Commit Graph
143 Commits
Author SHA1 Message Date
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak 73cf793e56 Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak ded31adfa1 Core/SAI: Restore build 2011-12-30 19:01:22 +01:00
Subv2112 bbfb21022f Fixed compile, thanks Lopin for pointing out 2011-12-28 07:10:59 -05:00
Subv2112 d7266c3cae Core/SAI: Added also SMART_TARGET_OWNER_OR_SUMMONER to SMART_ACTION_MOVE_TO_POS.
Codestyle

Signed-off-by: Subv2112 <[email protected]>
2011-12-27 20:37:42 -05:00
Subv2112 645a10d76f Core/SAI: Added support for SMART_TARGET_CREATURE_RANGE, SMART_TARGET_CREATURE_GUID, SMART_TARGET_CREATURE_DISTANCE, SMART_TARGET_GAMEOBJECT_RANGE, SMART_TARGET_GAMEOBJECT_GUID, SMART_TARGET_GAMEOBJECT_DISTANCE, SMART_TARGET_CLOSEST_CREATURE and SMART_TARGET_CLOSEST_GAMEOBJECT in SMART_ACTION_MOVE_TO_POS
Signed-off-by: Subv2112 <[email protected]>
2011-12-27 20:25:50 -05:00
Subv2112 c145c67331 Core/SAI: Enabled SMART_TARGET_STORED
Signed-off-by: Subv2112 <[email protected]>
2011-12-27 20:23:55 -05:00
Machiavelli 6c03bf9535 Core/Misc: Some random meaningless Engrish to English conversion in a method name because Discovered is too lazy to do it himself. 2011-12-19 22:06:29 +01:00
Machiavelli aefbc5701c Core/SAI: Remove an improper value in case switch.. no idea when/how/why that got there, but it's conflicting with recent changes. 2011-12-11 19:04:21 +01:00
Machiavelli 1b2c413933 Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMART_EVENT_GAME_EVENT_END {param1: game_event.entry} 2011-12-11 16:23:43 +01:00
kaelima b10477a166 Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects. 2011-12-10 13:44:06 +01:00
Machiavelli f5b3553bb3 Core/SAI: Typo in second param of SMART_ACTION_SEND_GOSSIP_MENU. This is npc_text_id, not gossip_option_id. Wiki needs to be updated accordingly.
Thanks to Prodigy for pointing out.
2011-12-06 12:37:05 +01:00
kaelima a919265623 Core/DB: Fix character creation in Player::SaveToDB.
And some misc comments/whitespaces
2011-11-26 01:53:44 +01:00
Shauren 638693e78f Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration of the same name in outer scope.) 2011-11-23 17:55:16 +01:00
kaelima 17e1f8a0d5 Core/SmartAI: Remove the requirement for only players to trigger SMART_ACTION_SOUND.
Closes #517
2011-11-13 06:40:14 +01:00
kaelima bfdceaf07e Core/SmartAI: Initialized player pointer before use
Should fix #3757
2011-10-31 13:35:06 +01:00
kaelima 3d4d147196 Core/SmartAI:
- Drop useless actions SMART_ACTION_ENTER_VEHICLE, SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_PASSENGERS.
(Vehicles are aura-driven, just remove or add the proper aura to achieve the same as these actions did)
- Fixed possible crash in SMART_ACTION_SEND_GOSSIP_MENU
- Areatriggers should not be triggered by dead players
2011-10-31 02:01:17 +01:00
Nay 0b51b4ef0a Core/SAI: SMART_ACTION_TALK, if our action target is a player, use its guid as whisperGuid (used in whispers and in text $vars) 2011-10-30 14:26:49 +00:00
Nay f17879d423 Core/SAI: Add input validation (params) to certain target types and update target comments 2011-10-30 13:12:39 +00:00
kaelima f958fdf246 Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_PASSENGERS.
Fix maxdist for SMART_TARGET_CLOSEST_PLAYER.
2011-10-25 23:50:00 +01:00
kaelima 6ca1487c48 Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYER 2011-10-25 21:43:24 +01:00
kaelima 199bcf1a88 Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle - will set them to their "default" following values. 2011-10-25 19:08:21 +01:00
kaelima f2000f3fb5 Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
2011-10-24 23:33:17 +01:00
kaelima 3a3af64f68 Core/SmartAI:
- Fixed some issues with SMART_ACTION_SET_FLY (#1073)
- Fixed allowing 0 as input for  SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST (#2680)
- Some cleanup
2011-10-24 23:21:34 +01:00
Shocker ce034bd544 Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell is already being casted.
Idea by ET
2011-10-23 21:34:50 +03:00
Nay fec3db6e5d Core/SAI: Fix event phases when phase > 2
Again, phase ids != phase masks
2011-10-23 17:50:31 +01:00
Nay 5f58965fad Tiny typo on previous commit. 2011-10-23 13:01:04 +01:00
Geekotron c2125ece3b Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.
It allows the scripter to change the gossip (and gossip menu option) of a creature with SAI
Param1 = `gossip_menu`.`entry`
Param2 = `gossip_menu_option`.`id`
2011-10-23 12:59:08 +01:00
kaelima be0b2fcf97 Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce)

- Removed unused code in Cell class (Original author: SilverIce)

- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Rat e23fe1845f Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time. 2011-10-07 14:12:09 +02:00
Nay 8373e6c32e Core/Creature: Do not attack non-combat pets.
Fixes an issue where non-combat pets were aggroing other creatures
2011-10-01 16:57:10 +01:00
Nay 0f7d9e4837 Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Closes #2526
Disclaimer: This was not thoroughly tested; report any issue caused by this change.
2011-10-01 16:29:23 +01:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Rat 0ab9dd3f9f Core/SmartAI: Re-apply accidentally removed crash fix, whoops 2011-09-20 17:56:47 +02:00
Rat 41ad855bdf Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
Signed-off-by: Rat <[email protected]>
2011-09-20 17:46:40 +02:00
megamage c9a4efdf8f Fix crash caused by invalid talker in SmartScript. Solve #3082. 2011-09-19 09:24:59 -04:00
Shauren a11bee31c3 Core/SmartAI: Corrected validation check for SAI action summon, type parameter 2011-09-19 14:41:21 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Nay dc123820ad Core/Spells: Correct a DBC mistake in Improved Stings (R2) 2011-09-06 18:12:09 +01:00
Nay 3ccfb5fefb Core/SAI: SMART_ACTION_FLEE: print flee emote if param1 is set 2011-09-04 18:51:16 +01:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Nay fac814c87b Core/SAI: SMART_ACTION_SET_FACTION validation should check FactionTemplate(.dbc) and not Faction. 2011-08-26 17:26:51 +01:00
Chaplain fb27848510 Core: Clean up here and there.
*replase postfix iterator increment\decrement with prefix in cycles
*replase strlen(*char) != 0 with *char[0] != '\0'
*replase strlen(rStr.c_str()) with rStr.length()
2011-08-23 18:09:08 +03:00
Fredi Machado 73b1448f29 Core/AI: English correction thanks u2blah for pointing 2011-08-21 00:07:38 -03:00
Fredi Machado 78e10e9cd0 Core/AI: Cleaning up hungarian notation 2011-08-20 20:31:31 -03:00
Fredi Machado 0b64d726c2 Core/AI: Code style and cleanups 2011-08-18 14:55:59 -03:00
Spp 7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00
Spp- 8572d5d0e9 Partial revert of fcdd4d7 2011-08-03 08:27:11 +02:00
Spp- fcdd4d784f Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files) 2011-08-03 08:18:24 +02:00