Commit Graph
234 Commits
Author SHA1 Message Date
Shauren f2fdcdf8f3 Core/Scripts: Added enum for generic script texts, fixed one broken text
Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed

--HG--
branch : trunk
2010-11-03 16:44:34 +01:00
Rat 6f748a76a1 Core/SmartAI: use BaseObject for guid based targeting if available
--HG--
branch : trunk
2010-11-03 16:40:12 +01:00
Rat 9df4af80f4 Core/SmartAI: added script type 9 (TimedActionList)
- interrupt spells when entering combat
- fixed reset of timers
- added npc flag modify actions
- added action to call a TimedActionList, default options are: process only OOC and resume after combat

--HG--
branch : trunk
2010-11-03 14:10:16 +01:00
Rat 7ed5f93aed Core/SmartAI: use Target types where possible, instead of simple self target
- removed some obsolete comments
- added errorlog if a special action uses a non-smart scripted creature

--HG--
branch : trunk
2010-11-02 13:13:54 +01:00
Rat d568fcf273 Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now script multiple npc conversations from one script
-also added 'entry' to text_over event

--HG--
branch : trunk
2010-11-01 11:00:53 +01:00
Rat 96df97c5ae Core/SmartAI: fix logic in HAS_AURA event
note: copy-paste from eai is bad idea ..

--HG--
branch : trunk
2010-10-31 22:11:56 +01:00
Rat 75c065637c Core/SmartAI: added new target type (invoker's vehicle)
-added new action: ENTER_VEHICLE (79), param1: seatID

--HG--
branch : trunk
2010-10-31 14:21:35 +01:00
silinoron f1f1823901 Core/SmartScript: Fix a compile error.
Thanks Aokromes for telling me it existed.

--HG--
branch : trunk
2010-10-27 20:03:42 -07:00
Rat afe683aff4 Core/AI: fix debug / nix build
--HG--
branch : trunk
2010-10-27 23:19:35 +02:00
Rat 5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
Spp 0b4abbb48e Core: Fix some warnings added in recent commits
--HG--
branch : trunk
2010-10-26 11:40:13 +02:00
Rat a792e3d67c Core/AI: added Gossip* and Quest* virtual functions to UnitAI, will be used in future system (not all functions hooked yet)
--HG--
branch : trunk
2010-10-25 18:23:45 +02:00
Rat 064b3fd2b3 Core/AI: use NullGameObjectAI for gameobjects with ScriptName
- use GameObjectAI with Transports too

--HG--
branch : trunk
2010-10-25 18:11:52 +02:00
Spp 739f336618 Core: Fix warnings
--HG--
branch : trunk
2010-10-25 11:25:42 +02:00
Shauren 42065a236e Core/Scripts: Moved HealReceived from CreatureAI to UnitAI and added HealDone and removed creature-only restriction
--HG--
branch : trunk
2010-10-25 11:12:47 +02:00
Shauren 4f5a60c487 Core/Scripts: Moved DamageDealt and DamageTaken down from CreatureAI to UnitAI
--HG--
branch : trunk
2010-10-24 22:12:35 +02:00
Shauren ae58481c21 Core/Entities: Remove circular dependencies from GameObject headers, fixes *nix compile
--HG--
branch : trunk
extra : rebase_source : bcedd4aed81ad6fb72a13607cf954c11356bbfcc
2010-10-24 22:03:53 +02:00
Shauren d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
Rat 62739ed26f Core/AI: implemented basic class for GameObjectAI
--HG--
branch : trunk
2010-10-23 23:31:37 +02:00
Rat ee32b4b39a Core/Objects: added ToUnit(), ToGameObject() (will be used in future)
Core/Unit:
- added SetFacing() function, using proper packet implementetion (spline type)
- added GetAuraCount() function (will be used in future)
Core/Creature: renamed one unknown type_flag

--HG--
branch : trunk
2010-10-17 21:14:08 +02:00
Shauren 909897657f Core/Scripts: Fixed DefaultTargetSelector aura check, patch by bytewarrior
Closes issue #4375.

--HG--
branch : trunk
2010-10-09 20:14:22 +02:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click dd29d9e422 More copyright header updates (will this ever end?)
--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click df66aee929 Yet more copyright header updates
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Spp e27976102d Core/: Fix warnings
--HG--
branch : trunk
2010-09-28 14:48:17 +02:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
Rat bbf86641a1 Core/Scripts/SmartAI: removed test code
Core/CreatureTextMgr: added reload command
handle text from DB
handle grouped texts
handle repeatable/single texts based on probability
todo: sound/emote, code cleanup

--HG--
branch : trunk
2010-09-26 20:48:25 +02:00
Rat 9ea9effadd Core/Scripts/SmartAI: add test for TextMgr (temp)
Core/CreatureTextMgr: added basic chat function, you can now experiment with it if bored

--HG--
branch : trunk
2010-09-25 23:52:17 +02:00
click 461590832a Core: Generic cleanup (tab2spaces/whitespace removal)
--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
Rat 28e90bbb60 Core/Scripts/SmartAI: added SmartAI files
Core/DBLayer/Texts: added CreatureTextMgr files
BuildSystem: added cmake for above files
Note: these are still under development and NOT USABLE
should not effect anything now

--HG--
branch : trunk
2010-09-25 18:47:03 +02:00
Liberate d036f7726e Core/PetAI: Implement a more correct way of findng if your pet's target has Crowd Control on it. Stuns like Hammer of Justice will not make your pet stop attacking anymore.
Pet's will only stop attacking if the Crowd Control is casted by the owner of the pet.
Fixes issue #4037

--HG--
branch : trunk
2010-09-18 12:33:16 +02:00
Liberate 23a49147cd Fix a typo in previous rev. I thought renaming a function shouldn't be too hard. I guess I was wrong...
--HG--
branch : trunk
2010-09-15 14:38:22 +02:00
Liberate 97a93573cb Core/PetAI: When commanding your pet to attack while being Passive, it will actually start attacking.
Fixes the PetAI so that your pet stops attacking when the target is Crowd Controlled (including Frost Nova, Fear, etc) unless you specifically ask it to.
Tested extensively with click.

--HG--
branch : trunk
2010-09-15 14:16:10 +02:00
click 88d0744f1b Core/PetAI: Make pets respect being in passive mode (fixes a few "stuck in front of target"-issues with pets on certain occations)
- setting pet into passive mode before reaching its target (after an attack-command) will break attack (return "home" to follow/stay position)
- setting pet into passive mode and fully attacking target will make it return home properly

--HG--
branch : trunk
2010-09-14 18:36:56 +02:00
Shauren 9bf50057a3 Typofix from previous revision
--HG--
branch : trunk
2010-09-12 19:23:52 +02:00
Shauren e0ffae436c Core/Quests: Fixed remaining issues with quest crediting (note: previous commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146

Closes issue #3956.

--HG--
branch : trunk
2010-09-12 19:17:58 +02:00
Machiavelli a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
click 128c60c84a Core/PetAI: Add additional safeguard against possible crash if me->GetCharmerOrOwner() is NULL in agressiontest
Patch by JacB667. Fixes issue #3766.

--HG--
branch : trunk
2010-09-03 22:47:03 +02:00
Machiavelli 0117af4c37 Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters)
- Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter
- Implementation of the new types in code
(This is in preparation of prepared statement interface)

--HG--
branch : trunk
2010-09-02 17:47:50 +02:00
Spp 405f312918 Core: Fix more warnings
--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
Shocker f81dcf55bb Add HealReceived event for Creature AI to be used in scripts
--HG--
branch : trunk
2010-08-29 06:01:14 +03:00
Shauren 73d3f210a9 Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing alliance outro due to need of spawning and moving a transport)
Scripts/Icecrown Citadel: Corrected Lord Marrowgar, should no longer target tanks with Bone Spike Graveyard, his Coldflame should now spread properly
Core/Scripts: Moved Lady Deathwhisper Mana Barrier handler to scripts
Core/Scripts: Allow AuraScript to prevent default effects by effect index
Core/Scripts: Added Is25ManRaid() method to ScriptedAI, obviously used to check if raid is 25man
Core/Achievements: Pass m_caster to UpdateAchievementCriteria for ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET

--HG--
branch : trunk
2010-08-21 20:50:38 +02:00
azazel 5fa14f58dc Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code

--HG--
branch : trunk
2010-08-26 15:54:56 +06:00
azazel 341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
silinoron 9b75f358ba Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.
Read doc/EventAI.txt for details.
Originally by NoFantasy.

--HG--
branch : trunk
2010-08-24 10:34:35 -07:00
silinoron 8649bee17f Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
Also fix a warning from a previous commit.

--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
Spp 16d95d3115 Core: Fix some warnings
--HG--
branch : trunk
2010-08-23 07:51:19 +02:00