click
c298bdb662
Remove duplicate "Error:" from some outError messages...
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--HG--
branch : trunk
2010-07-31 03:12:51 +02:00
QAston
e5881d9590
*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)
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*Add ToInstanceMap() and ToMapInstanced() typecast functions and CAST_INST macro to use in scripts.
--HG--
branch : trunk
2010-07-31 01:41:32 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Shauren
3dc29732b7
Fixed a very silly mistake at item loading
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--HG--
branch : trunk
2010-07-30 17:54:01 +02:00
Shauren
ab95e5a6dc
Fixed remaining bank/bag issues added in r9090
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Added temporary hack to item creation to prevent new items from bugging (heroic+sockets issue), this will be removed after my work on item flags is done
--HG--
branch : trunk
2010-07-30 17:36:28 +02:00
Shauren
350864de80
Fixed saving new items to database, thx GMKretol for spotting the typo
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--HG--
branch : trunk
2010-07-30 16:01:43 +02:00
QAston
d666ba26c1
*Thread safe player searcher in scripts.
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--HG--
branch : trunk
2010-07-30 15:51:07 +02:00
Shauren
9bda35c7df
Killed the last blob field (corpse)
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--HG--
branch : trunk
2010-07-30 15:15:07 +02:00
Shauren
77fc91bde8
Deleted data blob in item_instance
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Fixed issues with displaying sockets/enchants/durability on heroic items
--HG--
branch : trunk
2010-07-30 13:15:31 +02:00
Xanadu
3565bbccf3
Fixed NPCs not offering quests with warlock or druid in SkillOrClassMask to these classes.
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--HG--
branch : trunk
2010-07-30 06:22:55 +02:00
QAston
272e954a70
*Lock on RemoveAllAuras till all auras and applications are removed with all linked events they may cause.
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*Add assertion after error log, just in case you've missed it.
--HG--
branch : trunk
2010-07-30 03:07:34 +02:00
Shauren
ade1bbdd62
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
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Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
2010-07-29 18:11:41 +02:00
click
140bc313d2
branchmerge - urgh!
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--HG--
branch : trunk
2010-07-28 19:40:37 +02:00
click
c595eb8ae9
First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'ed targets unless explicitly asked for by player
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(thanks to QAston, Shauren, Liberate for the discussions and codehelp to sort this out properly)
--HG--
branch : trunk
2010-07-28 19:39:56 +02:00
Liberate
f5e3943e54
Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
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--HG--
branch : trunk
2010-07-28 13:47:32 +02:00
QAston
86576de982
*Remove assert from opcode handler - to prevent remote crashing the server.
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--HG--
branch : trunk
2010-07-28 01:39:37 +02:00
Liberate
4476247f10
Makes mechanicals immune to heals other than those specifically targeting mechanicals. had to bribe quite some Gnomes and Goblins to make this happen.
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--HG--
branch : trunk
2010-07-28 01:26:18 +02:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
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--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
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This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
QAston
dd8d6701b8
*Implement RepRewardRate for spells.
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--HG--
branch : trunk
2010-07-27 02:25:22 +02:00
Brian
4565242e94
* Implement reputation reward rate for quest / creatures
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* Need DB data for this to work
* Original patch by NoFantasy
--HG--
branch : trunk
2010-07-26 16:21:10 -06:00
QAston
8e7f30eb61
*Add debug log to trac reason of a crash in Spell::DoAllEffectOnTarget.
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--HG--
branch : trunk
2010-07-26 22:57:25 +02:00
Shauren
4fb256254c
Fixed bug in Player::Satisfy that allowed to sometimes bypass instance requirements
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Fixed DisableMgr incorrectly blocking entry into maps when only one mode was disabled
--HG--
branch : trunk
2010-07-26 22:25:03 +02:00
QAston
31820f0340
*Typofix - forgotten assigment in 00dc724412 - fixes weapon usage.
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--HG--
branch : trunk
2010-07-26 19:54:32 +02:00
QAston
fc4087cd98
*Resurrection sickness and similar debuffs are no longer dispelable.
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--HG--
branch : trunk
2010-07-26 19:27:28 +02:00
QAston
7b87ab4de7
*Add more Player::CanUseAttackType checks in places where item bonuses are applied.
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--HG--
branch : trunk
2010-07-26 16:08:55 +02:00
Brian
356cd25e67
* Added new specialflag in quest_template for auto-accept quests.
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* SpecialFlags|4
* After much research it was determined that blizz does this serverside.
--HG--
branch : trunk
2010-07-24 16:30:48 -06:00
Shauren
687cd83bdd
Fixed Thrill of the Hunt not restoring mana when Explosive Shot crits
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Closes issue #2221 .
--HG--
branch : trunk
2010-07-24 22:14:23 +02:00
click
2a3df94bca
Allow the full raidgroup to uses meetingstones, not just a single subgroup (blizzlike) - thanks to Silinoron!
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--HG--
branch : trunk
2010-07-24 04:50:35 +02:00
Brian
9ff821d8bb
* Add the ability to set player orientation for new characters.
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* Requires DB data to actully do anything, however not needed for working
* server
* Original patch by Vladimir
--HG--
branch : trunk
2010-07-22 14:37:32 -06:00
Shauren
903a3cbe76
Shaman totem models are now different depending on race
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--HG--
branch : trunk
2010-07-22 17:31:27 +02:00
_manuel_
3f9086fb4f
Fixed resist chances with Positive Auras.
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BIG thanks to QAston.
--HG--
branch : trunk
2010-07-22 13:04:47 -03:00
QAston
13a2a1afc6
*Fix amount calculation for spell effect with EffectDieSides set to 0.
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--HG--
branch : trunk
2010-07-22 12:21:11 +02:00
Shauren
cab2f7bad1
Fix new character delete system. Those queries were not supposed to be there.
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patch by Az@zel
--HG--
branch : trunk
2010-07-22 12:16:47 +02:00
Brian
4320b10901
* Implement the ability to delete characters without them being removed from
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* the DB, so they can be unerased
* Original patch by DasBlub
* Ported to Trinty by Az@zel
--HG--
branch : trunk
2010-07-21 12:13:23 -06:00
Brian
8ceda47e39
* Implement additional usage of item_template.FlagsExtra Horde / Ally only
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* Check loot (no longer need loot condition)
* Check equip/use
* Original patch by Vladimir
* Ported to Trinity by Az@zel
--HG--
branch : trunk
2010-07-18 04:37:08 -06:00
click
4d09046d54
Modify pet leveling-logic slightly, making sure it'll pass up 5 FULL levels when tamed/unstabled
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+ set XP to 0 if dropped DOWN to playerlevel (antihack with no excess XP allowed, thank you!)
Disclaimer: No pets were harmed (much) during these changes - no need to call PETA!
--HG--
branch : trunk
2010-07-21 17:24:51 +02:00
Shauren
5689fb43c1
Removed leftovers in AccessRequirement
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--HG--
branch : trunk
2010-07-21 15:55:16 +02:00
click
66adaf5825
Fix: Make stabled pets follow official regulations for levelling when taken out of stabled mode:
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If the pet is more than five levels below the hunter, then as soon as it's removed from the stable it will level up to be exactly five levels below the hunter.
--HG--
branch : trunk
2010-07-21 15:49:47 +02:00
Shauren
6a539270ec
Added global disable system and moved all disable fields/tables/configs into it
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NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system
--HG--
branch : trunk
2010-07-21 12:14:23 +02:00
QAston
dd89c54c6e
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
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--HG--
branch : trunk
2010-07-21 02:06:51 +02:00
thenecromancer
389f6084c9
Use unified code for adding remaining DoT damage to some talents.
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--HG--
branch : trunk
2010-07-21 01:42:02 +02:00
thenecromancer
6ca2aa0dd7
Typo in my original code (that bool should be used).
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--HG--
branch : trunk
2010-07-21 01:03:44 +02:00
thenecromancer
afa27d1dbf
Some fixes to proc events
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* Always pass up some aura types, regardless of triggered state ( this might be CC effects touched by triggered spells )
* Allow defensive procs on Full block
* Allow defensive procs to trigger from states with PROC_EX_INTERNAL_REQ_FAMILY ( I don't remmember what that one fixes :))
--HG--
branch : trunk
2010-07-21 00:55:27 +02:00
QAston
c0f9ef6059
*Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
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--HG--
branch : trunk
2010-07-20 22:55:28 +02:00
Shauren
66e068436b
Fixed item duplication exploit
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Closes issue #3035 .
--HG--
branch : trunk
2010-07-20 21:37:15 +02:00
QAston
6d54f02bb4
*Implement SPELL_EFFECT_REMOVE_AURA(164)
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*Rename SPELL_EFFECT_KNOCK_BACK_2 to SPELL_EFFECT_KNOCK_BACK_DEST
--HG--
branch : trunk
2010-07-20 04:29:17 +02:00
QAston
f906976837
*Remove assertion from packet handler. Assertions should not be put in such places because we can't trust clients nor network.
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*Do not allow to charm mounted units.
--HG--
branch : trunk
2010-07-20 01:42:14 +02:00
click
dd92bffd24
Exclude hunters Auto Shot from casttimer-delay - should be blizzlike now (fix by Ktistay)
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Closes issue 1927
--HG--
branch : trunk
2010-07-19 04:16:15 +02:00
click
e4a120b0ad
Fix typo in previous commit (thanks to 4178...something)
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--HG--
branch : trunk
2010-07-19 03:32:32 +02:00