* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006Closes#25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes#25006
* Build/Misc: Add a few *San CMake flags
Add the following flags for the related tools:
- MSAN for Memory Sanitizer
- UBSAN for Undefined Behavior Sanitizer
- TSAN for Thread Sanitizer
* Remove unused parameter
* Fix UBSan reported issue
* Disable G3D buffer pools when using Thread Sanitizer as it has its custom locking mechanisms
* Code cleanup
* Move threads from maps to tiles
* Move tile building logic to TileBuilder class
* Fix memory leak in TileBuilder
* Fix build
* Store TileBuilder as raw pointer for now, it will be changed later on to use modern C++ constructs
* Fix crash on shutdown
* Revert pvs-studio change
* Fix generating 1 single tile not closing the program
(cherry picked from commit a4e93d779c9638bc0a61cb4405ef28cb935d1065)
* build on aarch64 with gcc
* Core/aarch64: readability on preprocessor macro
* Core/aarch64: TC C++ codestyle adjustment
(cherry picked from commit ce449f6b5332ab466d935de0077bccfdde716d1b)
* Build: Enable and require c++17
* Build: Raise Visual Studio version from 2017 15.2 to 2017 15.9
* Build: Raise GCC version from 6.3.0 to 7.1.0
* Reduce branch differences
* Fix build after latest merge
* Cleanup after latest merge
(cherry picked from commit 726d5e91b55d4742dcbd6b0a82d84788dbb117b7)
Allow to enable/disable Address Sanitizer in Clang and GCC from CMake flag "ASAN" of type Boolean. It can be enabled passing -DASAN=TRUE to CMake.
(cherry picked from commit 580f40769c6c446284dd1f5738f67fb3ee802956)
* Remove the usage of global flags and definitions
set through the CMAKE_CXX_FLAGS variable.
* Use cmake target compile features for setting the
CXX standard automatically.
* Make C++14 globally available in the project
* Closes#21033
(cherry picked from commit e60c1f84a7e13577a82046b02b214f9466d20a7c)
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
* Setting all compiler flags in the cache led to circular bloating of
msvc cxx parameters (was visible in console) which caused MSVC to
rebuild the whole solution even on a small CMake change.
It's not neccessary anyway to set the cxx parameters to the cache
to take effect.
* I'm not sure if the workarround is still needed for MSVC 12+.
* Cleaning the CMake cache is recommended!
* ref #15671
Suppress -Wmismatched-tags warnings on clang to avoid false positive warnings reported using gcc 4.8
(cherry picked from commit 879af88d2180ca0655fda87072308f6eb76e70ca)
On newer versions of Xcode, the preprocessor macro #DEBUG is not defined by default. In order to set the debug flag it has to be set manually. If this does not happen then in the "Common.h" file the preprocessor will assume that we are building under a release mode instead of the debug mode.
Ref: ad0cc83c84