- Simplify lock status calculations by caching player locked dungeons
- Fix incorrect Lfg State loading for groups
- All reference variables that are supposed not to be modified are declared as const
- Use full group guids in rolechecks
- Add some debug msgs
- Fix some warnings
--HG--
branch : trunk
Core/Dungeon Finder: Tab2spaces + remove trailing spaces in LFG* files.
Notes to self:
- assign NULL to a pointer parameter will not change the pointer value outside the scope of the function
- deleting a const_iterator can lead to mem corruption
--HG--
branch : trunk
Note: LfgDungeonSet and LfgLockStatusMap were being used without using the existing typedef (to avoid including LFGMgr.h).
Now those functions use a struct as param that is forward declared so still LFGMgr.h is not needed and redefinition of LfgDungeonSet/LfgLockStatusMap is removed.
--HG--
branch : trunk
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
- Reformat some code to make it easier to read
- Safe leave and rejoin queue when already queued and trying to rejoin to different dungeons (it was giving error earlier)
- Do not allow to select another dungeon while im the middle of a Lfg dungeon not completed (any dungeon selected is changed by current dungeon)
- Fix error that prevented groups to join another dungeon after completing the current lfg dungeon
Core/Dungeon Finder: Remove references to player from SendLfgUpdateParty and SendLfgUpdatePlayer handlers
--HG--
branch : trunk
- Code Style
- Explicit removal of the proposal if player leaves the queue (do not waits to ::Update)
- Force to leave LFG system if group/player is joining and its already in
- Change some debug msgs and fix some typos (error --> debug)
- Offer to continue: Remove duplicate checks
- Move body functions from .h to .cpp
- Revert 11e39d620d and check if group recently joined by comparing joinTimes
--HG--
branch : trunk
- Groups were being added to queue even with no dungeons. Client was not informed so group couldn't join queue anymore
- Some cleanup in error msgs and function order
Fixes issue 3851
--HG--
branch : trunk
- Fixes selecting a dungeon not in the level bracket of the players
- Fixes matching incompatible groups
- Fixes heroic binds being ignored (Fixes issue 3845)
--HG--
branch : trunk
Core/Quests: Simplified rewarding money from quests, now ModifyMoney and UpdateAchievementCriteria are called only once per quest
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
--HG--
branch : trunk
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
- Initialize all packet size properly
- Updated all function documentation
- Add placeholders to all LFG opcodes
- Use lowguids wherever is possible
--HG--
branch : trunk