- Make the mysql connectionpool shared for async and syncrhonous connections.
- Allow configurable amount of connections for the pool
- Allow configurable amount of delaythreads
Note that delaythreads now only represent in-core threads. Whenever they execute a task they will pick a free connection from the pool instead of using their previously unique assigned connection.
The purpose of this design change is better distribution of SQL requests (no bottlenecks paired with idling) among available resources.
This also prevents a ¨memory waste¨ of preparing async prepared statements on synchronous connections (that were never called) - and vice versa. Now, connections aren´t explicitly async or synchronous, they serve both purposes.
Use at own risk, might cause instabilities.
Don´t forget to update your config files and clear your cmake cache.
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branch : trunk
This will allow you to disable spells on certain maps/areas. Note that you must have at least flag SPELL_DISABLE_PLAYER or SPELL_DISABLE_CREATURE or SPELL_DISABLE_PET set too, as they take preference.
The parameters for mapIds and areaIds are defined in new columns params_0 and params_1 respectively, in a comma-seperated string.
Example:
INSERT INTO disables VALUES(0, 8921, (1+16+32), "571,1", "1519", "Moonfire Example");
This will disable spell moonfire for players in maps 571,1 and area 1519.
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branch : trunk
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar
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branch : trunk
Restores all player powers every 5 seconds untill arena starts (fixes possible exploit with entering arena battle with full rage or runic power)
(The 5 second timer is not 100% confirmed, as official pages only states that the power is reset after prep-time - needs feedback)
Closes issue 4805
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branch : trunk
+ Wrong update-query for the channels-table (SQL from 10548 sorted properly)
+ Add a small correction on Channel.cpp say handling (thanks to Lazzalf/Leak)
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branch : trunk
Comment issue 4958
Added and pending further testing. Also need testing for issue 3681 (related to AH packetsize?).
Closes issue 4089.
Closes issue 4919.
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branch : trunk
- Reformat some code to make it easier to read
- Safe leave and rejoin queue when already queued and trying to rejoin to different dungeons (it was giving error earlier)
- Do not allow to select another dungeon while im the middle of a Lfg dungeon not completed (any dungeon selected is changed by current dungeon)
- Fix error that prevented groups to join another dungeon after completing the current lfg dungeon
Core/Dungeon Finder: Remove references to player from SendLfgUpdateParty and SendLfgUpdatePlayer handlers
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branch : trunk