Machiavelli
917ffdffac
Core/Spells: More research on SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED and implement new research (original caster should be charmer or owner) and implement QAston's earlier research (only castable while possessed).
2011-08-18 20:28:07 +02:00
Payn
69433862cb
Core/Spells: Changed CHAIN_SPELL_JUMP_RADIUS down from 10y to 8y
2011-08-18 14:42:09 +02:00
QAston
a44e1c505e
Core/Spells: Add new spell implicit target categories data - will be used in future patches.
2011-08-17 11:30:47 +02:00
QAston
1fb1988d46
Core/Spells: change Targets enum to use consistent naming schema. This is not a functional change, but it's needed for upcoming changes, also this makes target type research and use easier.
2011-08-16 19:42:36 +02:00
QAston
73bbc3aca8
Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent.
2011-08-16 16:06:21 +02:00
QAston
e0d43388af
Core/Spells: define SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS and SPELL_ATTR6_CAN_TARGET_INVISIBLE (big thanks to joschiwald for the second one)
2011-08-16 15:11:07 +02:00
leak
91a3bfe42a
Core/Commands: .pinfo improvements
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- Allow .pinfo <guid>
- Add map/zone/subzone/phase to output
2011-08-13 13:00:38 +02:00
QAston
b81fb4d423
Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY_IN_STANCE_BAR, and make auras to be recalculated when permament instead of using that wrongly defined flag.
2011-08-11 23:11:10 +02:00
QAston
0d1a5314dc
Core/Spells: Define some new attributes: SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED, SPELL_ATTR6_DONT_DISPLAY_COOLDOWN, SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET, SPELL_ATTR4_AREA_TARGET_CHAIN, SPELL_ATTR3_DONT_DISPLAY_RANGE
2011-08-11 23:03:43 +02:00
Silinoron
76fe596160
Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
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Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
Machiavelli
0ecb47bc8a
Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
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Research done by QAston
2011-07-30 20:36:19 +02:00
QAston
495ead5f7f
Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
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This reverts commit 07badd7385 .
2011-07-28 23:44:39 +02:00
QAston
07badd7385
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
2011-07-28 23:41:29 +02:00
Machiavelli
0dcc229071
Core/Commands: Allow muting offline players - the mute will become effective on next player login.
2011-07-27 17:51:57 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
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*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
tobmaps
a3feb40eb6
Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
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Closes #1307
Closes #2270
2011-07-22 23:30:23 +07:00
QAston
b9413f08b3
Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection.
2011-07-13 20:14:55 +02:00
QAston
20e8c25b48
Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, change names of some attributes to better describe their functionality.
2011-07-13 17:18:04 +02:00
QAston
1c7616dcc8
Core/Spells: Define and implement SPELL_ATTR3_IGNORE_RESURRECTION_TIMER - now you can instantly resurrect with Rebirth spell.
2011-07-12 10:43:58 +02:00
QAston
cd1df639b2
Core/Spells: Define and implement SPELL_ATTR2_CANT_TARGET_TAPPED attribute.
2011-07-12 07:34:42 +02:00
QAston
2bf3bc334c
Core/Spells: define spell attributes: SPELL_ATTR1_MELEE_COMBAT_SPELL, SPELL_ATTR1_FARSIGHT, SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR
2011-07-05 15:40:17 +02:00
QAston
5b79175b7a
Core/Spells: More spell attribute definitions.
2011-07-03 10:03:13 +02:00
QAston
29a7535638
Core/Spells: Define 2 more spell attributes: SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS and SPELL_ATTR6_CAN_TARGET_UNTARGETABLE
2011-07-02 17:06:19 +02:00
QAston
86dde83dda
Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename some target type enum values to follow standards, also correctly implement TARGET_UNIT_TARGET_PASSENGER.
2011-07-02 16:12:19 +02:00
QAston
ce75ced741
Core/Spells: define SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME(0x20000000)
2011-07-01 13:12:19 +02:00
QAston
3b8dce669d
Core/Spells: Define attributes: SPELL_ATTR0_CAST_TRACK_TARGET(0x00400000), SPELL_ATTR1_CHANNEL_TRACK_TARGET(0x00004000), SPELL_ATTR0_ON_NEXT_SWING_2(0x00000400), add some attribute flag comments based on client research.
2011-07-01 12:47:26 +02:00
QAston
d3e887060d
Fix build.
2011-06-30 02:17:07 +02:00
QAston
fb9719c653
Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4)
2011-06-30 01:47:09 +02:00
QAston
e79d46e499
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
QAston
6dcee0c0ea
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 00:29:36 +02:00
QAston
2bcf63d387
Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
2011-06-26 00:29:12 +02:00
maanuel
1b9a2dc4dc
Isle of Conquest: Corrected message sent when node is claimed or captured.
2011-06-23 18:41:38 -03:00
kaelima
6f361be1ba
Core/Spell: Correctly reordered diminishing groups for sharing diminishing timers between spells.
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- Fixes several spells witch were in wrong group.
- Charge and scatter shot now has their own group.
- Moved Noblegarden Bunny costumes to negative effect.
Thanks Shocker for testing. Data comes from Elitist Jerks, Arena Junkies and a few addons tracking diminishing timers.
2011-06-17 22:35:05 +02:00
Shauren
9b79df7074
Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells
2011-06-11 13:02:54 +02:00
QAston
38de636e30
Core/Spells: Define some unknown spell attributes.
2011-06-11 10:55:17 +02:00
kaelima
a7a1a123ec
Core/Defines: filled some gaps from 31abc9e20c
2011-06-08 13:53:14 +02:00
kaelima
31abc9e20c
Core/Defines: Revert parts of ae0d349a3c.
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Seems like the list in lua files doesn't match what the client actually sends.
Closes #1895 #1894
2011-06-08 12:09:26 +02:00
Shauren
009aff2cc9
Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
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Closes #1776
2011-06-04 12:13:27 +02:00
Shocker
38b07319fe
Core/Events: Add missing definition for Kalu'ak Fishing Derby
2011-06-01 15:05:56 +03:00
kaelima
ae0d349a3c
Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
2011-05-30 22:57:37 +02:00
Shauren
5256b5abfe
Core/Defines: Added missing custom errors to spell cast results, thanks Kaelima
2011-05-30 22:12:17 +02:00
SeTM
fade2383cc
Core/Spells: Implemented SPELL_ATTR5_HIDE_DURATION. Duration of auras with this attribute will not be displayed clientside
2011-05-28 21:53:32 +07:00
Shauren
bafa57618c
Core/Spells: Documented 2 spell attributes
2011-05-26 22:11:44 +02:00
Shauren
5f5af1e95d
Core/Spells: Implemented SPELL_ATTR3_IGNORE_HIT_RESULT. Spells with this attribute will only be subject to own spell modifiers, ignoring enemy avoidance auras such as Cloak of Shadows or Deterrence
2011-05-25 18:31:10 +02:00
Ramusik
def928a3bd
Core/Spells: Rename some spell attributes to reflect their true meaning
2011-05-17 02:34:39 +07:00
tobmaps
cb6fca4646
Core/Spells: Implement SPELL_ATTR5_HASTE_AFFECT_DURATION. Haste rating should decrease duration of these auras
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Closes #1020
2011-05-12 18:59:49 +07:00
tobmaps
8ecde2f96b
Core/Spells: rename MECHANIC_PACIFY to MECHANIC_SLOW_ATTACK and fix a bug with Frost Fever removing by PvP trinket
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Closes #457 & #836 & #1195
2011-05-11 23:20:15 +07:00
tobmaps
ce7f024945
Core/Spells: Implement SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS. Damage from spells with this attribute flag shouldn't break breakable by damage auras
2011-05-11 01:46:13 +07:00
tobmaps
f3a12453a0
Core/Spells: added more spell attributes to enum
2011-05-10 18:00:13 +07:00