625 2013-04-03 02:12:26 -04:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Shauren bed73397b6 Core/Spells: Improved facing setting for creature casts 2013-03-03 23:15:54 +01:00
Shauren 6be5bc71eb Core/GameObjects
* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Shauren 9301e31a4e Core/Spells: Allow free casting of player's own spells on vehicle seats with flag VEHICLE_SEAT_FLAG_CAN_ATTACK 2013-02-27 13:17:20 +01:00
QAston e49e470787 Merge pull request #9165 from Phantons/spellFixes
Core/Spells: spell implicit targets fix
2013-02-25 23:08:44 -08:00
Shocker 20e913efa6 Core/Spells: Implement TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT to allow ignoring equipped item requirements on triggered casting 2013-02-25 05:38:34 +02:00
Shauren d926ad63c0 Core/Spells: Fixed charge effects with non-explicit targets 2013-02-13 20:21:26 +01:00
Phantons e072ba4f56 Core/Spells: Allow script only one effect with OnObjectTargetSelect or ObjectAreaTargetSelectHandler hooks when target, radius and conditions are the same. 2013-02-09 00:50:22 +01:00
Gacko 745eb9732e Core/Spell: Consider disables for LOS check 2013-02-05 19:39:51 +01:00
Vincent_Michael 1e57543779 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2013-01-20 22:11:06 +01:00
joschiwald c38d95ac33 Core/Spells: convert some spells to SpellScripts 2013-01-20 04:30:17 +01:00
Nay e6a07076c3 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2013-01-14 13:58:34 +00:00
Spp 802657250c Core/Misc: Apply codestyle to multiple files 2013-01-14 09:50:59 +01:00
Vincent_Michael b69dff28db Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/World/World.cpp
	src/server/worldserver/worldserver.conf.dist
2013-01-07 16:57:39 +01:00
Nay d0e4e20265 Merge pull request #8825 from joschiwald/vmapspelligno
Core/VMaps: drop "vmap.ignoreSpellIds" in config
this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
2013-01-07 07:36:40 -08:00
Vincent_Michael 5bbf7829b2 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2013-01-02 17:42:22 +01:00
Spp 601fcc5612 Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong here
- Also some minor corrections from previous commit
2013-01-02 14:20:20 +01:00
Vincent_Michael b873156c3c Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.h
2013-01-02 14:12:48 +01:00
Spp 5280a77fe1 Core/Misc: Some minor changes here and there 2013-01-02 11:00:16 +01:00
Vincent_Michael 62adbdab99 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
joschiwald 18bfa14b74 Core/DisableMgr: readd possibility to disable los check for spells 2012-12-31 01:48:51 +01:00
joschiwald 22896bd7a4 Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS 2012-12-30 18:52:32 +01:00
Nay 7e196e8e58 Merge remote-tracking branch 'origin/master' into mmaps 2012-12-27 17:53:34 +00:00
Trista 452e585f7b Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Subv c33a1724ae Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic. 2012-12-23 13:21:00 -05:00
kaelima 0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
joschiwald 5c33c54054 Core/Player: correct SetHomebind and cleanup Spell::EffectBind 2012-12-08 23:46:16 +01:00
Warpten ff1ca5522e Core/Spells:
* Bryntroll's Drain Life should not crit.
* Bestial Wrath can be used while under CC since patch 3.3.2

Patch 3.2.2 (2009-09-22): "Bestial Wrath and The Beast Within Changed to function like PvP Trinkets, removing any movement impairing effects, and giving immunity to these effects for 10 seconds.", also the tooltip doesn't say this, but it now breaks all forms of CC that a PvP trinket would break (including Cyclone,Sap, etc.).
2012-12-01 14:21:44 +01:00
Spp 2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Shauren ba18fe1e56 Core/Spells: Fixed combat log for spells that affect item durability 2012-11-25 11:13:39 +01:00
joschiwald e83c5d1a0f Core/Conditions: use proper SpellCastResult instead of Notification when CONDITION_SOURCE_TYPE_SPELL fails 2012-11-24 02:45:48 +01:00