*Remove assert from opcode handler - to prevent remote crashing the server.
--HG-- branch : trunk
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@@ -4616,7 +4616,7 @@ void Player::BuildPlayerRepop()
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if (GetCorpse())
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{
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sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow());
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assert(false);
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return;
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}
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// create a corpse and place it at the player's location
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