Core/Scripts: Fix array out of bounds in boss_mother_shahraz.cpp. (#17434)

Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in https://github.com/TrinityCore/TrinityCore/commit/fb63c8e915986650f787de62859e1f818d1d96c7)
(cherry picked from commit 325ccab595780448ade80967aca74a9acb8cd8b2)
This commit is contained in:
Meruemu
2017-02-01 22:53:21 +01:00
committed by joschiwald
parent 2355facafe
commit 9733e084e6
@@ -149,7 +149,7 @@ public:
void TeleportPlayers()
{
uint32 random = urand(0, 7);
uint32 random = urand(0, 6);
float X = TeleportPoint[random].x;
float Y = TeleportPoint[random].y;
float Z = TeleportPoint[random].z;
@@ -210,7 +210,7 @@ public:
break;
case EVENT_PRISMATIC_SHIELD:
// Random Prismatic Shield every 15 seconds.
DoCast(me, PrismaticAuras[urand(0, 6)]);
DoCast(me, PrismaticAuras[urand(0, 5)]);
events.ScheduleEvent(EVENT_PRISMATIC_SHIELD, 15000);
break;
case EVENT_FATAL_ATTRACTION: