Machiavelli
8a7957a759
Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle class
2011-06-27 14:36:00 +02:00
Sarjuuk
249692b54b
Core/Vehicles: Remove vehicle stat scaling hack and implement it properly trough the spell system. NOTE: This does need some further research on coefficients for different vehicles.
...
Signed-off-by: Machiavelli <[email protected] >
2011-06-27 14:23:58 +02:00
maanuel
360f0534ce
Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with spell 66296 (Shadow Veil). Thanks to tobmaps.
2011-06-26 22:27:00 -03:00
kaelima
b9e8694540
Core: Continued cleanup
...
If and for whitespaces.
2011-06-12 02:30:32 +02:00
tobmaps
cdb296d6d7
Core/Vehicles: Fix power type energy for some vehicles
2011-06-09 20:20:21 +07:00
Lopin
5254f3490b
Core/Vehicles: Add general immunities for several vehicles
...
+ some minor cleanup stylewise
Signed-off-by: click <[email protected] >
2011-05-31 15:14:55 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Shauren
d73ffc9e81
Core/Vehicles:
...
* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
2011-04-22 21:59:37 +02:00
Machiavelli
d42ab6c8bd
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
...
Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Machiavelli
27680e420f
Core/Vehicles:
...
- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Machiavelli
d6ddc6410c
Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
...
Fixes #Nay
2011-03-06 23:45:22 +01:00
Machiavelli
6c4a0354a2
Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related errors to startup instead of post-startup runtime
2011-03-06 11:12:19 +01:00
Machiavelli
df97ce7625
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
...
Addresses ticket:869 - please reconfirm
2011-03-06 10:31:25 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
...
Closes #805
2011-03-04 21:17:06 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
3c36ff92dc
Core/Vehicles: Fix an error log message (missing change from 683cea9e83)
2011-02-27 15:45:28 +01:00
Machiavelli
b161b0859b
Core/Vehicles: Fix a possible crash in InstallAccessory
...
Closes ticket #769
2011-02-27 04:05:21 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
...
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
...
Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Machiavelli
30738e645f
Core/Vehicles&Movement:
...
- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f .
- Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures.
- Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle)
- Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates.
- Code cleanup and refactoring
2011-02-26 03:47:23 +01:00
Machiavelli
04b656a44f
Core/Vehicles:
...
- Allow specifying of exit position for Unit::ExitVehicle
- On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type
- Remove hacky TELEPORT_ACK packet on vehicle exit
- Remove some redundant packet send operations that were already handled elsewhere
2011-02-25 01:38:21 +01:00
Machiavelli
2c7ca195d1
Core/Vehicles: Remove a visibility hack on Vehicle::AddPassenger. May fix client crash/freeze issues.
2011-02-23 20:43:12 +01:00
Machiavelli
a6da435b84
Core/Vehicles: Also remove MOVEMENTFLAG_ROOT on ExitVehicle (thanks to Anubisss), and slight refactoring of code.
2011-02-23 04:08:11 +01:00
Machiavelli
867f6d3513
Core/Vehicles: Don't add MOVEMENTFLAG_ROOT to movementflags on vehicle enter.
2011-02-23 02:21:08 +01:00
Machiavelli
0a2fc16908
Core/Vehicles: Send SMSG_FORCE_MOVE_UNROOT to client when exiting vehicle with UNIT_FLAG_DISABLE_MOVE
2011-02-23 02:15:48 +01:00
Machiavelli
44fc35bb07
Traditional post-commit buildfix
2011-02-22 23:49:08 +01:00
Machiavelli
918f1ce8ec
Core/Vehicles:
...
- Allow configurable TempSummonType and timer for vehicle_accessory table instead of hard coded values
- Reimplement some earlier charted VehicleSeatFlagsB, that were temporarily removed because of VEHICLE_SEAT_FLAG_UNCONTROLLED (they now work in conjunction with eachother)
2011-02-22 23:47:28 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Machiavelli
c0b29fd0ad
Core/Vehicles: Chart VEHICLE_SEAT_FLAG_UNCONTROLLED and implement usage. Concerns vehicleseat enter/exit capabilities. Fixes vehicles related to Malygos encounter.
...
Original research by rsa, thanks to Manuel for pointing out.
2011-02-19 21:58:50 +01:00
Machiavelli
6618655d04
Core/Vehicles: Let's use proper fractions/percentages
2011-02-17 21:41:09 +01:00
Machiavelli
6ebf672557
Core/Vehicles: Take in account current health percentage of vehichle when recalculating new HP based on vehicle gear scaling. Fixes an exploit that would allow vehicles to reset their HP in a jiffy.
...
Closes ticket #317
2011-02-17 21:32:38 +01:00
Feanordev
253891bf9f
Core/Vehicles: Make vehicles with UNIT_FLAG_DISABLE_MOVE unable to move client side by sending SMSG_FORCE_MOVE_ROOT to area.
...
Signed-off-by: Machiavelli <[email protected] >
2011-02-17 21:06:38 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Machiavelli
58f795d171
Core/Vehicles: Logic fix for AddPassenger seat validity check, thanks to Tassader
2011-01-08 21:13:18 +01:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Machiavelli
ce76f10bc8
Core/Vehicles: Fix a typo in AddPassenger.
...
Thanks to cyberbrest
2011-01-01 23:20:08 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
Machiavelli
72a115f242
Core/Vehicles: Store guids in vehicleseat structures instead of pointers. Fixes a crash with vendor-carrying Mammoth mounts.
2010-12-31 17:23:51 +01:00
Machiavelli
4b0341c167
Core/Vehicles: Add an assert to trace down crash in Vehicle::RelocatePassengers
2010-12-31 01:40:31 +01:00
Machiavelli
11cc3eac7a
Core/Vehicles: Implement VEHICLE_SEAT_FLAG_B_CANSWITCH restriction, and do some cleanup.
2010-12-30 19:57:50 +01:00
Machiavelli
948a2136c4
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
...
- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
2010-12-30 19:10:46 +01:00
Machiavelli
8c8f4a828b
Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
...
- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
2010-12-30 17:33:51 +01:00
Machiavelli
68c6189201
Core/Vehicles:
...
- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended)
- Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle.
- Send SMSG_BREAK_TARGET to player when entering vehicle.
- Set MOVEMENTFLAG_ROOT on passenger when entering vehicle
- Cleanup in affected code
2010-12-29 05:45:38 +01:00
click
464f1a9f8f
Core: Kill off some warnings
...
--HG--
branch : trunk
2010-12-27 22:58:22 +01:00
Machiavelli
dd745ef326
Core/Vehicles: Some research on VehicleSeatFlagsB.
...
It is assumed that VehicleSeatFlagsB & 322 means the seat can be used indirectly (ie. by aura 236 (SPELL_AURA_CONTROL_VEHICLE)) even though !(VehicleSeatFlags & VEHICLE_SEAT_FLAG_USABLE).
More research to be done Soon (tm).
--HG--
branch : trunk
2010-12-27 16:55:17 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
...
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
...
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
...
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
silinoron
fc832122cc
Core/Vehicle: Some code-style cleanup.
...
--HG--
branch : trunk
2010-11-21 10:07:51 -08:00