megamage
e4836ca85f
*Some clean up of spell target selection.
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--HG--
branch : trunk
2008-12-19 18:31:46 -06:00
megamage
a6847b336f
*Merge Mangos to 6717. Source: Mangos.
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*Major change: update arena code.
(The commit message of the last rev was wrong. But HG does not allow me to rollback.)
--HG--
branch : trunk
2008-12-19 16:43:34 -06:00
megamage
400f7b8596
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
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--HG--
branch : trunk
2008-12-19 16:05:13 -06:00
megamage
2027e1918c
*Try to fix the bug that some -AP spells increase players' AP.
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--HG--
branch : trunk
2008-12-19 10:03:00 -06:00
TrullyONE
c27ef3542b
*Prevents creature skipping next waypoint after Waypoint Movement is reset.
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--HG--
branch : trunk
2008-12-19 12:14:31 +02:00
TrullyONE
222999c225
*Fixed creature initialize movement at respawn. Loot and tagging - correct set of dynamic flags.
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--HG--
branch : trunk
2008-12-19 05:02:51 +02:00
MeanMachine
a1c00a8dc5
Fixed (hopefully) the compile error with gcc.
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--HG--
branch : trunk
2008-12-19 02:24:08 +02:00
[email protected]
51f0c70b7e
*Movement Generators standardization.
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- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk
2008-12-19 00:37:40 +02:00
megamage
058db69e07
*Fix build in Windows.
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--HG--
branch : trunk
2008-12-18 14:20:38 -06:00
megamage
d97133571a
*Fix the display of aura charge/stack.
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--HG--
branch : trunk
2008-12-18 09:51:45 -06:00
megamage
0f1f748138
*Fix build in Linux.
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*Fix a bug of bloodboil. By Anubisss.
--HG--
branch : trunk
2008-12-18 09:44:57 -06:00
megamage
49290bf010
*Temp fix for bloodboil. (No distance check)
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--HG--
branch : trunk
2008-12-17 23:51:19 -06:00
megamage
b5525b0c96
*Fix calculation of level-based spell damage.
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--HG--
branch : trunk
2008-12-17 23:44:11 -06:00
megamage
dbfb8b6656
*Fix melee spell damage calculation.
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--HG--
branch : trunk
2008-12-17 23:27:01 -06:00
megamage
bb415d08f8
*Fix the bug that aura charges cannot be displayed.
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--HG--
branch : trunk
2008-12-17 22:07:47 -06:00
megamage
76a044e809
*Fix arcane torrent.
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--HG--
branch : trunk
2008-12-17 21:39:39 -06:00
megamage
ac5bf63acd
*Fix misdirection.
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--HG--
branch : trunk
2008-12-17 20:07:25 -06:00
megamage
5244d4986a
*Update miss chance calculation.
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--HG--
branch : trunk
2008-12-17 19:32:16 -06:00
megamage
01db065ceb
*Let feign death interrupt enemies' casting.
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--HG--
branch : trunk
2008-12-17 18:45:54 -06:00
[email protected]
32a9420289
*Small typo fixes. After this update leader's GUIDS in CreatureGroups must be added also as group member GUIDS.
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--HG--
branch : trunk
2008-12-17 20:30:36 +02:00
[email protected]
bf0e8489a0
*Some code cleanups and crash fixes with Waypoint Movement Generator.
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--HG--
branch : trunk
2008-12-17 00:14:00 +02:00
[email protected]
e4be94461b
*Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.
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--HG--
branch : trunk
2008-12-16 09:39:33 +02:00
megamage
827b706028
*Fix a typo that makes no trigger can be summoned.
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--HG--
branch : trunk
2008-12-15 15:38:02 -06:00
megamage
8a0ca6b6a1
*Let talents such as focused mind have effect on counterspell effects.
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--HG--
branch : trunk
2008-12-15 09:55:57 -06:00
megamage
110537ffc2
*Let ticks of DOT and HOT gain caster's current bonus instead of the bonus when casted.
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--HG--
branch : trunk
2008-12-15 09:43:46 -06:00
megamage
79314e0768
*Fix a bug that LoadSpellChains causes crash. By QAston.
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--HG--
branch : trunk
2008-12-15 09:19:01 -06:00
[email protected]
7ed8e2993f
*Linux build fix. Added CreatureGroups.h/cpp to makefile.am.
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--HG--
branch : trunk
2008-12-15 03:28:23 +02:00
QAston
42d52c1e17
*Use prev_spell data calculated on startup instead of sql column.
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*Changed map structure of req spell.
*Added precalculated data for next spell in rank and last one.
*Removed duplicated rank entries for some spells and used req_spell column instead.
*Allow required spell to have required spell.
--HG--
branch : trunk
2008-12-14 23:01:02 +01:00
[email protected]
9948e98703
*Creature formations implemented.
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--HG--
branch : trunk
2008-12-15 00:07:21 +02:00
megamage
d1fc67b44e
*Merge with 502.
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--HG--
branch : trunk
2008-12-14 13:18:47 -06:00
megamage
f345168106
*Try to fix a bug that chain-cast far sight may cause crash.
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--HG--
branch : trunk
2008-12-14 13:17:34 -06:00
Blaymoira
b8b60792aa
*Implemented Scalding Water in Lurker script
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*Changed c->GetInstanceData in eredar twins script
*33504 not affected by any healing bonus patch provided by eumario
--HG--
branch : trunk
2008-12-14 20:08:10 +01:00
megamage
7097ffe6dc
*Merge with 499.
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--HG--
branch : trunk
2008-12-14 12:05:06 -06:00
megamage
efe09c1d92
*Fix the bug that ~Creature causes crash. (deleted when possessed)
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--HG--
branch : trunk
2008-12-14 12:04:08 -06:00
[email protected]
395116752b
*Implements missing bool getDestination(float &, float &, float &) function in random movement generator
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--HG--
branch : trunk
2008-12-14 18:16:25 +02:00
Blaymoira
d7f76aec99
*Fixed spell 39445
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*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss
--HG--
branch : trunk
2008-12-14 16:11:58 +01:00
megamage
29f92cbd90
*Fix the bug that swiftmend does not remove HOT buff.
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--HG--
branch : trunk
2008-12-13 14:49:20 -06:00
megamage
2725c555ea
*Temp fix for aura stack check.
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--HG--
branch : trunk
2008-12-13 14:35:56 -06:00
megamage
4b64670f70
*Prevent from creature rotating face to victim while confused (also fleeing). By Silver1ce.
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--HG--
branch : trunk
2008-12-13 12:14:03 -06:00
megamage
8b4f5b6290
*Allow GM .die "locked-hp" creatures.
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--HG--
branch : trunk
2008-12-13 11:03:29 -06:00
megamage
32dc92b2cd
*Do not let Illidan cast parasite on Akama.
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*Some cell visit update.
--HG--
branch : trunk
2008-12-13 10:50:45 -06:00
megamage
fc75674217
*Fix the bug that the bonus of mental quickness does not change when AP changes.
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--HG--
branch : trunk
2008-12-13 10:20:43 -06:00
megamage
98e122b153
*Fix swiftmend healing bonus. By mobel.
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*Only remove one HOT but not all HOT when using swiftmend.
--HG--
branch : trunk
2008-12-13 10:12:22 -06:00
QAston
3ed8472e7b
*update aura stacking check
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--HG--
branch : trunk
2008-12-13 16:08:39 +01:00
megamage
3533c094d2
*Update diminishing return table: sap and gouge have polymorph return, warlock's fear and seduction have fear return.
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--HG--
branch : trunk
2008-12-13 00:46:43 -06:00
megamage
be875bc6c0
*Temp fix for fall damage.
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--HG--
branch : trunk
2008-12-13 00:07:58 -06:00
megamage
0ea36ed76e
*Move cell visit into functions.
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--HG--
branch : trunk
2008-12-12 23:54:02 -06:00
megamage
032f5bc87d
*Remove combo points when spell casted. This fixes the bug that rogue can cast multiple deadly throw before dagger hits target. But this also makes deadly throw do not receive combo bonus. This bug can only be trully fixed by calculating spell damage when spell is casted but not when spell hits target.
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--HG--
branch : trunk
2008-12-12 22:14:43 -06:00
megamage
f088698922
*Fix the bug that grounding totem cause client crash.
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--HG--
branch : trunk
2008-12-12 21:37:42 -06:00
megamage
55d9e4c01d
*Try to fix the bug that units may be feared forever.
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*Try to fix the bug that units still flee after death.
--HG--
branch : trunk
2008-12-12 18:34:51 -06:00