Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix#17415
(cherry picked from commit 75319e4a6887f23562ac141e4494427793962b00)
Fix bug of ghost players appearing as swimming to other players instead of water walking.
Ref #16256
(cherry picked from commit f8e87a445a3a959c1cace36f1f72efeb2707161f)
# Conflicts:
# src/server/game/Server/WorldSession.cpp
* Core/Pet: Fix pet at rest distance
By MrSmite, closes#10865
* Update TargetedMovementGenerator.cpp
(cherry picked from commit b2effe4460fac4f10168c035441997e4d9826328)
- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
(cherry picked from commit 764daeb9ccdd8c38b53860ae0765e5d3c3c2a538)
Rename 9999_99_99_99_world.sql to 2016_06_18_01_world.sql
(cherry picked from commit ce236d37c8560c86cdc3597e4153f98b2e629fcc)
By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
(cherry picked from commit e2e872d657a443aa7c26b066673882ae7426f715)
File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC: Tom Hegger, 25827
Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c! Death beckons!"
and hence the text $c will be shown instead of the player class.
(cherry picked from commit 736843fbb5442b1338ec888c8a702d666c95a76b)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
(cherry picked from commit d1d0c64ad11cb3faf986a5332fec6b704fb8026c)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
- removes Professor Dabiri from zone script and adds him to smart_scripts.
- also removes one more line of hardcoded text in core scripts
(cherry picked from commit 8e84603090726cf3715c444763a2c499f6518e95)
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Removed redundant TYPEMASK_PLAYER check.
* Moved SetSeer outside of if statement.
(cherry picked from commit 2df6a9126ac0173f0d89bbc22e735726206af536)