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32d94ed52a092626e908b2b378268cc25431d19a
TCPlayerbotCore
/
src
/
server
/
game
/
Spells
T
History
Machiavelli
32d94ed52a
Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.
...
Author: Iskander Fixes issue
#3897
--HG-- branch : trunk
2010-12-17 20:31:46 +01:00
..
Auras
Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.
2010-12-17 20:31:46 +01:00
Spell.cpp
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
2010-12-17 13:43:24 +01:00
Spell.h
Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
2010-12-04 10:31:14 +01:00
SpellEffects.cpp
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
2010-12-17 13:43:24 +01:00
SpellMgr.cpp
Core/Spells: Fixed diminishing returns for positive/event spells, patch by DrTenma
2010-12-17 18:21:37 +01:00
SpellMgr.h
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
2010-12-13 22:37:56 +01:00
SpellScript.cpp
Core/Scripts: Comment out code sanitizing hook type - will be fixed soon.
2010-12-06 07:16:39 +01:00
SpellScript.h
Scripts/Icecrown Citadel: Minor adjustments and compile warning fixes
2010-12-14 15:46:54 +01:00