Commit Graph
182 Commits
Author SHA1 Message Date
jackpoz 68d947d42f Core/Log: Log all character kicks to "network.kick" category
(cherry picked from commit 31018c36527755166d8a297ac9e6c98a66f014ae)
2022-01-01 12:56:24 +01:00
Giacomo Pozzoni a9e325f6b7 Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c459f566ab2b2d8cf017c70df4d7cf22)
2022-01-01 00:51:54 +01:00
Treeston edc7583119 Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
(cherry picked from commit 396f87c30dff1b50f1eb0d924778a7fbab7e8d11)
2021-12-12 01:26:41 +01:00
Aokromes 8f8ea509cb Core/Movement: Fix Warrior's Charge launch visual while jumping backw… (#23243)
* Core/Movement: Fix Warrior's Charge launch visual while jumping backwards

By Natureknight

* fix no-pch

(cherry picked from commit cc1a5202995b2c70eb2d0d4af36c593011234e35)
2021-12-05 14:03:47 +01:00
Chaouki Dhib c19a4db1c1 Core/Movement: Add time synchronisation (#18189)
(cherry picked from commit 975f1e364a6a68be2beca261a64ea8aecc16f6f6)
2021-11-30 22:11:36 +01:00
Chaouki Dhib 4507a02ada Core/Movement: Implement move time skipped handler (#22994)
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp

* Add better error handling

* Update MovementHandler.cpp

(cherry picked from commit f9ed72e351ecdafe77da2036d9fd68e46da2f3ab)
2021-11-23 21:18:07 +01:00
Treeston e8e8e4b9d6 Core/Player: Delay resurrection on release for unreachable maps until teleport has completed. Closes #21481.
(cherry picked from commit 28591fd1658e3e4842d64f330f27c233dc69aad2)
2021-11-08 23:57:28 +01:00
ModoX 8b171d7c01 Core/Instances: Drop allowMount column in instance_template as it is already handled properly by SPELL_ATTR0_OUTDOORS_ONLY (#27148) 2021-10-23 11:42:47 +02:00
ModoX 68c2fc8ff5 Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation) (#27055) 2021-10-16 01:17:47 +02:00
Shauren 2d7af28e9f Core/Transports: Store information about continent transports 2021-10-02 19:59:56 +02:00
ccrs 426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
2021-09-28 00:15:13 +02:00
Shauren 2e2b298618 Core/Movement: Fixed creature hover
Closes #15177

(cherry picked from commit 2baa81065ba27f0a6d278a8dd8a79b7c831e0a2b)
2021-08-24 12:44:38 +02:00
ariel- fccf1a8c62 Core/Auras: removed caster dependency from core
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling

Closes #19876

(cherry picked from commit cb9e72e521d3cc415dd15bf6912c87f89e41b92a)
2021-06-13 00:59:13 +02:00
jackpoz e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren 9b5a46ca2b Core/Auras: Defined and implemented many new interrupt flags 2021-03-21 12:05:32 +01:00
Matan Shukry 818c19ec4b Core/Movement: Add trace log message with packet content to movement opcode handler 2021-03-05 00:28:07 +01:00
Matan Shukry 931a3871f8 Core/Movement: Don't rely on client for water state detection 2021-03-05 00:28:07 +01:00
Shauren 34cd11860d Core/Misc: Fixed nopch MSVC build
(cherry picked from commit e977bb4c4de3608cbbfe0b2d28cd0f4176a44777)
2021-02-25 19:59:07 +01:00
Shauren cab4c87d2d Core/PacketIO: Updated most packet structures to 9.0.1 2020-12-08 18:16:41 +01:00
ccrs 97585597f0 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)

(cherry picked from commit 7fff83d67526efff63867d41b9e036a19a9287b3)
2020-08-23 00:45:46 +02:00
Shauren 1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Shauren eba31dea27 Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
2020-05-24 22:34:25 +02:00
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren 8e98ceb293 Core/Movement: Implemented movement forces 2019-09-07 16:58:58 +02:00
xinef1 60663d1374 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world

(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
2019-08-17 20:04:14 +02:00
xinef1 825719c25c Remove auras interrupted by falling when we fall to the ground or water (#19115)
(cherrypicked from 9b284ab329b55b0c41f47d171573780205a3a81a)
2019-08-17 20:04:14 +02:00
xinef1 cfefd27cb8 Added some missing SetFallInformation calls (#19121)
Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports

(cherrypicked from b3f04ec1570c7fd6ef0d1dacfb7ff9f8ab00a43d)
2019-07-21 21:06:54 +02:00
Shauren 455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shocker 8981120383 Core/Spells: Implement PROC_FLAG_JUMP 2018-10-13 12:11:14 +03:00
Shocker 937d6b1e6f Core/Spells: Implement AURA_INTERRUPT_FLAG_JUMP 2018-10-13 12:11:07 +03:00
Krudor 7d353acde9 Core/Instances: Fix an issue where instance greet messages were not properly sent out due to fetching the greet message for the instance difficulty selected by the player in the GUI, instead of the actual map difficulty in case a fallback difficulty was issued. (#22157) 2018-07-14 20:46:43 +02:00
Shauren 42f9deb21e Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren bea7faa8f9 Core/Entities: Take terrain swaps into account when calculating LoS/height/area 2018-03-25 19:28:36 +03:00
xinef1 044a38629e Core/Movement: Typo fix for falling to void case (#18611)
(cherry picked from commit 3ea9f3b0e2bc46fdbefda88a0c6aa9c675042899)
2018-03-18 00:19:40 +01:00
Shauren 007b5a68c5 Core/DataStores: Fixed db2 structures after 7.3.5 2018-03-12 23:11:49 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren e86a2c439a Core/Auras: Implemented using all aura interrupt flag fields 2017-12-17 16:45:50 +01:00
Shauren 43d268d75c Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effort to preserve original naming (and to follow codestyle for naming public data members) 2017-08-16 23:22:41 +02:00
Shauren a12a34b1dc Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Shauren e253bb5a17 Core/PacketIO: Updated client packet structures to 7.2.0 2017-04-13 19:36:53 +02:00
Shauren fcb50c5e65 Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to move back in bounds (pretty much gms only) 2017-03-20 20:30:28 +01:00
Shauren 047c6f072b Core/Movement: Handle move stop embedded in spell cast requests 2017-02-25 22:13:00 +01:00
Treeston 346e4824be Entities/Unit: Cleanup refactor. Changes: (#17819)
+ Unit::m_movedPlayer -> Unit::m_playerMovingMe
+ Player::m_mover -> Player::m_unitMovedByMe
+ Unit::GetMover() -> Unit::GetUnitBeingMoved()
+ Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved()
+ NEW: Unit::GetClientControllingPlayer()
(cherry picked from commit 8deda7ed7f18615937ec5db2d30a6badc3b157c1)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/MovementHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Spells/SpellInfo.cpp
2017-02-12 16:24:25 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren 807488df8a Core/PacketIO: Minor refactor in Opcode definitions, packet class type no longer needs to be defined manually, it is now inferred from handler argument 2016-08-06 12:34:38 +02:00
Shauren d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren 2fe6fc63d7 Core/Movement: Fixed weird loading screen behavior (progress bar loading to full then disappearing) - also makes teleporting between maps faster 2016-06-13 18:00:55 +02:00
Shauren c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00
Shauren 70102f32fe Core/DataStores: Updated opcodes and db2 to 7.0.3.21414 2016-05-20 23:49:53 +02:00