Commit Graph
510 Commits
Author SHA1 Message Date
Machiavelli 32d94ed52a Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.
Author: Iskander
Fixes issue #3897

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branch : trunk
2010-12-17 20:31:46 +01:00
Shauren 3df2310417 Core/Auras: Fixed Festive Holiday Mount transformation (3.0.8 update)
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branch : trunk
2010-12-17 19:03:12 +01:00
Shauren 21f6248726 Core/Spells: Fixed diminishing returns for positive/event spells, patch by DrTenma
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branch : trunk
2010-12-17 18:21:37 +01:00
Shauren 82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

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branch : trunk
2010-12-17 13:43:24 +01:00
Machiavelli 5d887159c6 Core/Spells: Fix Power Word: Shield absorb amount after r5badab6d42.
(casting TotalAuraMultiplier to int32 effectively meant setting amount to 0)

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branch : trunk
2010-12-16 23:16:14 +01:00
Anubisss 6d9029c12e Make some cleanup.
My thank goes to Az@zel for the code analysis.

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branch : trunk
2010-12-16 18:08:23 +01:00
Shauren 58a9b15443 Core: Fixes some warnings
Core/SmartAI: Fixed DamageTaken and DamageDealt hooks

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branch : trunk
extra : rebase_source : 062f1c68cd1d318d192b294a493db17a1943bee2
2010-12-14 22:45:23 +01:00
Shauren 0c04b178db Scripts/Icecrown Citadel: Minor adjustments and compile warning fixes
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branch : trunk
2010-12-14 15:46:54 +01:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

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branch : trunk
2010-12-13 22:37:56 +01:00
azazel d2d62eab50 Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.

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branch : trunk
2010-12-11 20:37:38 +06:00
click 81db111ffd Core/Spells: Fix mage talent Frost Warding (and a little cleanup on CalcAbsorbResist) - patch by DrTenma
Fixes issue 2715.
Closes issue 3770.

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branch : trunk
2010-12-11 12:00:57 +01:00
leak 855b8bcd20 Core/Spells: Prevent Mind Sear from damaging the target itself. Patch by PrinceCreed.
Fixes issue 2534

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branch : trunk
2010-12-09 21:45:04 +01:00
azazel e7eb4e22e2 Core/Mechanics: cleanup shapeshift form code (by VladimirMangos)
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branch : trunk
2010-12-09 17:03:42 +06:00
azazel 8c2ce7f86d Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
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branch : trunk
2010-12-09 14:40:59 +06:00
Shauren 611dc153b0 Core/Units: Corrected PLAYER_FIELD_BYTES2 invisibility/stealth flags, by VladimirMangos
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branch : trunk
2010-12-08 14:51:50 +01:00
Shauren 703835ee94 Core/Quests: Fixed Unholy Infusion (24749), Blood Infusion (24756) and added partial support for Frost Infusion (24757)
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branch : trunk
2010-12-06 22:54:19 +01:00
QAston bb2a715afc Core/Scripts: Comment out code sanitizing hook type - will be fixed soon.
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branch : trunk
2010-12-06 07:16:39 +01:00
QAston 59c1a238f5 Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
Scripts: remove some unnecessary NULL checks from scripts.

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branch : trunk
2010-12-05 21:38:52 +01:00
Shauren e2c9453442 Core/Auras: Small correction on PLAYER_FIELD_BYTES2 usage in SPELL_AURA_OVERRIDE_SPELLS (293)
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branch : trunk
2010-12-05 21:20:45 +01:00
QAston 7db1b39224 Core/Auras: backout r2bf34fd7ac and add alternative - not spell specific sollution for the problem.
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branch : trunk
2010-12-05 20:43:09 +01:00
silinoron 71c2698faf Core/Auras: Really add forgotten changes (as in do it properly).
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branch : trunk
2010-12-05 08:34:01 -08:00
silinoron 141a9017d4 Core/Auras: Add forgotten changes from r91eb5c3bd59e63d3025fd7ec9ca4f1f05924a517.
Thanks tassader1000 for telling me it was important.

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branch : trunk
2010-12-04 14:02:55 -08:00
silinoron 3201338eac Core/Auras: Allow spell 64381 to stack four times.
Patch by Lopin.

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branch : trunk
2010-12-04 10:59:45 -08:00
silinoron 1b5ff62314 Core/Auras: Replenishment should stack duration, not several instances.
Patch by dr.tenma.
Fixes issue #4370.

--HG--
branch : trunk
2010-12-04 10:59:06 -08:00
Machiavelli b9fb7554c5 Core/Disables: Add flags SPELL_DISABLE_MAP and SPELL_DISABLE_AREA for sourceType DISABLE_TYPE_SPELL.
This will allow you to disable spells on certain maps/areas. Note that you must have at least flag SPELL_DISABLE_PLAYER or SPELL_DISABLE_CREATURE or SPELL_DISABLE_PET set too, as they take preference.
The parameters for mapIds and areaIds are defined in new columns params_0 and params_1 respectively, in a comma-seperated string.

Example:
INSERT INTO disables VALUES(0, 8921, (1+16+32), "571,1", "1519", "Moonfire Example");

This will disable spell moonfire for players in maps 571,1 and area 1519.

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branch : trunk
2010-12-04 18:29:14 +01:00
Machiavelli bbf619c20d Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma
Closes issue #4506
Closes issue #1874

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branch : trunk
2010-12-04 10:31:14 +01:00
Shauren e0c992a8ba Scripts/Icecrown Citadel: Added script for Blood Queen Lana'Thel
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar

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branch : trunk
2010-12-03 17:47:33 +01:00
Shauren 3badf69b63 Core/Spells: Fixed bad Z coordinate for Spell::EffectBind with location stored in database
Core/Scripts: Corrected few mistakes in misc scripts

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branch : trunk
2010-12-03 13:54:00 +01:00
click e672793a3c Core/Battlegrounds: Add dampening-spells for battlegrounds and arenas (thanks to Dr.Tenma and Svetilo/przem-something)
Additional data required for this commit :
http://forum.trinitycore.org/topic/30684-10555-add-dampening-spells-for-battlegrounds-arenas-and-wintergrasp/

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branch : trunk
2010-12-02 23:50:36 +01:00
Shocker a23ae5c94c Core/Spells: Implement SPELL_EFFECT_WMO_CHANGE, patch by Heisenberg
Closes issue 4984.

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branch : trunk
2010-12-01 20:59:05 +02:00
Shauren 4e0735196e Core/Spells: Spell id being cast by player can now be changed depending on map difficulty
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branch : trunk
2010-12-01 14:12:08 +01:00
Shauren 445dc511f3 Core/Auras: Implemented aura SPELL_AURA_OVERRIDE_SPELLS (293), base patch by Heisenberg, research by TOM_RUS
Closes issue #4969.

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branch : trunk
2010-11-30 21:32:00 +01:00
Shauren 3fa97ad538 Core/Spells: Phaseshift auras can now be stacked
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branch : trunk
2010-11-24 16:58:57 +01:00
Rat 3de2f6af01 Core/AI: added sOnDummyEffect() for all AIs
Core/SmartAI: added EVENT_DUMMY_EFFECT (66)

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branch : trunk
2010-11-17 23:24:21 +01:00
click 2e68705e22 Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima
(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled)
Closes issue 4832.

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branch : trunk
2010-11-17 18:15:49 +01:00
Spp addd762c4d Core: Fix warnings
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branch : trunk
2010-11-16 14:08:12 +01:00
linencloth 8fae0c176d Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

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branch : trunk
2010-11-16 01:13:04 +01:00
Shocker 48d90fab32 Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
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branch : trunk
2010-11-14 23:46:34 +02:00
Shocker a3ade4a49a Core/Spells: Partially implement SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE. Currently used for correctly setting destination, still needs handling for shared sight removal/controlled unit despawn when max distance is reached
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branch : trunk
2010-11-14 23:31:32 +02:00
click 0e5bb0d172 Core/Spells: Fix druids "Natural Shapeshifter" DurationIndex (fix by PrinceCreed)
Closes issue 2142.

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branch : trunk
2010-11-14 18:51:14 +01:00
Shauren 9ba52c474b Scripts/Icecrown Citadel: Fixed Festergut's Pungent Blight getting interrupted
Scripts/Icecrown Citadel: Changed handling of Deathbringer Saurfang's Blood Power aura (its now always active, starts with 0 value)
Scripts/Icecrown Citadel: Fixed Deathbringer Saurfang's achievement (I've Made a Mess)
Scripts/Icecrown Citadel: Fixed Mark of the Fallen Champion aura removal (Deathbringer Saurfang)

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branch : trunk
2010-11-14 00:21:57 +01:00
linencloth 7811c89a93 Core/MovementGenerators: Don't remove evade state when clearing unit states.
Core/Spells: Don't start combat when the target is evading.
Closes issue 1861

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branch : trunk
2010-11-13 23:51:23 +01:00
linencloth bb9336ca27 Core/Spells: Effect sanctuary should stop attackers without threatlist too
Closes issue 1943

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branch : trunk
2010-11-13 20:23:05 +01:00
Shauren ec49ce5fc3 Core/Spells: Fixed possible crashes in scaling mounts code when player is not in a valid zone
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branch : trunk
2010-11-13 18:54:33 +01:00
linencloth 880ef0c398 Core/Spells: Fix spelleffect sanctuary
- No longer removes every attacker, but updates the visibility
  - Using that effect won't remove attackers that can still see through the stealth of the caster based on distance
- Ignores spells that were casted before or at the same time of that effect
- Trigger other needed spells when casting Shadowmeld

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branch : trunk
2010-11-13 18:04:56 +01:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

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branch : trunk
2010-11-13 17:18:09 +01:00
Xanadu 48cb3c1552 Core/Spells: Remove Vanish on Stealth removal. Fix by thenecromancer.
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branch : trunk
2010-11-13 07:14:56 +01:00
Xanadu 78a8b09774 Core/Spells: Fixed Vanish not applying stealth. Closes issue #4699.
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branch : trunk
2010-11-13 06:43:45 +01:00
click 5d42e2293c Core/Spells: Fix Culling the Herd (and a personal thanks to Xanadu for being patient on explaining the procsystem properly)
Closes issue 4533

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branch : trunk
2010-11-13 04:10:48 +01:00
click 43d8a64232 Core/Spells: Update some aura-definitions (taken from various sources plus some light research on their true meaning)
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branch : trunk
2010-11-12 17:15:32 +01:00