*Use prev_spell data calculated on startup instead of sql column.

*Changed map structure of req spell.
*Added precalculated data for next spell in rank and last one.
*Removed duplicated rank entries for some spells and used req_spell column instead.
*Allow required spell to have required spell.

--HG--
branch : trunk
This commit is contained in:
QAston
2008-12-14 23:01:02 +01:00
parent 9948e98703
commit 42d52c1e17
5 changed files with 207 additions and 88 deletions
+83
View File
@@ -0,0 +1,83 @@
-- added missing entry for 3rd rank of gift of the wild
DELETE FROM spell_chain WHERE spell_id = 21849;
DELETE FROM spell_chain WHERE spell_id = 21850;
DELETE FROM spell_chain WHERE spell_id = 26991;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (21849,0,21849,1,0);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (21850,21849,21849,2,0);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26991,21850,21849,3,0);
-- weaponsmith and armorsmith as blacksmith req spells
DELETE FROM spell_chain WHERE spell_id = 9787;
DELETE FROM spell_chain WHERE spell_id = 9788;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (9787,0,9787,1,9785);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (9788,0,9788,1,9785);
-- axe/sword/hammer smith req weaponsmith
DELETE FROM spell_chain WHERE spell_id = 17039;
DELETE FROM spell_chain WHERE spell_id = 17040;
DELETE FROM spell_chain WHERE spell_id = 17041;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (17039,0,17039,1,9787);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (17040,0,17040,1,9787);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (17041,0,17041,1,9787);
-- letherworking specs req spells
DELETE FROM spell_chain WHERE spell_id = 10660;
DELETE FROM spell_chain WHERE spell_id = 10658;
DELETE FROM spell_chain WHERE spell_id = 10656;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (10660,0,10660,1,10662);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (10658,0,10658,1,10662);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (10656,0,10656,1,10662);
-- alchemy specs req spells
DELETE FROM spell_chain WHERE spell_id = 28672;
DELETE FROM spell_chain WHERE spell_id = 28675;
DELETE FROM spell_chain WHERE spell_id = 28677;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (28672,0,28672,1,28596);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (28675,0,28675,1,28596);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (28677,0,28677,1,28596);
-- tailoring specs req spells
DELETE FROM spell_chain WHERE spell_id = 26801;
DELETE FROM spell_chain WHERE spell_id = 26798;
DELETE FROM spell_chain WHERE spell_id = 26797;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26801,0,26801,1,26790);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26798,0,26798,1,26790);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26797,0,26797,1,26790);
-- engineering specs req spells
DELETE FROM spell_chain WHERE spell_id = 20222;
DELETE FROM spell_chain WHERE spell_id = 20219;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (20222,0,20222,1,12656);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (20219,0,20219,1,12656);
-- divine spirit req spells
DELETE FROM spell_chain WHERE spell_id = 27681;
DELETE FROM spell_chain WHERE spell_id = 32999;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (27681,0,27681,1,14752);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (32999,27681,27681,2,0);
-- judgement of justice req seal of justice(dunno what is this for)
DELETE FROM spell_chain WHERE spell_id = 20184;
DELETE FROM spell_chain WHERE spell_id = 31896;
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (20184,0,20184,1,20164);
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (31896,20184,20184,2,0);
ALTER TABLE spell_chain DROP COLUMN prev_spell;␍
+8 -4
View File
@@ -1769,12 +1769,16 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
static void learnAllHighRanks(Player* player, uint32 spellid)
{
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr)
SpellChainNode const* node;
do
{
player->learnSpell(itr->second);
learnAllHighRanks(player,itr->second);
node = spellmgr.GetSpellChainNode(spellid);
player->learnSpell(spellid);
if (!node)
break;
spellid=node->next;
}
while (node->next);
}
bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
+16 -9
View File
@@ -2911,12 +2911,12 @@ void Player::learnSpell(uint32 spell_id)
bool learning = addSpell(spell_id,active);
// learn all disabled higher ranks (recursive)
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
for(SpellChainMapNext::const_iterator i = nextMap.lower_bound(spell_id); i != nextMap.upper_bound(spell_id); ++i)
SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
if (node)
{
PlayerSpellMap::iterator iter = m_spells.find(i->second);
if (disabled && iter != m_spells.end() && iter->second->disabled)
learnSpell(i->second);
PlayerSpellMap::iterator iter = m_spells.find(node->next);
if (disabled && iter != m_spells.end() && iter->second->disabled )
learnSpell(node->next);
}
// prevent duplicated entires in spell book
@@ -2938,10 +2938,17 @@ void Player::removeSpell(uint32 spell_id, bool disabled)
return;
// unlearn non talent higher ranks (recursive)
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
for(SpellChainMapNext::const_iterator itr2 = nextMap.lower_bound(spell_id); itr2 != nextMap.upper_bound(spell_id); ++itr2)
if(HasSpell(itr2->second) && !GetTalentSpellPos(itr2->second))
removeSpell(itr2->second,disabled);
SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
if (node)
{
if(HasSpell(node->next) && !GetTalentSpellPos(node->next))
removeSpell(node->next,disabled);
}
//unlearn spells dependent from recently removed spells
SpellRequiredMap const& reqMap = spellmgr.GetSpellRequiredMap();
SpellRequiredMap::const_iterator itr2 = reqMap.find(spell_id);
for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++)
removeSpell(itr2->second,disabled);
// removing
WorldPacket data(SMSG_REMOVED_SPELL, 4);
+92 -67
View File
@@ -1156,11 +1156,6 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
{
//if(spellId_1 == spellId_2) // auras due to the same spell
// return false;
//use data of highest rank spell(needed for spells which ranks have different effects)
//spellId_1=GetLastSpellInChain(spellId_1);
//spellId_2=GetLastSpellInChain(spellId_2);
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
@@ -1217,14 +1212,19 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
}
}
if(spellInfo_1->SpellFamilyName && IsRankSpellDueToSpell(spellInfo_1, spellId_2))
return true;
// not needed now because we compare effects last rank of spells
// if(spellInfo_1->SpellFamilyName && IsRankSpellDueToSpell(spellInfo_1, spellId_2))
// return true;
//use data of highest rank spell(needed for spells which ranks have different effects)
SpellEntry const *spellInfo1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
SpellEntry const *spellInfo2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
if(spellInfo1->Effect[i] != spellInfo2->Effect[i]
|| spellInfo1->EffectApplyAuraName[i] != spellInfo2->EffectApplyAuraName[i]
|| spellInfo1->EffectMiscValue[i] != spellInfo2->EffectMiscValue[i]) // paladin resist aura
return false; // need itemtype check? need an example to add that check
return true;
@@ -1305,9 +1305,18 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
void SpellMgr::LoadSpellChains()
{
mSpellChains.clear(); // need for reload case
mSpellChainsNext.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT spell_id, first_spell, rank, req_spell from spell_chain ORDER BY first_spell, rank");
struct SpellChainEntry
{
uint32 spell;
uint32 first;
uint32 req;
uint8 rank;
};
QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
if(result == NULL)
{
barGoLink bar( 1 );
@@ -1318,8 +1327,9 @@ void SpellMgr::LoadSpellChains()
sLog.outErrorDb("`spell_chains` table is empty!");
return;
}
uint32 rows = 0;
uint32 count = 0;
SpellChainEntry *SpellChainTable = new SpellChainEntry [result->GetRowCount()];
barGoLink bar( result->GetRowCount() );
do
@@ -1327,13 +1337,65 @@ void SpellMgr::LoadSpellChains()
bar.step();
Field *fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellChainTable[rows].spell = fields[0].GetUInt32();
SpellChainTable[rows].first = fields[1].GetUInt32();
SpellChainTable[rows].rank = fields[2].GetUInt32();
SpellChainTable[rows].req = fields[3].GetUInt32();
if (SpellChainTable[rows].req)
mSpellReq.insert (std::pair<uint32, uint32>(SpellChainTable[rows].req, SpellChainTable[rows].spell));
++rows;
} while( result->NextRow() );
delete result;
uint32 cur_row=0;
do
{
uint32 spell_id=SpellChainTable[cur_row].spell;
SpellChainNode node;
node.prev = fields[1].GetUInt32();
node.first = fields[2].GetUInt32();
node.rank = fields[3].GetUInt8();
node.req = fields[4].GetUInt32();
node.first = SpellChainTable[cur_row].first;
node.rank = SpellChainTable[cur_row].rank;
node.req = SpellChainTable[cur_row].req;
//get field "prev"
if (spell_id == node.first || cur_row==0)
{
if (node.rank!=1)
sLog.outErrorDb("Incorrect rank for entry: %u",spell_id);
node.prev = 0;
}
else if (SpellChainTable[cur_row-1].rank!=node.rank-1)
{
sLog.outErrorDb("Spells %u and %u (first: %u, rank: %d, req: %u) listed in `spell_chain` have not compatible rank data."
,spell_id,SpellChainTable[cur_row-1].spell,node.first,node.rank,node.req);
node.prev = 0;
}
else
node.prev=SpellChainTable[cur_row-1].spell;
//get field "next"
if (cur_row==rows-1 || SpellChainTable[cur_row+1].first!= node.first )
{
//get field "last"
for (uint32 last_row=1;SpellChainTable[cur_row-last_row].first == node.first;last_row++)
mSpellChains[SpellChainTable[cur_row-last_row].spell].last = spell_id;
node.last = spell_id;
node.next = 0;
}
else if (SpellChainTable[cur_row+1].rank!=node.rank+1)
{
sLog.outErrorDb("Spells %u and %u (first: %u, rank: %d, req: %u) listed in `spell_chain` have not compatible rank data."
,spell_id,SpellChainTable[cur_row+1].spell,node.first,node.rank,node.req);
node.next = 0;
}
else
{
node.next=SpellChainTable[cur_row+1].spell;
node.last=0;
}
cur_row++;
if(!sSpellStore.LookupEntry(spell_id))
{
@@ -1341,34 +1403,17 @@ void SpellMgr::LoadSpellChains()
continue;
}
if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
if(!sSpellStore.LookupEntry(node.first))
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
// check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
if( (spell_id == node.first) != (node.rank <= 1) ||
(spell_id == node.first) != (node.prev == 0) ||
(node.rank <= 1) != (node.prev == 0) )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
spell_id,node.prev,node.first,node.rank,node.req);
sLog.outErrorDb("Spell %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
spell_id,node.first,node.rank,node.req);
continue;
}
if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
spell_id,node.prev,node.first,node.rank,node.req);
sLog.outErrorDb("Spell %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
spell_id,node.first,node.rank,node.req);
continue;
}
@@ -1377,8 +1422,8 @@ void SpellMgr::LoadSpellChains()
{
if(node.rank!=pos->rank+1)
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
spell_id,node.prev,node.first,node.rank,node.req);
sLog.outErrorDb("Talent %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
spell_id,node.first,node.rank,node.req);
continue;
}
@@ -1386,8 +1431,8 @@ void SpellMgr::LoadSpellChains()
{
if(node.first!=talentEntry->RankID[0])
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
sLog.outErrorDb("Talent %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
spell_id,node.first,node.rank,node.req);
continue;
}
@@ -1397,26 +1442,14 @@ void SpellMgr::LoadSpellChains()
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
if(node.req!=talentEntry->DependsOnSpell)
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
}
}
mSpellChains[spell_id] = node;
}
while( cur_row<rows );
if(node.prev)
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
if(node.req)
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
++count;
} while( result->NextRow() );
delete[] SpellChainTable;
// additional integrity checks
for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
@@ -1457,19 +1490,11 @@ void SpellMgr::LoadSpellChains()
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
}
else if( i_req->second.req )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
}
}
}
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell chain records", count );
sLog.outString( ">> Loaded %u spell chain records", rows );
}
void SpellMgr::LoadSpellLearnSkills()
+8 -8
View File
@@ -634,13 +634,15 @@ typedef std::map<uint16, PetAura> SpellPetAuraMap;
struct SpellChainNode
{
uint32 prev;
uint32 next;
uint32 first;
uint32 last;
uint32 req;
uint8 rank;
};
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;
typedef std::multimap<uint32, uint32> SpellRequiredMap;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
@@ -781,7 +783,7 @@ class SpellMgr
return 0;
}
SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
SpellRequiredMap const& GetSpellRequiredMap() const { return mSpellReq; }
// Note: not use rank for compare to spell ranks: spell chains isn't linear order
// Use IsHighRankOfSpell instead
@@ -795,11 +797,9 @@ class SpellMgr
uint32 GetLastSpellInChain(uint32 spell_id) const
{
if (!GetSpellChainNode(spell_id))
return spell_id;
SpellChainMapNext const& nextMap = GetSpellChainNext();
for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spell_id); itr != nextMap.upper_bound(spell_id); ++itr)
spell_id=itr->second;
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last;
return spell_id;
}
@@ -940,7 +940,7 @@ class SpellMgr
private:
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
SpellChainMapNext mSpellChainsNext;
SpellRequiredMap mSpellReq;
SpellLearnSkillMap mSpellLearnSkills;
SpellLearnSpellMap mSpellLearnSpells;
SpellTargetPositionMap mSpellTargetPositions;