Commit Graph
11440 Commits
Author SHA1 Message Date
leak 986a09c121 SQL: Corrected improper sql file naming 2011-03-12 16:00:27 +01:00
ZxBiohazardZx 20f5a14f3a DB/Immunities: Update Boss_immunities for Frozen Halls 2011-03-12 15:35:02 +01:00
Shocker b5fa232716 Core/Commands: Allow npc info to show both DB GUID and current GUID 2011-03-11 23:31:06 +02:00
Shauren b52e01ff52 Fixed importing sql file 2011-03-11 22:08:21 +01:00
leak 2a34b41ce8 Core/Instances: Fix warning 2011-03-11 19:57:00 +01:00
Azazel 7200363835 Core/Loading: refactor inventory loading routine and add more informational error logging to it. 2011-03-12 00:54:37 +06:00
Shauren 9b2d62b72d Scripts/Icecrown Citadel: Added missing faction specific part of intro scene at Light's Hammer 2011-03-11 19:35:22 +01:00
leak 190ef1c2ef Core/Instances: Fix crash and allocation issue in instance id generation 2011-03-11 13:24:58 +01:00
Azazel 3973d1b454 CharDB Schema/Cleanup: cleanup channels table:
* rename columns (remove m_ prefix and convert to lowerCamel case);
* rename prepared statements to conform to standards (there is no CLEAN statement).
2011-03-11 17:18:17 +06:00
Shauren 20b44e82d5 Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned 2011-03-11 11:07:23 +01:00
leak 4f892bbba1 Core/ObjectMgr: Use a map rather than a vector for indexing guilds by their guid (might contain large gaps). 2011-03-11 00:18:49 +01:00
Shauren 0aa015d897 Core/Items: Don't allow equipping polearms/staves while offhand is not empty (Titan's Grip) 2011-03-10 23:52:13 +01:00
leak b6074f90da Core: Cleaned up leftovers from loading functions streamlining 2011-03-10 22:22:29 +01:00
leak 5b481d36bf Core/Battlegrounds: BG instances are not saved to the database and thus need no deletion. 2011-03-10 22:22:28 +01:00
leak 4569e4852a Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
fixes #736
2011-03-10 22:22:27 +01:00
kaelima c28c3233ef DB/SAI: Fixed Quest: Who Are They? (10040,10041) 2011-03-10 20:56:47 +01:00
kaelima 8d4b04318f Scripts/Spells: Added spell script for Shadowy Disguise(48917) 2011-03-10 20:54:24 +01:00
Studioworks d7fd0726a2 DB/Conditions: Delete wrong condition 2011-03-10 18:11:37 +00:00
amnell 4663aee6ee DB/Conditions: Add Condition to Fairy Fire (Feral)
fixes #886
2011-03-10 14:38:08 +01:00
ZxBiohazardZx 10d26dd13a DB/Quest: Set Correct Start/Finish NPC for Andormu
fixes #919
2011-03-10 14:32:57 +01:00
ZxBiohazardZx 401c923894 DB/Disables: Disable Achievement: Not In My House untill a proper script is in place 2011-03-10 14:28:33 +01:00
Nay 3dce3bff35 DB/Loot: Use Correct item for Tharon'ja Quest drop 2011-03-10 14:21:33 +01:00
Svannon 25086529d9 DB\AI: Set different AI for Grizzly Bear
Fixes: #265
2011-03-10 14:13:52 +01:00
Shauren abaf5fad35 DB/Pools: Remade ICC quest pools 2011-03-10 11:24:38 +01:00
Shauren ea71e8941d DB/Instances: Deleted spawns for Gunship Battle, added missing trigger flags in ICC 2011-03-10 10:40:32 +01:00
Shauren ca201cc491 Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently 2011-03-10 10:38:07 +01:00
Shauren 3ba47e529b Core/Spells: Attempts at summoning player to an instance will result in fail if the targeted player is saved to another instance instead of summoning him at summoner's position in a different instance 2011-03-09 23:07:50 +01:00
Nay aaf377d983 DB/Quests: Remove missing quest from the disables table 2011-03-09 21:26:44 +00:00
Shauren c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Nay 6e1e6957e2 DB/Pages: Add missing page_text data 2011-03-09 19:33:37 +00:00
Nay 6e158f90a3 SQL: Fix typo in previous commit 2011-03-09 16:32:44 +00:00
Nay d8a4011945 DB/Quests: Remove some quests from the disables table. This should fix some of them (might require scripts)
DB/Items: Add missing item_templates to DB
DB/NPC: Correct a DB startup error related to creature_addon table
Closes #913 & #929
2011-03-09 15:51:03 +00:00
Shauren 9710c41a40 More warning fixes 2011-03-08 19:11:02 +01:00
Shauren cbbfb52ca7 Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron) 2011-03-08 17:48:09 +01:00
Shauren ca0adc6a75 Core/CLI: Use proper define in platform checks 2011-03-08 17:44:28 +01:00
Shauren e25a5ca4f8 Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type 2011-03-08 17:17:41 +01:00
Shauren e5347a3bda Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
kaelima 00f2ded757 Scripts/Scarlet Enclave: Fix model for scarlet mine cart. 2011-03-08 09:43:38 +01:00
kaelima 8340e5e1dc Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix. 2011-03-08 09:41:23 +01:00
ZxBiohazardZx 2fe06ac566 DB/SAI: Fixed Quests: Scouting the Sinkholes (11684/11713) 2011-03-08 00:10:25 +01:00
ZxBiohazardZx 95a7b253a6 Scripts/Spells: Modified range for targeting script for Map of the Geyser Fields by Shauren 2011-03-08 00:03:04 +01:00
Shauren e4c0a80336 Scripts/Spells: Added targeting script for Map of the Geyser Fields 2011-03-07 23:05:44 +01:00
Nay 05d6bef5f6 DB/NPC: Spawn Shango with pathing.
SQL: Fix typo and add missing changes to world_database.sql
Closes #883
2011-03-07 21:20:31 +00:00
Shauren 4bed6b7831 Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon 2011-03-07 21:25:34 +01:00
Machiavelli e1ac75afe2 Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) - should send SMSG_PLAY_SOUND with EffectMiscValue as soundId.
Research by Kaelima
2011-03-07 21:13:18 +01:00
Machiavelli 28b14f36c8 Core/Vehicle: Use db table GuidLow instead of normal GuidLow (which may differ per instance) for vehicle_accessory definitions. 2011-03-07 20:48:53 +01:00
Machiavelli ebca4c0326 Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
Fixes accessory installation
2011-03-07 20:25:57 +01:00
Machiavelli 311d0cf989 Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands 2011-03-07 20:25:56 +01:00
Machiavelli 27680e420f Core/Vehicles:
- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Nay c264b173bb DB/NPC: Vehicles inside ToC5 shouldn't have any auras.
Vehicles in AT shouldn't have any ScriptName assigned
2011-03-07 18:57:16 +00:00