Shocker
64e4fa254b
Merge pull request #6250 from Frca/master
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Core/Misc: Do not set TeleportDestination as reference in WorldSession::HandleMoveWorldportAckOpcode()
2012-04-23 17:26:34 -07:00
Shocker
83e1e17649
Merge pull request #6008 from cookta2012/troy09
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Core/Commands: Some porting and organizing
Moving a commands around eliminating a unnecessary file, and porting the "demorph" command
* moved the "wpgps" command into the cs_debug.cpp because it seems more fitting
* organized the "modify speed" commands into a table of their own
* moved the "gps" command into the cs_misc.cpp
2012-04-23 17:21:42 -07:00
Shocker
cf305bc7c9
Merge pull request #5992 from 4m1g0/master
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Core/Arenas: Fix waterFallKnockbackTimer typo and set more blizzlike values for Dalaran Sewers waterfall
2012-04-23 17:18:33 -07:00
Shocker
7fd9af6bd6
Merge pull request #6292 from Vincent-Michael/gate
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Core/Battlegrounds: Fix broken gate state in Strand of the Ancients
Closes #4801
2012-04-23 17:08:05 -07:00
Kandera
1cbcbe5ba1
Core/Battleground: correct checking for which flag was on the ground. fixes issue with not being able to pick up flags
2012-04-23 11:45:22 -04:00
Frca
0a82c93a97
Codestyle
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Signed-off-by: Frca <[email protected] >
2012-04-22 19:24:44 +02:00
Frca
c7a70803b4
Merge branch 'master' of git://github.com/TrinityCore/TrinityCore
2012-04-22 19:19:32 +02:00
Vincent-Michael
ddd25ce716
Battleground/Strand of the Ancients: Fix broken gate state
2012-04-22 13:36:18 +02:00
Shauren
2921e28de3
Core/Maps: Increased default ground search range, 10 yards was insufficient for many flying creatures
2012-04-21 20:10:11 +02:00
Nay
c06012d054
Merge pull request #6272 from MrSmite/PetAI_attackFix
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Core/Pets: Fix pets attacking on non-harmful spells (Hunter Mark and others)
2012-04-21 09:19:23 -07:00
Vincent-Core
408c78dcd7
Core/Spells
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* Converted percent based damage dealing spell effects to scripts
* Fix Leviroth Self-Impale damage
Closes #6085
Signed-off-by: Shauren <[email protected] >
2012-04-21 12:17:45 +02:00
kaelima
9559a48877
Core/Spell: Attempt to fix some rare steady shot crashes
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ref issue #5689
2012-04-21 02:42:59 +02:00
MrSmite
e9fd6d1979
Fix pets attacking on non-harmful spells
2012-04-20 20:22:40 -04:00
Subv
50f2be538c
Fixed build
2012-04-19 18:43:41 -05:00
Subv
a5aba350a0
Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE to use x, y, z and o parameters as relative offsets for a summoning position (example, summon creature 20 yards in front of the invoker)
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Signed-off-by: Subv <[email protected] >
2012-04-19 18:33:25 -05:00
Shauren
3c2dd7c5ed
Scripts/Ulduar: Algalon the Observer
2012-04-19 23:19:27 +02:00
Shauren
435a9a566a
Core/Creatures: Changed how boss creatures are identified, creature_template.rank was not a good indicator
2012-04-19 14:28:45 +02:00
Shauren
4818c70dcb
Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either
2012-04-18 22:27:40 +02:00
Subv
5b80e7360b
Core/Collision: Disable LoS check for destroyed destructible buildings.
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More research has to be done.
Closes #6228
2012-04-18 13:57:12 -05:00
The Game
7dc228ea54
Fix code style, thanks Discover.
2012-04-18 13:39:07 -04:00
Frca
284894b20b
Core: Do not set TeleportDestination as reference in WorldSession::HandleMoveWorldportAckOpcode()
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Signed-off-by: Frca <[email protected] >
2012-04-18 15:10:00 +02:00
Shauren
a483eb5f11
Core/Scripts: Added possibility to remove phase setting from EventMap and an empty-checking method
2012-04-18 12:45:58 +02:00
Shauren
bec761a3e0
Core/Creatures: Set melee sheath as default only for creatures that do not have creature_addon data
2012-04-18 12:44:56 +02:00
The Game
3bfe59b41d
Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKED, fixes https://github.com/TrinityCore/TrinityCore/issues/6208
2012-04-17 11:40:58 -04:00
Kandera
17d87c0103
Core/Misc: researched the reasons for instance reset failure and added them as comments to the sendresetinstancefailed function.
2012-04-17 09:56:08 -04:00
Shauren
61cb2db1bd
Core/Player: Removed _lastLiquid from Player class, no need to have it in both Unit and Player
2012-04-17 10:16:31 +02:00
kaelima
3189b57bf5
Core/Unit: Always initialize a pointer before using it.
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(less segfaults, more fun)
2012-04-17 02:14:41 +02:00
kandera
0980d26552
Merge pull request #6219 from Jayz33/master
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Add warden documentation to ban reason
2012-04-16 09:50:13 -07:00
Joni
a8ae4cf1e3
Add warden documentation to ban reason
2012-04-16 18:41:31 +02:00
Kandera
bb97ff7601
Attempt on converting updatewaterstate for use with units (pets and vehicles)
2012-04-16 12:27:06 -04:00
Shauren
39b3589dcb
Fixed Fixed broken compile
2012-04-15 17:41:37 +02:00
Subv
3d8aaabaf3
Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NEG|POS) if there is no target, reimplemented Storm, Earth and Fire talent in another way
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Closes #3367
Closes #2424
If you find more spells that are broken because of this, please notify us
Signed-off-by: Subv <[email protected] >
2012-04-14 20:08:16 -05:00
Nay
8a33ddc010
Core/BG: Fix a logic mistake in ResetStat timer
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It should only be executed every 5 seconds, not in every update
2012-04-15 01:30:50 +02:00
Subv
8c3d0e2368
Core/Spells: Dont remove auras on stance change if the stance you are moving to is also allowed by the spell.
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Closes #2758
Signed-off-by: Subv <[email protected] >
2012-04-14 14:51:59 -05:00
Shauren
4f14693ef2
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
2012-04-14 18:26:16 +02:00
Shauren
a3bdaf7e6d
Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work.
2012-04-14 17:49:51 +02:00
Subv
ab8e69873c
Core/Spells: Fixed Bloodworm's heal effect and damage
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Closes #1808
Thanks @A-Metaphysical-Drama for the damage part
Signed-off-by: Subv <[email protected] >
2012-04-14 10:17:21 -05:00
Subv
0d90f7c257
Fixed build from my previous commit
2012-04-14 08:47:44 -05:00
Subv
0ec7016cca
Core/Spells: Corrected logic check for SPELL_ATTR4_IGNORE_RESISTANCES
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Signed-off-by: Subv <[email protected] >
2012-04-14 08:23:23 -05:00
Shauren
63ec9f2299
Core/Player: Send calendar raid lockout remove before removing player from instance save (may invalidate instance save)
2012-04-14 11:09:40 +02:00
Subv
98e1847999
Player/Items: Fix the item durations when the item is stored in a bag different than the default backpack
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Closes #1026
Signed-off-by: Subv <[email protected] >
2012-04-13 18:58:27 -05:00
Subv
ba957e6a0e
Core/Spells: Reapply glyph bonuses that depend on stance when you shapeshift into that instance
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Closes #1076 and possibly others
Signed-off-by: Subv <[email protected] >
2012-04-13 18:32:56 -05:00
Nay
a28742bffe
Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
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Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
A distance of 0 is ignored (not used in SotA nor arenas)
The values in DB might need some tweaks, open a pull request if you calculate better ones
Closes #180
Initial patch and idea by Rat
Also added validation (DBError log) to some fields in battleground_template table
2012-04-13 20:51:07 +01:00
Subv
b9c50a8b6e
Core/Spells: Prevent Siphon Life from proccing on Corruption apply.
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Closes #6150
Signed-off-by: Subv <[email protected] >
2012-04-13 13:37:32 -05:00
Shauren
c055a8617d
Scripts/Icecrown Citadel
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* Fixed Professor Putricide Tear Gas stunning himself
* Fixed visual of Unstable Experiment
* Fixed oozes not picking new targets after hitting old
* Fixed Gas Cloud not using melee attack
* Removed ooze summon position hack
Closes #4301
Closes #2726
Closes #5119
Closes #4464
Closes #2874
Closes #4407
Closes #2421
Closes #4899
2012-04-13 19:56:00 +02:00
Subv
5466092d23
Core/Spells: Fixed Recklessness charges being dropped twice.
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Closes #932
2012-04-13 11:54:36 -05:00
Shauren
4b81de9d3a
Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts
2012-04-13 18:32:47 +02:00
Subv
6400c13fcb
Core/Loading: Make GameObject loot loading faster by removing an unneeded call to an expensive method.
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Thanks Manuel for pointing it out
2012-04-12 20:19:23 -05:00
Subv
c04e92564b
Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuvenation also on expire. thanks @3kids for noticing
2012-04-12 18:39:40 -05:00
kaelima
71bf2684be
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden)
2012-04-12 17:53:52 +02:00