leak
986a09c121
SQL: Corrected improper sql file naming
2011-03-12 16:00:27 +01:00
ZxBiohazardZx
20f5a14f3a
DB/Immunities: Update Boss_immunities for Frozen Halls
2011-03-12 15:35:02 +01:00
Shocker
b5fa232716
Core/Commands: Allow npc info to show both DB GUID and current GUID
2011-03-11 23:31:06 +02:00
Shauren
b52e01ff52
Fixed importing sql file
2011-03-11 22:08:21 +01:00
leak
2a34b41ce8
Core/Instances: Fix warning
2011-03-11 19:57:00 +01:00
Azazel
7200363835
Core/Loading: refactor inventory loading routine and add more informational error logging to it.
2011-03-12 00:54:37 +06:00
Shauren
9b2d62b72d
Scripts/Icecrown Citadel: Added missing faction specific part of intro scene at Light's Hammer
2011-03-11 19:35:22 +01:00
leak
190ef1c2ef
Core/Instances: Fix crash and allocation issue in instance id generation
2011-03-11 13:24:58 +01:00
Azazel
3973d1b454
CharDB Schema/Cleanup: cleanup channels table:
...
* rename columns (remove m_ prefix and convert to lowerCamel case);
* rename prepared statements to conform to standards (there is no CLEAN statement).
2011-03-11 17:18:17 +06:00
Shauren
20b44e82d5
Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned
2011-03-11 11:07:23 +01:00
leak
4f892bbba1
Core/ObjectMgr: Use a map rather than a vector for indexing guilds by their guid (might contain large gaps).
2011-03-11 00:18:49 +01:00
Shauren
0aa015d897
Core/Items: Don't allow equipping polearms/staves while offhand is not empty (Titan's Grip)
2011-03-10 23:52:13 +01:00
leak
b6074f90da
Core: Cleaned up leftovers from loading functions streamlining
2011-03-10 22:22:29 +01:00
leak
5b481d36bf
Core/Battlegrounds: BG instances are not saved to the database and thus need no deletion.
2011-03-10 22:22:28 +01:00
leak
4569e4852a
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
...
fixes #736
2011-03-10 22:22:27 +01:00
kaelima
c28c3233ef
DB/SAI: Fixed Quest: Who Are They? (10040,10041)
2011-03-10 20:56:47 +01:00
kaelima
8d4b04318f
Scripts/Spells: Added spell script for Shadowy Disguise(48917)
2011-03-10 20:54:24 +01:00
Studioworks
d7fd0726a2
DB/Conditions: Delete wrong condition
2011-03-10 18:11:37 +00:00
amnell
4663aee6ee
DB/Conditions: Add Condition to Fairy Fire (Feral)
...
fixes #886
2011-03-10 14:38:08 +01:00
ZxBiohazardZx
10d26dd13a
DB/Quest: Set Correct Start/Finish NPC for Andormu
...
fixes #919
2011-03-10 14:32:57 +01:00
ZxBiohazardZx
401c923894
DB/Disables: Disable Achievement: Not In My House untill a proper script is in place
2011-03-10 14:28:33 +01:00
Nay
3dce3bff35
DB/Loot: Use Correct item for Tharon'ja Quest drop
2011-03-10 14:21:33 +01:00
Svannon
25086529d9
DB\AI: Set different AI for Grizzly Bear
...
Fixes : #265
2011-03-10 14:13:52 +01:00
Shauren
abaf5fad35
DB/Pools: Remade ICC quest pools
2011-03-10 11:24:38 +01:00
Shauren
ea71e8941d
DB/Instances: Deleted spawns for Gunship Battle, added missing trigger flags in ICC
2011-03-10 10:40:32 +01:00
Shauren
ca201cc491
Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently
2011-03-10 10:38:07 +01:00
Shauren
3ba47e529b
Core/Spells: Attempts at summoning player to an instance will result in fail if the targeted player is saved to another instance instead of summoning him at summoner's position in a different instance
2011-03-09 23:07:50 +01:00
Nay
aaf377d983
DB/Quests: Remove missing quest from the disables table
2011-03-09 21:26:44 +00:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Nay
6e1e6957e2
DB/Pages: Add missing page_text data
2011-03-09 19:33:37 +00:00
Nay
6e158f90a3
SQL: Fix typo in previous commit
2011-03-09 16:32:44 +00:00
Nay
d8a4011945
DB/Quests: Remove some quests from the disables table. This should fix some of them (might require scripts)
...
DB/Items: Add missing item_templates to DB
DB/NPC: Correct a DB startup error related to creature_addon table
Closes #913 & #929
2011-03-09 15:51:03 +00:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Shauren
cbbfb52ca7
Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)
2011-03-08 17:48:09 +01:00
Shauren
ca0adc6a75
Core/CLI: Use proper define in platform checks
2011-03-08 17:44:28 +01:00
Shauren
e25a5ca4f8
Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type
2011-03-08 17:17:41 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
...
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
kaelima
00f2ded757
Scripts/Scarlet Enclave: Fix model for scarlet mine cart.
2011-03-08 09:43:38 +01:00
kaelima
8340e5e1dc
Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix.
2011-03-08 09:41:23 +01:00
ZxBiohazardZx
2fe06ac566
DB/SAI: Fixed Quests: Scouting the Sinkholes (11684/11713)
2011-03-08 00:10:25 +01:00
ZxBiohazardZx
95a7b253a6
Scripts/Spells: Modified range for targeting script for Map of the Geyser Fields by Shauren
2011-03-08 00:03:04 +01:00
Shauren
e4c0a80336
Scripts/Spells: Added targeting script for Map of the Geyser Fields
2011-03-07 23:05:44 +01:00
Nay
05d6bef5f6
DB/NPC: Spawn Shango with pathing.
...
SQL: Fix typo and add missing changes to world_database.sql
Closes #883
2011-03-07 21:20:31 +00:00
Shauren
4bed6b7831
Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon
2011-03-07 21:25:34 +01:00
Machiavelli
e1ac75afe2
Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) - should send SMSG_PLAY_SOUND with EffectMiscValue as soundId.
...
Research by Kaelima
2011-03-07 21:13:18 +01:00
Machiavelli
28b14f36c8
Core/Vehicle: Use db table GuidLow instead of normal GuidLow (which may differ per instance) for vehicle_accessory definitions.
2011-03-07 20:48:53 +01:00
Machiavelli
ebca4c0326
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
...
Fixes accessory installation
2011-03-07 20:25:57 +01:00
Machiavelli
311d0cf989
Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands
2011-03-07 20:25:56 +01:00
Machiavelli
27680e420f
Core/Vehicles:
...
- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Nay
c264b173bb
DB/NPC: Vehicles inside ToC5 shouldn't have any auras.
...
Vehicles in AT shouldn't have any ScriptName assigned
2011-03-07 18:57:16 +00:00