Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it is called when the summoner's summon dies.
--HG-- branch : trunk
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@@ -106,6 +106,7 @@ class CreatureAI : public UnitAI
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virtual void IsSummonedBy(Unit * /*summoner*/) {}
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virtual void SummonedCreatureDespawn(Creature* /*unit*/) {}
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virtual void SummonedCreatureDies(Creature* /*unit*/, Unit* /*killer*/) {}
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// Called when hit by a spell
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virtual void SpellHit(Unit*, const SpellEntry*) {}
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@@ -15194,6 +15194,15 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
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// Call creature just died function
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if (creature->IsAIEnabled)
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creature->AI()->JustDied(this);
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if (creature->ToTempSummon())
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{
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if (Unit* pSummoner = creature->ToTempSummon()->GetSummoner())
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{
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if (pSummoner->ToCreature() && pSummoner->ToCreature()->IsAIEnabled)
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pSummoner->ToCreature()->AI()->SummonedCreatureDies(creature, this);
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}
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}
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// Dungeon specific stuff, only applies to players killing creatures
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if (creature->GetInstanceId())
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