Commit Graph
37 Commits
Author SHA1 Message Date
Shauren 09260ee6c1 Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and fixed spells properly
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branch : trunk
2010-10-18 13:19:04 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
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branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
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branch : trunk
2010-10-07 12:41:56 +02:00
QAston caaa77deb2 Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts
 Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
 Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
 Unload aura scripts memory on aura delete

--HG--
branch : trunk
2010-10-04 17:44:49 +02:00
Xanadu 781592d63a Core/Spells: * Removed special handling of SPELL_AURA_ABILITY_IGNORE_AURASTATE, now handled by the proc system (again).
* Fixed Fingers of Frost buff display. Closes issue #3324.

--HG--
branch : trunk
2010-09-27 20:30:47 +02:00
azazel 5fa14f58dc Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code

--HG--
branch : trunk
2010-08-26 15:54:56 +06:00
azazel 341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
Shocker 4da71ac657 * Fix a crash in Culling of Stratholme
* Typo fix from previous rev

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branch : trunk
2010-08-25 03:53:43 +03:00
Shocker d3c6edeb4a Correct usage of basePoints in various locations
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branch : trunk
2010-08-25 03:21:22 +03:00
QAston 07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

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branch : trunk
2010-08-24 00:10:49 +02:00
John Holiver ad5c8cadf1 Fixes Mage T10 bonus. Thanks to Dr.Tenma. Close issue #3423
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branch : trunk
2010-08-23 13:26:25 -03:00
silinoron 5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
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branch : trunk
2010-08-22 12:39:39 -07:00
Spp c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

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branch : trunk
2010-08-08 05:25:45 +02:00
QAston bc8c74475e *Fix a crash in Aura::UnregisterSingleTarget.
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branch : trunk
2010-08-04 20:03:33 +02:00
QAston c5a9d3b463 *Add m_duringRemoveFromWorld lock to prevent adding single target auras during or after remove from world process.
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branch : trunk
2010-08-03 06:11:03 +02:00
QAston 18dd177308 *Search for aura caster in our out of world in Aura::UnregisterSingleTarget().
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branch : trunk
2010-08-02 18:05:07 +02:00
Xanadu cf4d89990e Don't save Call Stabled Pet aura on player save, since it is impossible to open the stable dialog when player is loaded.
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branch : trunk
2010-07-31 03:23:14 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
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branch : trunk
2010-07-30 20:04:28 +02:00
QAston d666ba26c1 *Thread safe player searcher in scripts.
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branch : trunk
2010-07-30 15:51:07 +02:00
thenecromancer a71d11149f Make passive auras always visible when they've got some area effect.
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branch : trunk
2010-07-21 01:22:52 +02:00
QAston 974e120235 *Remove no longer needed check in Arcane Potency script - by A.Metaphysical.Drama.
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branch : trunk
2010-07-16 18:05:25 +02:00
QAston d59cc55351 *Typofix
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branch : trunk
2010-07-14 17:09:30 +02:00
QAston a43ec3f158 *Add SpellMgr::CalculateSpellEffectAmount function for consistency of effect amount calculations in core
*Remove SpellEntry::CalculateSimpleValue function and use the new cuntion instead
*Remove some workarounds made because of incorrect effect amount calculations
*Since now aura effect amount problems should be gone.

--HG--
branch : trunk
2010-07-14 16:57:13 +02:00
QAston c783cacbe6 *Remove unsafe call of Aura::CheckTarget() which was causing aura list corruption on some units.
*Change the function name to Aura::CheckAreaTarget()
*Move some functions in SpellAuras.cpp to match order from SpellAuras.h

--HG--
branch : trunk
2010-07-13 21:41:21 +02:00
click 673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
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branch : trunk
2010-07-12 00:30:17 +02:00
Shauren 2484df3918 Revert revision 4b8a7a570412 until properly fixed, caused auras to get stuck at client sometimes
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branch : trunk
2010-07-07 09:42:18 +02:00
Shauren 9ba91d50d0 Fixed sending aura remove packet at stack modification
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branch : trunk
2010-07-06 13:22:24 +02:00
click c834a45ba5 Initialize m_flags after m_isNeedManyNegativeEffects, as m_isNeedManyNegativeEffects is used in _CheckPositive()
Thanks to ge0rg and his valgrind-running

--HG--
branch : trunk
2010-07-04 16:57:26 +02:00
Machiavelli 95ddfbd9e2 Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command

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branch : trunk
2010-06-21 23:20:58 +02:00
Tartalo 1c42795081 Backed out changeset 444ae3a9769f
Going to use a spell_linked_spell based better approach

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branch : trunk
2010-06-20 11:44:18 +02:00
Tartalo 77565846c6 Fix Spell 20066 (Paladin, Repeteance), by maxdestroyer
Now removes Righteous Vengeance

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branch : trunk
2010-06-20 06:05:16 +02:00
Tartalo fb7dc51826 Fix spells 50811 & 61547 (Krystallus shatter), by microbius51
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branch : trunk
2010-06-19 23:51:33 +02:00
Machiavelli 7120513afe Fix logic.
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branch : trunk
2010-06-07 20:12:14 +02:00
Machiavelli f260a4d4ad Attempt to trace down a crash issue related to Aura::__UnapplyForTarget
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branch : trunk
2010-06-07 09:06:17 +02:00
Rat 75b80d9f5b rearranged core files
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branch : trunk
2010-06-05 23:40:08 +02:00