Core/Spell: Correctly reordered diminishing groups for sharing diminishing timers between spells.
- Fixes several spells witch were in wrong group. - Charge and scatter shot now has their own group. - Moved Noblegarden Bunny costumes to negative effect. Thanks Shocker for testing. Data comes from Elitist Jerks, Arena Junkies and a few addons tracking diminishing timers.
This commit is contained in:
@@ -2781,28 +2781,26 @@ enum DiminishingReturnsType
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// Diminishing Return Groups
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enum DiminishingGroup
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{
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// Common Groups
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DIMINISHING_NONE = 0,
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DIMINISHING_CONTROL_STUN, // Player Controlled stuns
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DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
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DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
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DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
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DIMINISHING_CHARM,
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DIMINISHING_POLYMORPH, // Also: Gouge, Sap, Repentance, Hungering Cold
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DIMINISHING_KNOCKOUT, // Sap, Knockout mechanics
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DIMINISHING_FEAR_BLIND, // Intimidating Shout, Howl of Terror, Blind
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// Warlock Specific
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DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
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// Druid Specific
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DIMINISHING_CYCLONE, // From 2.3.0
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// Shared Class Specific
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DIMINISHING_CHEAPSHOT_POUNCE,
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DIMINISHING_DISARM, // From 2.3.0
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DIMINISHING_SILENCE, // From 2.3.0
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DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap
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DIMINISHING_BANISH,
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DIMINISHING_TAUNT,
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DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s
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DIMINISHING_NONE = 0,
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DIMINISHING_BANISH = 1,
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DIMINISHING_CHARGE = 2,
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DIMINISHING_OPENING_STUN = 3, // Cheap Shot and Pounce
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DIMINISHING_CONTROLLED_STUN = 4,
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DIMINISHING_CONTROLLED_ROOT = 5,
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DIMINISHING_CYCLONE = 6,
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DIMINISHING_DISARM = 7,
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DIMINISHING_DISORIENT = 8, // Several spells where name cant be generalized.
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DIMINISHING_ENTRAPMENT = 9,
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DIMINISHING_FEAR = 10,
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DIMINISHING_HORROR = 11,
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DIMINISHING_MIND_CONTROL = 12,
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DIMINISHING_ROOT = 13,
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DIMINISHING_STUN = 14,
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DIMINISHING_SCATTER_SHOT = 15,
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DIMINISHING_SILENCE = 16,
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DIMINISHING_SLEEP = 17,
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DIMINISHING_TAUNT = 18,
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DIMINISHING_LIMITONLY = 19 // No diminishing return, but duration limited to 10 seconds
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};
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enum SummonCategory
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+171
-149
@@ -768,6 +768,8 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
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switch (spellId)
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{
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case 34700: // Allergic Reaction
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case 61716: // Rabbit Costume
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case 61734: // Noblegarden Bunny
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case 61987: // Avenging Wrath Marker
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case 61988: // Divine Shield exclude aura
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case 62532: // Conservator's Grip
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@@ -2800,159 +2802,176 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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if (IsPositiveSpell(spellproto->Id))
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return DIMINISHING_NONE;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_TAUNT)
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return DIMINISHING_TAUNT;
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}
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// Explicit Diminishing Groups
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switch (spellproto->SpellFamilyName)
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{
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// Event spells
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case SPELLFAMILY_UNK1:
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return DIMINISHING_NONE;
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case SPELLFAMILY_GENERIC:
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// some generic arena related spells have by some strange reason MECHANIC_TURN
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if (spellproto->Mechanic == MECHANIC_TURN)
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return DIMINISHING_NONE;
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switch (spellproto->Id)
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{
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// Noblegarden Bunny transforms
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case 61716:
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case 61734:
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return DIMINISHING_NONE;
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default:
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break;
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}
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break;
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case SPELLFAMILY_MAGE:
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case SPELLFAMILY_DEATHKNIGHT:
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{
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// Frostbite
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if (spellproto->SpellFamilyFlags[1] & 0x80000000)
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return DIMINISHING_TRIGGER_ROOT;
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//Shattered Barrier: only flag SpellFamilyFlags[0] = 0x00080000 shared
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//by most frost spells, using id instead
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if (spellproto->Id == 55080)
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return DIMINISHING_TRIGGER_ROOT;
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// Frost Nova / Freeze (Water Elemental)
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if (spellproto->SpellIconID == 193)
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return DIMINISHING_CONTROL_ROOT;
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break;
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}
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case SPELLFAMILY_ROGUE:
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{
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// Sap 0x80 Gouge 0x8
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if (spellproto->SpellFamilyFlags[0] & 0x88)
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return DIMINISHING_POLYMORPH;
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// Blind
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else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
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return DIMINISHING_FEAR_BLIND;
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// Cheap Shot
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_CHEAPSHOT_POUNCE;
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// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
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else if (spellproto->SpellIconID == 163)
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// Hungering Cold (no flags)
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if (spellproto->SpellIconID == 2797)
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return DIMINISHING_DISORIENT;
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// Mark of Blood
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else if ((spellproto->SpellFamilyFlags[0] & 0x10000000) && spellproto->SpellIconID == 2285)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Death Coil
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if (spellproto->SpellFamilyFlags[0] & 0x80000)
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return DIMINISHING_DEATHCOIL;
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// Curses/etc
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else if (spellproto->SpellFamilyFlags[0] & 0x80000000)
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return DIMINISHING_LIMITONLY;
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// Howl of Terror
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else if (spellproto->SpellFamilyFlags[1] & 0x8)
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return DIMINISHING_FEAR_BLIND;
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// Seduction
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else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
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return DIMINISHING_FEAR_BLIND;
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Pounce
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if (spellproto->SpellFamilyFlags[0] & 0x20000)
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return DIMINISHING_CHEAPSHOT_POUNCE;
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return DIMINISHING_OPENING_STUN;
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// Cyclone
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else if (spellproto->SpellFamilyFlags[1] & 0x20)
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return DIMINISHING_CYCLONE;
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// Entangling Roots: to force natures grasp proc to be control root
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// Entangling Roots
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// Nature's Grasp
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else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
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return DIMINISHING_CONTROL_ROOT;
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return DIMINISHING_CONTROLLED_ROOT;
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// Faerie Fire
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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// Hamstring - limit duration to 10s in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x2)
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return DIMINISHING_LIMITONLY;
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// Intimidating Shout
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else if (spellproto->SpellFamilyFlags[0] & 0x40000)
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return DIMINISHING_FEAR_BLIND;
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// Charge Stun
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else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
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return DIMINISHING_NONE;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Repentance
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if (spellproto->SpellFamilyFlags[0] & 0x4)
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return DIMINISHING_POLYMORPH;
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break;
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}
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case SPELLFAMILY_DEATHKNIGHT:
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{
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// Hungering Cold (no flags)
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if (spellproto->SpellIconID == 2797)
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return DIMINISHING_POLYMORPH;
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// Mark of Blood
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else if ((spellproto->SpellFamilyFlags[0] & 0x10000000)
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&& spellproto->SpellIconID == 2285)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// Hunter's mark
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if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
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return DIMINISHING_LIMITONLY;
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// Scatter Shot
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if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
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return DIMINISHING_NONE;
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// Scatter Shot (own diminishing)
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else if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
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return DIMINISHING_SCATTER_SHOT;
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// Entrapment (own diminishing)
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else if ((spellproto->SpellVisual[0] == 7484) && spellproto->SpellIconID == 20)
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return DIMINISHING_ENTRAPMENT;
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// Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
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else if ((spellproto->SpellFamilyFlags[1] & 0x1000) && spellproto->SpellIconID == 1721)
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return DIMINISHING_DISORIENT;
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// Freezing Arrow
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else if (spellproto->SpellFamilyFlags[0] & 0x8)
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return DIMINISHING_DISORIENT;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Turn Evil
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if ((spellproto->SpellFamilyFlags[1] & 0x804000) && spellproto->SpellIconID == 309)
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return DIMINISHING_FEAR;
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}
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case SPELLFAMILY_PRIEST:
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{
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// Psychic Horror
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if (spellproto->SpellFamilyFlags[2] & 0x2000)
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return DIMINISHING_HORROR;
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break;
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}
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case SPELLFAMILY_ROGUE:
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{
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// Gouge
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if (spellproto->SpellFamilyFlags[0] & 0x8)
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return DIMINISHING_DISORIENT;
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// Blind
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else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
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return DIMINISHING_FEAR;
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// Cheap Shot
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_OPENING_STUN;
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// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
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else if (spellproto->SpellIconID == 163)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_MAGE:
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{
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// Frostbite
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if (spellproto->SpellFamilyFlags[1] & 0x80000000)
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return DIMINISHING_ROOT;
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// Shattered Barrier
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else if (spellproto->SpellVisual[0] == 12297)
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return DIMINISHING_ROOT;
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// Deep Freeze
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else if (spellproto->SpellIconID == 2939 && spellproto->SpellVisual[0] == 9963)
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return DIMINISHING_CONTROLLED_STUN;
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// Frost Nova / Freeze (Water Elemental)
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else if (spellproto->SpellIconID == 193)
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return DIMINISHING_CONTROLLED_ROOT;
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// Dragon's Breath
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else if (spellproto->SpellFamilyFlags[0] & 0x800000)
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return DIMINISHING_DISORIENT;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Death Coil
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if (spellproto->SpellFamilyFlags[0] & 0x80000)
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return DIMINISHING_HORROR;
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// Curses/etc
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else if (spellproto->SpellFamilyFlags[0] & 0x80000000)
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return DIMINISHING_LIMITONLY;
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// Seduction
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else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
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return DIMINISHING_FEAR;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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// Hamstring - limit duration to 10s in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x2)
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return DIMINISHING_LIMITONLY;
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// Improved Hamstring
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else if (spellproto->AttributesEx3 & 0x80000 && spellproto->SpellIconID == 23)
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return DIMINISHING_ROOT;
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// Charge Stun (own diminishing)
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else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
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return DIMINISHING_CHARGE;
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break;
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}
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// Must be below SPELLFAMILY_WARRIOR for Charge to work
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case SPELLFAMILY_GENERIC:
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{
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// Pet charge effects (Infernal Awakening, Demon Charge)
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if (spellproto->SpellVisual[0] == 2816 && spellproto->SpellIconID == 15)
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return DIMINISHING_CONTROLLED_STUN;
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// Gnaw
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else if (spellproto->Id == 47481)
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return DIMINISHING_CONTROLLED_STUN;
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}
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default:
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break;
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}
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// Get by mechanic
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// Lastly - Set diminishing depending on mechanic
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uint32 mechanic = GetAllSpellMechanicMask(spellproto);
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if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
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if (mechanic & ((1<<MECHANIC_STUN) |
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(1<<MECHANIC_SHACKLE))) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
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if (mechanic & ((1<<MECHANIC_SLEEP) |
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(1<<MECHANIC_FREEZE))) return DIMINISHING_FREEZE_SLEEP;
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if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
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if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
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if (mechanic & ((1<<MECHANIC_FEAR) |
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(1<<MECHANIC_TURN))) return DIMINISHING_FEAR_BLIND;
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if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
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if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
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if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
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if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE_SLEEP;
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if (mechanic & ((1<<MECHANIC_KNOCKOUT) |
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(1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
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if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
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if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL;
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if (mechanic & (1 << MECHANIC_CHARM))
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return DIMINISHING_MIND_CONTROL;
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if (mechanic & (1 << MECHANIC_SILENCE))
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return DIMINISHING_SILENCE;
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if (mechanic & (1 << MECHANIC_SLEEP))
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return DIMINISHING_SLEEP;
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if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
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return DIMINISHING_DISORIENT;
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// Mechanic Knockout, except Blast Wave
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if (mechanic & (1 << MECHANIC_KNOCKOUT) && spellproto->SpellIconID != 292)
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return DIMINISHING_DISORIENT;
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if (mechanic & (1 << MECHANIC_DISARM))
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return DIMINISHING_DISARM;
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if (mechanic & (1 << MECHANIC_FEAR))
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return DIMINISHING_FEAR;
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if (mechanic & (1 << MECHANIC_STUN))
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return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
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if (mechanic & (1 << MECHANIC_BANISH))
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return DIMINISHING_BANISH;
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if (mechanic & (1 << MECHANIC_ROOT))
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return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
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// Get by effect
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_TAUNT)
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return DIMINISHING_TAUNT;
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}
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return DIMINISHING_NONE;
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}
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@@ -2962,8 +2981,15 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons
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return 0;
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// Explicit diminishing duration
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switch(spellproto->SpellFamilyName)
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switch (spellproto->SpellFamilyName)
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{
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case SPELLFAMILY_DRUID:
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{
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// Faerie Fire - limit to 40 seconds in PvP (3.1)
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if (spellproto->SpellFamilyFlags[0] & 0x400)
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return 40 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// Wyvern Sting
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@@ -2988,13 +3014,6 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons
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return 6 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Faerie Fire - limit to 40 seconds in PvP (3.1)
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if (spellproto->SpellFamilyFlags[0] & 0x400)
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return 40 * IN_MILLISECONDS;
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break;
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}
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default:
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break;
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}
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@@ -3004,21 +3023,22 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons
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bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
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{
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switch(group)
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switch (group)
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{
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case DIMINISHING_CONTROL_STUN:
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case DIMINISHING_TRIGGER_STUN:
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case DIMINISHING_FREEZE_SLEEP:
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case DIMINISHING_CONTROL_ROOT:
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case DIMINISHING_TRIGGER_ROOT:
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case DIMINISHING_FEAR_BLIND:
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case DIMINISHING_CHARM:
|
||||
case DIMINISHING_POLYMORPH:
|
||||
case DIMINISHING_KNOCKOUT:
|
||||
case DIMINISHING_CONTROLLED_STUN:
|
||||
case DIMINISHING_STUN:
|
||||
case DIMINISHING_ENTRAPMENT:
|
||||
case DIMINISHING_CONTROLLED_ROOT:
|
||||
case DIMINISHING_ROOT:
|
||||
case DIMINISHING_FEAR:
|
||||
case DIMINISHING_MIND_CONTROL:
|
||||
case DIMINISHING_DISORIENT:
|
||||
case DIMINISHING_CYCLONE:
|
||||
case DIMINISHING_BANISH:
|
||||
case DIMINISHING_LIMITONLY:
|
||||
case DIMINISHING_CHEAPSHOT_POUNCE:
|
||||
case DIMINISHING_OPENING_STUN:
|
||||
case DIMINISHING_HORROR:
|
||||
case DIMINISHING_SLEEP:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@@ -3027,7 +3047,7 @@ bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
|
||||
|
||||
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
|
||||
{
|
||||
switch(group)
|
||||
switch (group)
|
||||
{
|
||||
case DIMINISHING_TAUNT:
|
||||
return DIMINISHING_LEVEL_TAUNT_IMMUNE;
|
||||
@@ -3038,25 +3058,27 @@ DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
|
||||
|
||||
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
|
||||
{
|
||||
switch(group)
|
||||
switch (group)
|
||||
{
|
||||
case DIMINISHING_TAUNT:
|
||||
case DIMINISHING_CONTROL_STUN:
|
||||
case DIMINISHING_TRIGGER_STUN:
|
||||
case DIMINISHING_CHEAPSHOT_POUNCE:
|
||||
case DIMINISHING_CONTROLLED_STUN:
|
||||
case DIMINISHING_STUN:
|
||||
case DIMINISHING_OPENING_STUN:
|
||||
case DIMINISHING_CYCLONE:
|
||||
case DIMINISHING_CHARGE:
|
||||
return DRTYPE_ALL;
|
||||
case DIMINISHING_FEAR_BLIND:
|
||||
case DIMINISHING_CONTROL_ROOT:
|
||||
case DIMINISHING_TRIGGER_ROOT:
|
||||
case DIMINISHING_CHARM:
|
||||
case DIMINISHING_POLYMORPH:
|
||||
case DIMINISHING_FEAR:
|
||||
case DIMINISHING_CONTROLLED_ROOT:
|
||||
case DIMINISHING_ROOT:
|
||||
case DIMINISHING_MIND_CONTROL:
|
||||
case DIMINISHING_DISORIENT:
|
||||
case DIMINISHING_ENTRAPMENT:
|
||||
case DIMINISHING_SILENCE:
|
||||
case DIMINISHING_DISARM:
|
||||
case DIMINISHING_DEATHCOIL:
|
||||
case DIMINISHING_FREEZE_SLEEP:
|
||||
case DIMINISHING_BANISH:
|
||||
case DIMINISHING_KNOCKOUT:
|
||||
case DIMINISHING_SCATTER_SHOT:
|
||||
case DIMINISHING_HORROR:
|
||||
case DIMINISHING_SLEEP:
|
||||
return DRTYPE_PLAYER;
|
||||
default:
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user