Core/Spells:

- corrected structure of SMSG_PET_CAST_FAILED (fixes highlighted action buttons)
- simplified spell focus check
This commit is contained in:
joschiwald
2013-08-14 15:45:36 +02:00
parent 783021a8cb
commit e87402dd05
7 changed files with 94 additions and 126 deletions
+5 -5
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@@ -1548,16 +1548,16 @@ void Pet::InitLevelupSpellsForLevel()
{
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(defSpells->spellid[i]);
if (!spellEntry)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(defSpells->spellid[i]);
if (!spellInfo)
continue;
// will called first if level down
if (spellEntry->SpellLevel > level)
unlearnSpell(spellEntry->Id, true);
if (spellInfo->SpellLevel > level)
unlearnSpell(spellInfo->Id, true);
// will called if level up
else
learnSpell(spellEntry->Id);
learnSpell(spellInfo->Id);
}
}
}
+1 -1
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@@ -109,7 +109,7 @@ void Totem::UnSummon(uint32 msTime)
RemoveAurasDueToSpell(GetSpell(), GetGUID());
// clear owner's totem slot
for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if (GetOwner()->m_SummonSlot[i] == GetGUID())
{
+1 -19
View File
@@ -162,7 +162,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
#endif
Unit::Unit(bool isWorldObject) :
WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0),
m_TempSpeed(0.0f), IsAIEnabled(false), NeedChangeAI(false),
IsAIEnabled(false), NeedChangeAI(false),
m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()),
i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0),
m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this),
@@ -195,8 +195,6 @@ Unit::Unit(bool isWorldObject) :
for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
m_currentSpells[i] = NULL;
m_addDmgOnce = 0;
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
m_SummonSlot[i] = 0;
@@ -14353,22 +14351,6 @@ Player* Unit::GetSpellModOwner() const
}
///----------Pet responses methods-----------------
void Unit::SendPetCastFail(uint32 spellid, SpellCastResult result)
{
if (result == SPELL_CAST_OK)
return;
Unit* owner = GetCharmerOrOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
data << uint8(0); // cast count
data << uint32(spellid);
data << uint8(result);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
void Unit::SendPetActionFeedback(uint8 msg)
{
Unit* owner = GetOwner();
+4 -8
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@@ -951,7 +951,8 @@ struct CalcDamageInfo
};
// Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
struct SpellNonMeleeDamage{
struct SpellNonMeleeDamage
{
SpellNonMeleeDamage(Unit* _attacker, Unit* _target, uint32 _SpellID, uint32 _schoolMask)
: target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), overkill(0), schoolMask(_schoolMask),
absorb(0), resist(0), physicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0)
@@ -1647,8 +1648,8 @@ class Unit : public WorldObject
Player* GetSpellModOwner() const;
Unit* GetOwner() const;
Guardian *GetGuardianPet() const;
Minion *GetFirstMinion() const;
Guardian* GetGuardianPet() const;
Minion* GetFirstMinion() const;
Unit* GetCharmer() const;
Unit* GetCharm() const;
Unit* GetCharmerOrOwner() const;
@@ -1839,7 +1840,6 @@ class Unit : public WorldObject
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
int32 GetCurrentSpellCastTime(uint32 spell_id) const;
uint32 m_addDmgOnce;
uint64 m_SummonSlot[MAX_SUMMON_SLOT];
uint64 m_ObjectSlot[MAX_GAMEOBJECT_SLOT];
@@ -1995,9 +1995,6 @@ class Unit : public WorldObject
float GetSpeed(UnitMoveType mtype) const;
float GetSpeedRate(UnitMoveType mtype) const { return m_speed_rate[mtype]; }
void SetSpeed(UnitMoveType mtype, float rate, bool forced = false);
float m_TempSpeed;
bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }
float ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const;
int32 CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const;
@@ -2039,7 +2036,6 @@ class Unit : public WorldObject
void ClearComboPointHolders();
///----------Pet responses methods-----------------
void SendPetCastFail(uint32 spellid, SpellCastResult msg);
void SendPetActionFeedback (uint8 msg);
void SendPetTalk (uint32 pettalk);
void SendPetAIReaction(uint64 guid);
+10 -51
View File
@@ -32,9 +32,6 @@
#include "Group.h"
#include "SpellInfo.h"
#include "Player.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
@@ -298,10 +295,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
return;
}
if (spellInfo->StartRecoveryCategory > 0)
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
return;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
@@ -381,10 +374,10 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
}
else
{
if (pet->isPossessed() || pet->IsVehicle())
if (pet->isPossessed() || pet->IsVehicle()) /// @todo: confirm this check
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
pet->SendPetCastFail(spellid, result);
spell->SendPetCastResult(result);
if (!pet->ToCreature()->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
@@ -774,34 +767,6 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
return;
}
if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
{
caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY);
return;
}
// check spell focus object
if (spellInfo->RequiresSpellFocus && caster->IsVehicle())
{
CellCoord p(Trinity::ComputeCellCoord(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
GameObject* ok = NULL;
Trinity::GameObjectFocusCheck goCheck(caster, spellInfo->RequiresSpellFocus);
Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(caster, ok, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > objectChecker(checker);
Map& map = *caster->GetMap();
cell.Visit(p, objectChecker, map, *caster, caster->GetVisibilityRange());
if (!ok)
{
caster->SendPetCastFail(spellId, SPELL_FAILED_REQUIRES_SPELL_FOCUS);
return;
}
}
// do not cast not learned spells
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
return;
@@ -816,26 +781,19 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;
/// @todo need to check victim?
SpellCastResult result;
if (caster->m_movedPlayer)
result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
else
result = spell->CheckPetCast(NULL);
SpellCastResult result = spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
if (caster->GetTypeId() == TYPEID_UNIT)
if (Creature* creature = caster->ToCreature())
{
Creature* pet = caster->ToCreature();
pet->AddCreatureSpellCooldown(spellId);
if (pet->IsPet())
creature->AddCreatureSpellCooldown(spellId);
if (Pet* pet = creature->ToPet())
{
Pet* p = (Pet*)pet;
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
@@ -845,7 +803,8 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
}
else
{
caster->SendPetCastFail(spellId, result);
spell->SendPetCastResult(result);
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
+68 -41
View File
@@ -2038,6 +2038,15 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
}
}
GameObject* Spell::SearchSpellFocus()
{
GameObject* focus = NULL;
Trinity::GameObjectFocusCheck check(m_caster, m_spellInfo->RequiresSpellFocus);
Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> searcher(m_caster, focus, check);
SearchTargets<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> > (searcher, GRID_MAP_TYPE_MASK_GAMEOBJECT, m_caster, m_caster, m_caster->GetVisibilityRange());
return focus;
}
void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
{
//==========================================================================================
@@ -3755,27 +3764,9 @@ void Spell::finish(bool ok)
m_caster->AttackStop();
}
void Spell::SendCastResult(SpellCastResult result)
void Spell::WriteCastResultInfo(WorldPacket& data, Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
{
if (result == SPELL_CAST_OK)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
return;
SendCastResult(m_caster->ToPlayer(), m_spellInfo, m_cast_count, result, m_customError);
}
void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cast_count, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/)
{
if (result == SPELL_CAST_OK)
return;
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
data << uint8(castCount); // single cast or multi 2.3 (0/1)
data << uint32(spellInfo->Id);
data << uint8(result); // problem
switch (result)
@@ -3876,9 +3867,52 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
default:
break;
}
}
void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/)
{
if (result == SPELL_CAST_OK)
return;
WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
WriteCastResultInfo(data, caster, spellInfo, castCount, result, customError);
caster->GetSession()->SendPacket(&data);
}
void Spell::SendCastResult(SpellCastResult result)
{
if (result == SPELL_CAST_OK)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
return;
SendCastResult(m_caster->ToPlayer(), m_spellInfo, m_cast_count, result, m_customError);
}
void Spell::SendPetCastResult(SpellCastResult result)
{
if (result == SPELL_CAST_OK)
return;
Unit* owner = m_caster->GetCharmerOrOwner();
if (!owner)
return;
Player* player = owner->ToPlayer();
if (!player)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
WriteCastResultInfo(data, player, m_spellInfo, m_cast_count, result, m_customError);
player->GetSession()->SendPacket(&data);
}
void Spell::SendSpellStart()
{
if (!IsNeedSendToClient())
@@ -4981,9 +5015,17 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_MOUNTED;
}
// check spell focus object
if (m_spellInfo->RequiresSpellFocus)
{
focusObject = SearchSpellFocus();
if (!focusObject)
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
}
SpellCastResult castResult = SPELL_CAST_OK;
// always (except passive spells) check items (focus object can be required for any type casts)
// always (except passive spells) check items (only player related checks)
if (!m_spellInfo->IsPassive())
{
castResult = CheckItems();
@@ -5585,6 +5627,11 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
return SPELL_FAILED_NOT_READY;
// Check if spell is affected by GCD
if (m_spellInfo->StartRecoveryCategory > 0)
if (m_caster->GetCharmInfo() && m_caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(m_spellInfo))
return SPELL_FAILED_NOT_READY;
return CheckCast(true);
}
@@ -5947,26 +5994,6 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
// check spell focus object
if (m_spellInfo->RequiresSpellFocus)
{
CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
GameObject* ok = NULL;
Trinity::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
Map& map = *m_caster->GetMap();
cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange());
if (!ok)
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
focusObject = ok; // game object found in range
}
// do not take reagents for these item casts
if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
{
+5 -1
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@@ -370,6 +370,8 @@ class Spell
void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList);
void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal);
GameObject* SearchSpellFocus();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
void cancel();
void update(uint32 difftime);
@@ -415,8 +417,10 @@ class Spell
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.SetDst(*m_caster); }
static void SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cast_count, SpellCastResult result, SpellCustomErrors customError = SPELL_CUSTOM_ERROR_NONE);
static void WriteCastResultInfo(WorldPacket& data, Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError);
static void SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError = SPELL_CUSTOM_ERROR_NONE);
void SendCastResult(SpellCastResult result);
void SendPetCastResult(SpellCastResult result);
void SendSpellStart();
void SendSpellGo();
void SendSpellCooldown();