megamage
11bb9bfdb3
Fix compile error in gcc.
2011-10-11 08:56:44 -04:00
megamage
edc46d5606
Fix a crash caused by my previous commit.
2011-10-11 08:47:36 -04:00
megamage
8ce5177f74
Pass low guid instead of guid to DeleteCharaceterNameData.
...
Thanks to Studioworks for pointing out.
2011-10-10 18:03:19 -04:00
megamage
3569121d80
Remove/Add creature from/to map when it changes map.
...
Note: creatures was never supposed to change map, but now the core allows them to move with transports...
2011-10-10 17:59:52 -04:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00
megamage
d156e066cf
Rename "SetPosition" to "UpdatePosition".
...
Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Havenard
61f468d5a1
Fix Elemental Oath
...
Remove hacky implementation of Elemental Oath
Properly fix it by correcting DBC data
Fix Clearcasting from Elemental Oath damage bonus being displayed twice in Spell ToolTips by damage Addons like DrDamage (displaying 10.25% instead of 5%, 21% instead of 10%)
2011-10-10 18:01:02 -03:00
megamage
76c9c30c2b
Merge pull request #3399 from megamage/master
...
Fix the relocation of creatures across cells. Try to fix #3054 .
2011-10-10 13:12:15 -07:00
megamage
00f5366029
Fix the bug that CC AOE spells do not remove stealth aura if the target is behind the caster.
2011-10-10 12:56:14 -04:00
megamage
765a6f2e19
Remove duplicated code for SendNameQueryOpcode
2011-10-10 12:47:33 -04:00
Chipsi
ac19d19560
Core/Items: Added case for Darkmoon Card: Madness trinket
2011-10-09 14:49:03 +02:00
megamage
f9fc12650b
Merge pull request #3259 from Souler/pull
...
Traps and Basic Campfire ignoring unattackable flags.
2011-10-08 13:36:05 -07:00
megamage
45de1f01e0
Update char name data when create/delete char.
2011-10-08 16:24:07 -04:00
megamage
0bb86a3e97
Update code related to character name data.
...
Note: need to add/delete data when character is created/deleted.
2011-10-08 16:09:12 -04:00
Shauren
72fc756bff
Scripts/Icecrown Citadel
...
* Minor corrections to Sister Svalna event
* Removed unneeded workarounds for Deathbringer Saurfang procs
* Changed GM check to use account level (makes no sense to check isGameMaster as that does not allow entering combat at all)
2011-10-08 17:39:03 +02:00
Shocker
0b243dfd9b
Core/PlayerDump: Add config to disallow overwriting existing files and usage of paths in player dump write to prevent local exploits
2011-10-08 16:56:04 +03:00
Machiavelli
40ed37c1e7
Core/GameObects: Fix a crash in GameObject::Delete
2011-10-08 15:06:31 +02:00
Machiavelli
f266d3d957
One last culprit...
2011-10-08 14:36:38 +02:00
Machiavelli
26869bda30
Core: Fix a boatload of crashes after the mass cleanup... Thanks to Broodwyrm for spotting the culprits
2011-10-08 14:33:53 +02:00
Machiavelli
ddfd8e5510
Core: Build fix for linux after code style cleanup
2011-10-08 13:36:27 +02:00
Machiavelli
82dbe7bc17
Core: Fix some build errors after code style cleanup
2011-10-08 13:20:04 +02:00
Machiavelli
680fce6fd8
Core/GameObjects: Fix infinite respawning of chest gameobjects that are summoned trough spells with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD
...
Closes #1618
Closes #2486
2011-10-08 13:17:43 +02:00
3kids
35126d3c5e
Core/Spells: Restore work of Unrelenting Assault after 341d22ff91
2011-10-08 15:50:50 +07:00
megamage
679802ecf4
Merge pull request #3400 from Bootz/master
...
REPO: Code-Style fixes... (Part duece)
2011-10-07 17:56:47 -07:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
...
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
megamage
1e44044a8f
Merge pull request #3281 from n4ndo/master
...
Fix Crash in ProcessQueryCallbacks
2011-10-07 15:19:21 -07:00
megamage
341d22ff91
Fix incorrect logic in Unit::IsNonMeleeSpellCasted
...
Author: kerhong
2011-10-07 18:16:32 -04:00
megamage
24b5ec1e39
Fix the broken logic in NearestHostileUnitInAttackDistanceCheck
2011-10-07 18:11:24 -04:00
megamage
8c9bd67fe9
Fix crash #3274 in Unit::HandleDummyAuraProc
2011-10-07 18:06:33 -04:00
megamage
47994f82d7
Fix crash #3306 in Unit::HandleDummyAuraProc
2011-10-07 18:01:41 -04:00
megamage
ba8cade780
Fix crash #3297 in Unit::HandleDummyAuraProc
2011-10-07 17:58:23 -04:00
megamage
eb8cbae0d5
Fix the relocation of creatures across cells. Try to fix #3054 .
2011-10-07 17:36:23 -04:00
megamage
a85b1decb0
Merge pull request #3395 from megamage/master
...
Fix a crash caused by SetupBattleground when m_Map is not created.
2011-10-07 14:27:52 -07:00
Shocker
9b218315b8
Core/Spells: Chain spells shouldn't hit critters
2011-10-07 23:33:08 +03:00
megamage
381cf2f9d3
Fix a crash caused by SetupBattleground when m_Map is not created.
2011-10-07 13:21:01 -04:00
root
8a0e7537b5
Core/Misc: Small fixes after recent pulls
2011-10-07 20:07:07 +03:00
Shocker
f130ca8d0a
Merge pull request #3392 from Bizzy/Bizzy
...
Core/Commands: Added '.ticket reset' for resetting ticket-id counter. Aut
2011-10-07 09:55:03 -07:00
Shocker
a3c46d7023
Merge pull request #3393 from megamage/master
...
Fix possible total price overflow when buying items. Fix #3137 .
2011-10-07 09:54:37 -07:00
root
0acd9a9503
Core/Misc: Correct file rights for Unit.cpp
2011-10-07 19:52:40 +03:00
megamage
42d1562183
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
...
Conflicts:
src/server/game/Entities/Player/Player.cpp
2011-10-07 12:48:20 -04:00
Shocker
7f89678bcd
Merge pull request #3278 from lost-illusion/master
...
CleanUp
2011-10-07 09:28:10 -07:00
Shocker
b789cc63a7
Merge pull request #3385 from stfx/patch-1
...
Fix sending custom gameobject animation of a few gameobjects
2011-10-07 09:25:50 -07:00
Shocker
181647c714
Merge pull request #3350 from LiMCrosS/master
...
Core/GameObjects: Damage range of DestructibleGameObjects, after intact state.
2011-10-07 09:22:34 -07:00
Bootz
81c0a3a847
REPO: code-style clean-up
...
* Fixed pPlayer->player
* Fixed pCreature->creature
~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Bootz
96d7a1e970
REPO: code-style clean-up
...
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Bootz
f1ccb83dc0
REPO: Code-style change
...
* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Rat
e23fe1845f
Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time.
2011-10-07 14:12:09 +02:00
Machiavelli
1eb5bf1a65
Scripts/Ulduar/Flame Leviathan: Make both dummy effects apply on the same target, and boost range of spell Pursue to 50000yds to prevent boss reseting during the encounter.
2011-10-07 13:47:03 +02:00
stfx
9a7805fd88
Fix sending custom gameobject animation of gameobjects which have a time_to_restore = 0
2011-10-07 12:05:31 +03:00
Shauren
fc9926a97e
Scripts/Icecrown Citadel
...
* Properly remove glow aura during outro from Tirion
* Improved Wicked Spirit behaviour & visibility on heroic mode
* Removed gossip npcflag from Tirion after LK death
2011-10-06 17:57:28 +02:00