Commit Graph
26729 Commits
Author SHA1 Message Date
jackpoz c397d49a22 Core/Mail: Validate mail subject and body
(cherry picked from commit de923fedc931cec6e95cb210c776669a45c19e5e)
2021-12-23 21:11:29 +01:00
jackpoz 807df411ae Core/Channels: Limit channel length only for custom channels
(cherry picked from commit 3fb41da57c5f6aea04f8e0b02056a6313575b764)
2021-12-23 21:10:46 +01:00
treeston ee5c0e5372 Core/Chat: Disallow hyperlinks from being inserted in various guild-related freetext fields (the client already blocks this)
(cherry picked from commit 01b2ac3ed425a3f94480c2b8a453c62ae30f6708)
2021-12-23 21:09:24 +01:00
Shauren a82ae950dd Core/ByteBuffer: Fix string format
(cherry picked from commit 1227e96bd3ecfbb69b9890cd305f1856a27dd2ef)
2021-12-23 19:45:51 +01:00
jackpoz 7d8926c55d Core/Channels: Limit channel length to 31 characters
(cherry picked from commit 2707877cf6ab34727c348190ca15499ef0205b1c)
2021-12-23 19:45:40 +01:00
Shauren 09967ad7fd Core/PacketIO: Validate utf8 in every client packet
(cherry picked from commit 0a2a96efaa20fe5440eb5a2f21ffaddcdcea86d3)
2021-12-23 15:15:08 +01:00
Rushor 3f8b3e3c26 Scripts/BlackfathomDeeps: Morridune will now start his pathaction again. (#24298)
(cherry picked from commit f488c361545b0bf872dbbaec0d13c21fcee1df9b)
2021-12-23 13:58:03 +01:00
Killyana a8dbca7fe3 Typo
(cherry picked from commit a40b742c3ae87ce21fe402db0d32cecda5fafb2c)
2021-12-23 13:01:10 +01:00
Killyana 9e8276a349 Instance/Script: Fix blackfathom deeps event, use the correct spawn positions and number of creatures
(cherry picked from commit 1af1e88037f93be662570b912f4f19dd70d885d5)
2021-12-23 13:00:55 +01:00
sirikfoll 759482b42b Core/Reputation: Fix Oracles/Frenzyheart not being set to war properly
Closes #9469

(cherry picked from commit 47c49c391233d67e7cf992a2df9516f36d4f8ee5)
2021-12-23 00:52:51 +01:00
sirikfoll caac215785 Creature/Script: npc_ruby_emerald_amber_drake
Closes #24220

(cherry picked from commit 7a4409b51facb1e0dee894f903f6424022b38853)
2021-12-23 00:21:34 +01:00
Rushor 10cf49e130 Spell/Script: Spawn Blood Pool
Closes #23878

(cherry picked from commit 3ddc6e70df0401a0677bef536e6b0e46e3dbf9e9)
2021-12-23 00:21:24 +01:00
Rushor 2c5eb750b3 Spell: Emerald Drake, Dream Funnel
Closes #24219

(cherry picked from commit 5e6f55381a322d2306d814ae42ebeda92c447376)
2021-12-23 00:21:11 +01:00
ForesterDev 08c61bb9d1 Core/PacketIO: update some combat packets to new system (#24236)
(cherry picked from commit af6d207addfef177fb5ac3e7fa61ec93ced83d16)
2021-12-22 23:36:18 +01:00
jackpoz c03af362c6 Core/Scripts: Show a message when aborting because two scripts have the same registered name
(cherry picked from commit 96df3b7adb02f763aaaa6138922bd032a75a9b9e)
2021-12-22 22:57:34 +01:00
jackpoz 1fa4403b8c Core/Common: Allow to show a message when aborting
Add a new ABORT_MSG macro that allows to show a formatted message before stopping the executable

(cherry picked from commit 0ddee8a4a03fb5c7ee8d18144ca21cd2baad6f01)
2021-12-22 22:54:18 +01:00
jackpoz c75d75b9fa Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
(cherry picked from commit 49e77d7c9e4c39296536cd0b2d427d047e762f46)
2021-12-22 22:36:39 +01:00
Giacomo Pozzoni 7779a33142 Core/Combat: Improve sanctuary combat stop (#24266)
Stop combat when a Player moves to a Sanctuary area only if there is any PvP combat (it would be nice to keep PvE combat but that's still an issue)

(cherry picked from commit c7974bdf909ceb34821fa3953ef4cb090282fcdf)
2021-12-22 22:36:20 +01:00
Sorikoff 6dd74533d1 Scripts/Ebon Hold: Improve cosmetics for q. The Gift That Keeps On Giving (#24223)
* Scripts/Ebon Hold: Improve cosmetics for q. The Gift That Keeps On Giving

* Improve cosmetics for q. The Gift That Keeps On Giving

* Fixes

* Fix

* Rename 9999_99_99_99_world.sql to 2020_03_07_03_world.sql

Co-authored-by: Giacomo Pozzoni <[email protected]>
(cherry picked from commit 41d80f2d43863588dc4516ee80579f965b07391b)
2021-12-22 22:36:06 +01:00
Shauren e8d1f37ee0 Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
Closes #24250

(cherry picked from commit e10313b380c84dafde462bdb116827f2b8be1851)
2021-12-22 21:51:33 +01:00
Shauren 29aef603ef Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
(cherry picked from commit c5226aec41ce1430b53cc5b4073dff644fe37dac)
2021-12-22 21:46:04 +01:00
Giacomo Pozzoni 1529fe1064 Core/Database: Fix build with Maria DB on some distros (#24248)
(cherry picked from commit 0752584856b0d9c2a1a5b179cf90d3bc765fa2c1)
2021-12-22 21:45:46 +01:00
Giacomo Pozzoni 6770987d6f Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles (#24232)
* Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles

* Added missing includes

* Update Object.cpp

Co-authored-by: Giacomo Pozzoni <[email protected]>
(cherry picked from commit d1080af8db63c78986a7fcc94fcfb2fdfe817734)
2021-12-22 21:44:01 +01:00
jackpoz d89671dd59 Core/PathFinding: Fix mmaps raycast without hit
Update Z coordinate of end position when casting a mmap raycast that doesn't hit the target

(cherry picked from commit 16ccc17621313e5c954f26ad23b15392fe06e763)
2021-12-22 21:41:53 +01:00
Shauren cecb36bd68 Core/DBLayer: Use std::variant's stored type instead of relying on our own separate enum for prepared statement parameters
(cherry picked from commit 30482038559d65648d9bcfa29cd426a6f266eeba)
2021-12-22 21:39:35 +01:00
jackpoz dab7e5688c Core/AI: Fix remaining charming issue
Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)

(cherry picked from commit 69809d12031d055d8d0cffb5a187d9af09dd0efe)
2021-12-22 21:00:14 +01:00
Giacomo Pozzoni 93e66f3f3e Core/AI: Allow creatures to evade (#24221)
* Core/AI: Allow creatures to evade

Revert changes that didn't allow creatures to evade anymore no matter how hard a script would try

* PArtially revert 163f44c1b08cc043b114585922bd08664434bf92

(cherry picked from commit 817ae5bca6db14c9b3db7d5268511525e0cb4105)
2021-12-22 21:00:05 +01:00
Shauren ce9c7b477c Core/DBLayer: Refactor PreparedStatement class to not depend on MySQLPreparedStatement
(cherry picked from commit 5b0a32d164ba91207360d8b8a266b69dd0db9869)
2021-12-22 20:59:50 +01:00
daMaex 31efaaac40 Core: build on aarch64 with gcc (#24216)
* build on aarch64 with gcc

* Core/aarch64: readability on preprocessor macro

* Core/aarch64: TC C++ codestyle adjustment

(cherry picked from commit ce449f6b5332ab466d935de0077bccfdde716d1b)
2021-12-22 20:50:53 +01:00
NoName 8ec51bf3b6 Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players (#24178)
* Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players
Closes ##23203 and also reverts 9a1282a

thnx to xvwyh

* Make it optional

(cherry picked from commit 6067a996324dc4e36a414257e6abf7f9dfdfa934)
2021-12-22 20:50:33 +01:00
jackpoz 8fdeaa2797 Core/Misc: Fix build
(cherry picked from commit 9ba4694ff29a9b782625fb88a528675f2d6a115c)
2021-12-22 20:46:35 +01:00
Giacomo Pozzoni 144cfc2bce Core/AI: Make charmed creatures follow their owner (#24195)
* Core/AI: Make charmed creatures follow their owner

* Follow the charmer only when applying the charm

* Make SmartAI follow the charmer

(cherry picked from commit ddf2f60c1317f0ce728d5894064f51251cf71c72)
2021-12-22 20:46:17 +01:00
Ujp8LfXBJ6wCPR f871f0098e Replace MySQL prepared statement union with std::variant (#24158)
(cherry picked from commit 3ebcb71c3dc80e0bea9a36207401a033712bda88)
2021-12-22 20:29:49 +01:00
Ujp8LfXBJ6wCPR ee5384a15d Modernize codebase with Clang-Tidy range based loops (#24165)
Manual expansion of auto types into "typed types"

(cherry picked from commit a933ba60151f478c7bae23dddbba315a448ffe3e)
2021-12-22 16:42:54 +01:00
Ujp8LfXBJ6wCPR 43aa763d04 Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
(cherry picked from commit fb75a958f02695f166481033203869940d98b537)
2021-12-22 15:48:01 +01:00
Sorikoff 32a9191406 Scripts/Ebon Hold: Bloody Breakout (#24126)
* Scripts/Ebon Hold: Bloody Breakout

* Scripts/Ebon Hold: Bloody Breakout (part 2)

* Improvements

* Fail quest

* Spacing

* Update 9999_99_99_99_world.sql

* Update 9999_99_99_99_world.sql

* Rename 9999_99_99_99_world.sql to 2020_02_28_04_world.sql

Co-authored-by: Giacomo Pozzoni <[email protected]>
(cherry picked from commit 2b14b720da2bc38c84f373cb3ff4bcc24c1ddcf0)
2021-12-22 15:11:35 +01:00
Giacomo Pozzoni 3729c76523 Core/PathFinding: Add support to WorldObject pathfinding (#24207)
* Core/PathFinding: Add support to WorldObject pathfinding

* Handle Unit* specific code

* Fix some wrong const

* Fix no-pch build

(cherry picked from commit c0676a48f70923994e00629d775f4bfef1007155)
2021-12-22 15:07:12 +01:00
Giacomo Pozzoni 313b9d2531 Core/PathFinding: Return raycast hitpoint when specifying straightLine (#24206)
(cherry picked from commit 6443e518cfa110434617c26f949b6783fe4d10d3)
2021-12-22 14:59:46 +01:00
ForesterDev aa4ee9278f Core/PacketIO: Port refactors from f6e6baa2932788b17169ba103b62a6f66ee7290a (#24200)
(cherry picked from commit f6e6baa2932788b17169ba103b62a6f66ee7290a)
2021-12-22 14:59:13 +01:00
ForesterDev 8c6974bc9f Core/Server: improve timestamp format output for large time values (#24193)
(cherry picked from commit 71a01c75caa767c3323e295a596fe430dc8c7fb2)
2021-12-22 14:55:23 +01:00
ForesterDev 5e178b30fa Core/DynamicInfo: rename some parameters according packet definitions (#24192)
(cherry picked from commit 5cfce94619cc02cc04bb25ccdd2e1b98e53d9160)
2021-12-22 14:54:59 +01:00
Ovah 8f4c6ebb49 Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)
* Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates

* pacified units should only have their melee attacks blocked as counterpart to silence mechanics

* Core/Spells: removed unnecessary attack stop call from pacify aura effect handler

(cherry picked from commit 6cbfda2fcecdda980b60b359018e520f1daeaf3a)
2021-12-22 14:47:20 +01:00
Rushor 862b0ad651 Scripts/Gameobject: Move Orb of Command script to SAI. (#24189)
* Scripts/Gameobject: Move Orb of Command script to SAI.

* Scripts/Gameobject: Move Orb of Command script to SAI.

* Rename 2020_12_23_00_world.sql to 2020_02_28_03_world.sql

Co-authored-by: Giacomo Pozzoni <[email protected]>
(cherry picked from commit 0583445c05f92baf3ceb07aa842acb1d47804912)
2021-12-22 14:40:38 +01:00
NoName 61f3d51143 Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
by xvwyh

(cherry picked from commit 40542f01e3fec0bff2c6e5eadbe20e58f19b0fd8)
2021-12-22 14:33:58 +01:00
jackpoz 2f30a9986c Tools/MMaps: Fix strange paths in Blackfathom Deeps
Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.

(cherry picked from commit 3b0a89a2ea76157156c03262bc86f024a1d4ca57)
2021-12-22 13:03:21 +01:00
daMaex 8181177aea Core: Build on ARM64 - Raspberry Pi (preferable 4) (#23885)
* build again on aarch64

* include mm_malloc header instead of defining self

(cherry picked from commit cbe765df7a75f61941583ab95ecaa153e198d3de)
2021-12-22 12:30:00 +01:00
jackpoz a5b4d0c539 Core/Movement: Add support to cyclic splines to GenericMovementGenerator
GenericMovementGenerator sets the _duration to the return value of spline.Launch(). For cyclic splines, this is the duration of 1 single cycle, while the spline itself never ends.
To support this edge case in GenericMovementGenerator we just never update the _duration timer for cyclic splines.

(cherry picked from commit 7a57029d8fd46c0966eb32b17019291785e61f37)
2021-12-22 12:21:58 +01:00
ForesterDev 69f7686050 Core/Server: correct timestamp format for shutdown/restart notification broadcasts (#24181)
* Core/SmartScripts: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER

* Core/Server: correct timestamp format for shutdown/restart notification broadcasts

* remove unexpected changes

* move enum from Common to Util

* Use enum class instead of enum

* Fix width for seconds 0 to 9

(cherry picked from commit 69231581e4f2d78384d3efe6f613be1b78e9d40f)
2021-12-22 01:25:24 +01:00
ForesterDev 1d08423725 Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER (#24146)
* Core\SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER

* Change the invoker of action to any worldobject

* Revert "Change the invoker of action to any worldobject"

This reverts commit 2e15f7258553b7057c3e8f67c54efc77fb6d75b8.

* Add dbc-validations for new actions

* Use GetBaseObject() instead of Creature* for new actions. Add debug-logging

(cherry picked from commit c65ba35269a68c94c3e423f78fa1585f9d89dd04)
2021-12-22 01:15:52 +01:00
Sorikoff f0f7cecc01 Scripts/Ebon Hold: Massacre At Light's Point (#24106)
* Scripts/Ebon Hold: Massacre At Light's Point

* Update 9999_99_99_99_world.sql

* Final stuff

* Rename 9999_99_99_99_world.sql to 2020_02_22_00_world.sql

Co-authored-by: Eridium <[email protected]>
Co-authored-by: Giacomo Pozzoni <[email protected]>
(cherry picked from commit 0f265b4af6c8c63539deaf781b742a743627206d)
2021-12-22 01:01:58 +01:00