QAston
d3e887060d
Fix build.
2011-06-30 02:17:07 +02:00
QAston
fb9719c653
Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4)
2011-06-30 01:47:09 +02:00
QAston
e79d46e499
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
QAston
d31f53c16a
Core/Auras: Don't cache aura object fields in periodic damage aura handler, as it's not needed.
2011-06-30 00:00:20 +02:00
Shocker
1bc9bb6499
Core/Misc: Logic fix in previous build fix
2011-06-29 16:49:55 +03:00
Shocker
2cbff7d9ed
Fix build
2011-06-29 15:43:48 +03:00
Spp-
c9600143d9
Minor cleanup in SpellAuraEffect.cpp (codestyle and warning fix)
2011-06-29 13:09:32 +02:00
tobmaps
c42db7af8c
Core/Misc: Minor cleanup and code style fixes
2011-06-28 23:48:59 +07:00
Machiavelli
86a48c1b63
Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura system changes. With thanks to QAston.
2011-06-28 16:48:57 +02:00
Spp-
3bf0029208
Core/SpellMgr: Minor cleanup in code
2011-06-28 13:53:48 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
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Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
kaelima
9a67aaa8b8
DB/Creature:
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- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
QAston
e5db97a28e
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 19:32:41 +02:00
QAston
faaba1aa65
Core/Auras: Improvements in spell_linked_spell table handling, now auras with using this table have linked stack amount, also linked aura removal is called now when aura is removed on target death.
2011-06-26 19:31:11 +02:00
Shocker
e05f608919
Core/Spells: Don't allow Killing Spree to hit unattackable targets
2011-06-26 16:06:23 +03:00
QAston
557e06b1c1
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 13:56:11 +02:00
QAston
ac88fa026f
Database/Spells: Add spell_proc table which is a replacement for spell_proc_event table. This is the initial patch from series of patches changing the way we currently handle procs in the core, and doesn't interfere with existing code in any way.
2011-06-26 13:54:44 +02:00
Shauren
bcd62b8d29
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter should start when she is healed and fixed achievement credit
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Closes #2117
Closes #2058
2011-06-26 12:47:34 +02:00
Shauren
2b1039d0e1
Scripts/Icecrown Citadel
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* Removed spellmgr hacks for Boiling Blood
* Removed obsolete effect from Resistant Skin causing them to lose the aura when hit by shadow spell
2011-06-26 11:45:29 +02:00
QAston
6dcee0c0ea
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 00:29:36 +02:00
QAston
2bcf63d387
Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
2011-06-26 00:29:12 +02:00
elecyb
0a26e659ae
Core/Spells: Removed more unneeded hacks
2011-06-25 04:30:11 +07:00
elecyb
6bda92ac15
Core/Spells: Removed unneded hack
2011-06-25 04:17:27 +07:00
elecyb
83f7363123
Core/Spells: Drop some unneeded and wrong code
2011-06-25 03:57:37 +07:00
Shocker
3de42791ee
Core/Spells: Partial revert of 5ddf90c5fe, use checkcast hook for disallowing spells to be casted directly
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Closes #2108
2011-06-24 21:56:37 +03:00
Shocker
5ddf90c5fe
Core/Spells: Don't allow players to cast client-side hidden spells directly
2011-06-23 23:43:49 +03:00
QAston
dc8a926c8d
Core/Auras: fix a typo in PowerDrain auras periodic tick handler.
2011-06-23 15:51:14 +02:00
QAston
3137a82c7c
Core/Spells: Cleanup in Spell.h:
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- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
- Move IsQuestTameSpell function to SpellMgr.h
- Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
2011-06-23 13:28:52 +02:00
click
f7b0e58a14
Core: Remove a few warnings (unused variables), clean up tabs whitespaces
2011-06-23 09:13:58 +02:00
QAston
c4818f1892
Core/Auras: Fix refresh of auras with spellmodifiers applied to currently cast spell.
2011-06-21 19:59:17 +02:00
QAston
fcc02a045a
Core/Auras: Remove auras with AURA_INTERRUPT_FLAG_HITBYSPELL on spell hit, only when target hit is enemy.
2011-06-21 15:57:18 +02:00
tobmaps
afd524f36b
Core/Misc: Some random cleanups and code style fixes
2011-06-20 04:04:20 +07:00
tobmaps
24764a674b
Core/Spells: Fix crash with spellstealing of Divine Illumination
2011-06-20 03:39:07 +07:00
elecyb
66ce66ab73
Core/Spells: Fix diminishing group for Curse of the Elements
2011-06-20 01:15:33 +07:00
Lopin
50a716e031
Revert "Core/Spells: Fixed Righteous Fury stacking exploit"
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This reverts commit b7d504a7e6 .
2011-06-19 17:47:23 +02:00
Lopin
b7d504a7e6
Core/Spells: Fixed Righteous Fury stacking exploit
2011-06-19 14:28:22 +02:00
QAston
aebb75b816
Core/Auras: Move periodic aura effect handlers to separate functions, do a little cleanup in these, also allow periodic dummy/periodic trigger spell auras to tick when caster is not available.
2011-06-19 13:13:41 +02:00
Lopin
0f95cf7ffd
Core/Spells: Fixed two more diminish returns - Curse of Tongues & Curse of Elements
2011-06-19 10:58:28 +02:00
elecyb
89c97b94fd
Core/Spells: Judgment of Justice should be limited to 10 seconds in PvP
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Closes #2036
2011-06-19 02:27:46 +07:00
click
f778c5e739
Whitespace cleanups...
2011-06-18 19:51:28 +02:00
kaelima
6f361be1ba
Core/Spell: Correctly reordered diminishing groups for sharing diminishing timers between spells.
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- Fixes several spells witch were in wrong group.
- Charge and scatter shot now has their own group.
- Moved Noblegarden Bunny costumes to negative effect.
Thanks Shocker for testing. Data comes from Elitist Jerks, Arena Junkies and a few addons tracking diminishing timers.
2011-06-17 22:35:05 +02:00
tobmaps
3a8702b8a4
Core/Spells: Fix Victory Rush
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Closes #2020
2011-06-18 01:34:17 +07:00
Lopin
0d2c8f7a96
Core/Spells: Conservator's Grip is now marked as a debuff, Fists of Stone as a buff. Also small coding-style change around
2011-06-17 12:00:11 +02:00
tobmaps
1abdb65f5a
Core/Misc: Cleanups, code style and typo fixes
2011-06-16 20:08:28 +07:00
Shauren
50dbb8c8a5
Core/Spells: Fixed spell effect quest complete when quest was already in target's quest log
2011-06-15 20:46:49 +02:00
click
8b14aff909
Merge pull request #2007 from Imprtat/master
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Сheck quest conditions in effect QuestComplete
2011-06-15 11:16:40 -07:00
tobmaps
e854fd34d2
Core/Spells: effects with target mode TARGET_UNIT_AREA_PATH should be negative
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Closes #434
Closes #729
Closes #1104
Closes #1840
2011-06-16 00:54:42 +07:00
Imprtat
beac21226c
Added check quest conditions in effect EffectQuestComplete(16)
2011-06-15 20:24:47 +03:00
elecyb
53e45b57f8
Core/Spells: Corrected trigger flag for melee based spells
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Closes #2002
2011-06-15 23:16:45 +07:00