Commit Graph
327 Commits
Author SHA1 Message Date
Spp 65c3e979e2 Tab to Spaces and remove of trailing spaces
--HG--
branch : trunk
2010-04-11 20:20:38 +02:00
n0n4m3 17089d38f3 Implement some opcodes. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:18:20 +04:00
n0n4m3 be95faff23 Fix mail, professions, group loot, console spam, and some fixes. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:16:42 +04:00
n0n4m3 8db7c06e6b Fix Auth on server also some fixes and cleanups. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:11:32 +04:00
n0n4m3 36e13c1d1c Not use PLAYER_FIELD_ARENA_TEAM_INFO_1_1 directly. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:08:26 +04:00
n0n4m3 1dc4f7c745 Drop characters data blob. Bit thx to hunuza.
--HG--
branch : trunk
2010-04-11 11:00:02 +04:00
Trazom62 bca335f9bd Implement Global Cooldown (originaly written for TC2 v2.4.3).
Thanks eugen.rivniy for the port.
Fixes issue #67.

--HG--
branch : trunk
2010-04-09 20:10:55 +02:00
Spp 4635fbc020 Code Style (game + scripts only):
"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
2010-04-08 08:20:08 +02:00
Spp 2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp 49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp b27ce42704 Code Style: Remove trailing spaces
--HG--
branch : trunk
2010-04-07 18:09:10 +02:00
Spp f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
silverice 5dfcccdd85 correct movement packet broadcasting
mover should be source of movement packets, not player
   resolves problem that movements of controlled unit not visible for nearby players
   (you can detect it only when controlled unit too far from player-controller)

--HG--
branch : trunk
2010-04-04 03:46:38 +03:00
Machiavelli a0fd280a34 Memory optimization by making m_refundableItems a std::set<uint64>. Also fix a crash caused by invalid iterator in Player::_SaveInventory(). This should fix the last of the item save related crashes.
--HG--
branch : trunk
2010-03-20 21:49:01 +01:00
Machiavelli 0c6368bd39 Fix hunter pet talent reset feature.
Thanks to Xanadu and nalimleinad for aiding research.

--HG--
branch : trunk
2010-03-19 20:20:42 +01:00
silverice aca2d26bc5 remove unused player's class member,cleanup
--HG--
branch : trunk
2010-03-18 20:21:42 +02:00
Xanadu 59e0d42260 Added (blizzlike) packet broadcast to near teleport. Thanks to Zor and nalimleinad (AKA anonymous colleague #1) for research.
--HG--
branch : trunk
2010-03-18 17:58:27 +01:00
Machiavelli 302af79bc2 Implement vendor item refund system.
For info about this system, see: hxxp://us.blizzard.com/support/article.xml?locale=en_US&articleId=27351
Thanks to:
- Opterman, Malcrom, Xanadu + anonymous colleagues for aiding research on packet structure
- Aokromes and Svannon for testing

--HG--
branch : trunk
2010-03-18 17:27:40 +01:00
Xanadu f9566e08ac Properly implemented CONDITION_ACHIEVEMENT for the DB gossip system.
--HG--
branch : trunk
2010-03-15 04:37:28 +01:00
Trazom62 6fdaf225f3 Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Fixes issue #1067.

--HG--
branch : trunk
2010-03-14 00:22:53 +01:00
Spp 9df357f5d9 Fix enchant items in trade window.
Original patch by Kierkegaard
closes issue #985

--HG--
branch : trunk
2010-03-09 21:11:54 +01:00
raczman 91b8ee104e Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.

--HG--
branch : trunk
2010-03-07 15:20:19 +01:00
XTZGZoReX 2383c5b79e * Fix SMSG_TRANSFER_ABORTED. Don't modify packet structures unless you actually verify them...
--HG--
branch : trunk
2010-02-28 19:08:40 +01:00
silver1ce fcaa318fb3 Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
2010-02-27 15:25:14 +02:00
Tartalo c76cb0ce7c Add new flagged column to access_requirement to set instances opened/closed.
This way is possible to open a raid on 10man mode while the rest of modes are closed (for example).
Ingame commands to open/close instances coming soon ;)

--HG--
branch : trunk
2010-02-25 16:26:03 +01:00
QAston c46c831094 *CRLF:(
--HG--
branch : trunk
2010-02-20 23:59:05 +01:00
QAston 2e3f89b61f *Move summon water elemental handler to correct place.
--HG--
branch : trunk
2010-02-20 20:28:31 +01:00
thenecromancer cedf706f29 Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura

--HG--
branch : trunk
2010-02-18 01:06:47 +01:00
QAston 4cd4c4170f *Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build.

--HG--
branch : trunk
2010-02-15 20:59:05 +01:00
n0n4m3 3dd6fdedf7 Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG--
branch : trunk
2010-02-15 15:31:27 +01:00
Machiavelli a5585ceb3c Store to be traded items in array based on item guid instead of item slot to prevent exploiting. Fixes #667.
--HG--
branch : trunk
2010-02-15 13:55:16 +01:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
n0n4m3 bb7222c376 Fixed data loss at player save.
--HG--
branch : trunk
2010-02-06 19:07:28 +03:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
XTZGZoReX c3ae3b88aa * Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS.

--HG--
branch : trunk
2010-01-29 22:24:18 +01:00
Anubisss d9cb070215 Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
QAston 216d32e8a7 *Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
win32 178a881d17 Implement minimal arena team size for some items arena rating requirements.
Autor LordJZ.

--HG--
branch : trunk
2010-01-21 11:29:22 +02:00
Xanadu 01bb79cc7d Fix SPELLMOD_PCT spell mods to stack in a truly multiplicative way
--HG--
branch : trunk
2010-01-21 02:02:35 +01:00
silver1ce cfca61b176 Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup
--HG--
branch : trunk
2010-01-18 21:51:45 +02:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 e031df23fc Propertly update combat ratings fields, by VladimirMangos.
--HG--
branch : trunk
2010-01-16 19:05:27 +03:00
XTZGZoReX 5a9ef604e2 * Fix CRLF.
--HG--
branch : trunk
2010-01-13 18:22:31 +01:00
thenecromancer e00fd0791b Send SMSG_TIME_SYNC_REQ periodicly (period guessed though)
--HG--
branch : trunk
2010-01-13 11:19:16 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
n0n4m3 947b258479 Fixed Mana Gems, implement SPELL_EFFECT_CREATE_MANA_GEM and revert prev. commit...
--HG--
branch : trunk
2009-12-26 18:25:49 +01:00
n0n4m3 066efa09e3 Fixed items Mysterious Egg, Disgusting Jar (need db support).
--HG--
branch : trunk
2009-12-26 17:52:33 +01:00
n0n4m3 2fa14abf42 Move some grid object functions into one parent class
--HG--
branch : trunk
2009-12-26 11:38:30 +01:00
n0n4m3 250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00