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TCPlayerbotCore/src/server/game/DungeonFinding/LFGMgr.h
T
Spp a47150abb3 Core: Fix non-PCH build
--HG--
branch : trunk
2010-12-17 08:54:15 +01:00

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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LFGMGR_H
#define _LFGMGR_H
#include "Common.h"
#include <ace/Singleton.h>
#include "LFG.h"
class LfgGroupData;
class LfgPlayerData;
class Group;
class Player;
enum LFGenum
{
LFG_TIME_ROLECHECK = 2*MINUTE,
LFG_TIME_BOOT = 2*MINUTE,
LFG_TIME_PROPOSAL = 2*MINUTE,
LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3,
LFG_QUEUEUPDATE_INTERVAL = 15*IN_MILLISECONDS,
LFG_SPELL_DUNGEON_COOLDOWN = 71328,
LFG_SPELL_DUNGEON_DESERTER = 71041,
LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
};
/// Determines the type of instance
enum LfgType
{
LFG_TYPE_NONE = 0, // Internal use only
LFG_TYPE_DUNGEON = 1,
LFG_TYPE_RAID = 2,
LFG_TYPE_QUEST = 3,
LFG_TYPE_ZONE = 4,
LFG_TYPE_HEROIC = 5,
LFG_TYPE_RANDOM = 6,
};
/// Proposal states
enum LfgProposalState
{
LFG_PROPOSAL_INITIATING = 0,
LFG_PROPOSAL_FAILED = 1,
LFG_PROPOSAL_SUCCESS = 2,
};
/// Teleport errors
enum LfgTeleportError
{
// 3, 7, 8 = "You can't do that right now" | 5 = No client reaction
LFG_TELEPORTERROR_OK = 0, // Internal use
LFG_TELEPORTERROR_PLAYER_DEAD = 1,
LFG_TELEPORTERROR_FALLING = 2,
LFG_TELEPORTERROR_FATIGUE = 4,
LFG_TELEPORTERROR_INVALID_LOCATION = 6,
};
/// Queue join results
enum LfgJoinResult
{
// 3 = No client reaction | 18 = "Rolecheck failed"
LFG_JOIN_OK = 0, // Joined (no client msg)
LFG_JOIN_FAILED = 1, // RoleCheck Failed
LFG_JOIN_GROUPFULL = 2, // Your group is full
LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
};
/// Role check states
enum LfgRoleCheckState
{
LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
LFG_ROLECHECK_FINISHED = 1, // Role check finished
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
};
/// Answer state (Also used to check compatibilites)
enum LfgAnswer
{
LFG_ANSWER_PENDING = -1,
LFG_ANSWER_DENY = 0,
LFG_ANSWER_AGREE = 1,
};
// Forward declaration (just to have all typedef together)
struct LfgReward;
struct LfgLockStatus;
struct LfgQueueInfo;
struct LfgRoleCheck;
struct LfgProposal;
struct LfgProposalPlayer;
struct LfgPlayerBoot;
typedef std::set<uint64> LfgGuidSet;
typedef std::list<uint64> LfgGuidList;
typedef std::map<uint8, LfgGuidList> LfgGuidListMap;
typedef std::set<Player*> PlayerSet;
typedef std::list<Player*> LfgPlayerList;
typedef std::multimap<uint32, LfgReward const*> LfgRewardMap;
typedef std::pair<LfgRewardMap::const_iterator, LfgRewardMap::const_iterator> LfgRewardMapBounds;
typedef std::map<std::string, LfgAnswer> LfgCompatibleMap;
typedef std::map<uint64, LfgDungeonSet> LfgDungeonMap;
typedef std::map<uint64, uint8> LfgRolesMap;
typedef std::map<uint64, LfgAnswer> LfgAnswerMap;
typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
typedef std::map<uint32, LfgProposal*> LfgProposalMap;
typedef std::map<uint64, LfgProposalPlayer*> LfgProposalPlayerMap;
typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap;
typedef std::map<uint64, LfgGroupData> LfgGroupDataMap;
typedef std::map<uint64, LfgPlayerData> LfgPlayerDataMap;
// Data needed by SMSG_LFG_JOIN_RESULT
struct LfgJoinResultData
{
LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT, LfgLockStatusMap* _lockmap = NULL):
result(_result), state(_state), lockmap(_lockmap) {}
LfgJoinResult result;
LfgRoleCheckState state;
LfgLockStatusMap* lockmap;
};
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
struct LfgUpdateData
{
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT, LfgDungeonSet* _dungeons = NULL, std::string _comment = ""):
updateType(_type), dungeons(_dungeons), comment(_comment) {}
LfgUpdateType updateType;
LfgDungeonSet* dungeons;
std::string comment;
};
/// Reward info
struct LfgReward
{
uint32 maxLevel;
struct
{
uint32 questId;
uint32 variableMoney;
uint32 variableXP;
} reward[2];
LfgReward(uint32 _maxLevel, uint32 firstQuest, uint32 firstVarMoney, uint32 firstVarXp, uint32 otherQuest, uint32 otherVarMoney, uint32 otherVarXp)
: maxLevel(_maxLevel)
{
reward[0].questId = firstQuest;
reward[0].variableMoney = firstVarMoney;
reward[0].variableXP = firstVarXp;
reward[1].questId = otherQuest;
reward[1].variableMoney = otherVarMoney;
reward[1].variableXP = otherVarXp;
}
};
/// Stores player or group queue info
struct LfgQueueInfo
{
LfgQueueInfo(): tanks(LFG_TANKS_NEEDED), healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED) {};
time_t joinTime; ///< Player queue join time (to calculate wait times)
uint8 tanks; ///< Tanks needed
uint8 healers; ///< Healers needed
uint8 dps; ///< Dps needed
LfgDungeonSet dungeons; ///< Selected Player/Group Dungeon/s
LfgRolesMap roles; ///< Selected Player Role/s
};
/// Stores player data related to proposal to join
struct LfgProposalPlayer
{
LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), groupLowGuid(0) {};
uint8 role; ///< Proposed role
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
uint32 groupLowGuid; ///< Original group guid (Low guid) 0 if no original group
};
/// Stores group data related to proposal to join
struct LfgProposal
{
LfgProposal(uint32 dungeon): dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING), groupLowGuid(0), leader(0) {}
~LfgProposal()
{
for (LfgProposalPlayerMap::iterator it = players.begin(); it != players.end(); ++it)
delete it->second;
players.clear();
queues.clear();
};
uint32 dungeonId; ///< Dungeon to join
LfgProposalState state; ///< State of the proposal
uint32 groupLowGuid; ///< Proposal group (0 if new)
uint64 leader; ///< Leader guid.
time_t cancelTime; ///< Time when we will cancel this proposal
LfgGuidList queues; ///< Queue Ids to remove/readd
LfgProposalPlayerMap players; ///< Players data
};
/// Stores all rolecheck info of a group that wants to join
struct LfgRoleCheck
{
time_t cancelTime; ///< Time when the rolecheck will fail
LfgRolesMap roles; ///< Player selected roles
LfgRoleCheckState state; ///< State of the rolecheck
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
uint32 rDungeonId; ///< Random Dungeon Id.
uint64 leader; ///< Leader of the group
};
/// Stores information of a current vote to kick someone from a group
struct LfgPlayerBoot
{
time_t cancelTime; ///< Time left to vote
bool inProgress; ///< Vote in progress
LfgAnswerMap votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
uint64 victim; ///< Player guid to be kicked (can't vote)
uint8 votedNeeded; ///< Votes needed to kick the player
std::string reason; ///< kick reason
};
class LFGMgr
{
friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
public:
LFGMgr();
~LFGMgr();
void Update(uint32 diff);
// Reward
void LoadDungeonEncounters();
void LoadRewards();
void RewardDungeonDoneFor(const uint32 dungeonId, Player* player);
uint32 GetDungeonIdForAchievement(uint32 achievementId);
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
// Queue
void Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string& comment);
void Leave(Player* plr, Group* grp = NULL);
// Role Check
void UpdateRoleCheck(Group* grp, Player* plr = NULL, bool newRoleCheck = false);
// Proposals
void UpdateProposal(uint32 proposalId, const uint64& guid, bool accept);
// Teleportation
void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
// Vote kick
void InitBoot(Group* grp, uint64& kguid, uint64& vguid, std::string reason);
void UpdateBoot(Player* plr, bool accept);
void OfferContinue(Group* grp);
// Lock info
LfgLockStatusMap* GetPartyLockStatusDungeons(Player* plr);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player* plr);
LfgState GetState(uint64& guid);
uint32 GetDungeon(uint64& guid, bool asId = true);
uint8 GetRoles(uint64& guid);
const std::string& GetComment(uint64& gguid);
LfgDungeonSet& GetSelectedDungeons(uint64& guid);
uint8 GetKicksLeft(uint64& gguid);
uint8 GetVotesNeeded(uint64& gguid);
void RestoreState(uint64& guid);
void ClearState(uint64& guid);
void SetState(uint64& guid, LfgState state);
void SetDungeon(uint64& guid, uint32 dungeon);
void SetRoles(uint64& guid, uint8 roles);
void SetComment(uint64& guid, std::string& comment);
void SetSelectedDungeons(uint64& guid, LfgDungeonSet dungeons);
void DecreaseKicksLeft(uint64& guid);
void RemovePlayerData(uint64& guid);
void RemoveGroupData(uint64& guid);
private:
// Queue
void AddToQueue(uint64& guid, uint8 queueId);
bool RemoveFromQueue(uint64& guid);
// Proposals
void RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type);
// Group Matching
LfgProposal* FindNewGroups(LfgGuidList& check, LfgGuidList& all);
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
bool CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal);
LfgLockStatusMap* GetCompatibleDungeons(LfgDungeonSet& dungeons, PlayerSet& players, bool returnLockMap = true);
void SetCompatibles(std::string concatenatedGuids, bool compatibles);
LfgAnswer GetCompatibles(std::string concatenatedGuids);
void RemoveFromCompatibles(uint64 guid);
// Lock info
LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet& players, LfgDungeonSet& dungeons, bool useEntry);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player* plr, LfgDungeonSet& dungeons, bool useEntry);
// Generic
LfgDungeonSet GetDungeonsByRandom(uint32 randomdungeon);
LfgType GetDungeonType(uint32 dungeon);
std::string ConcatenateGuids(LfgGuidList check);
// General variables
bool m_update; ///< Doing an update?
uint32 m_QueueTimer; ///< used to check interval of update
uint32 m_lfgProposalId; ///< used as internal counter for proposals
int32 m_WaitTimeAvg; ///< Average wait time to find a group queuing as multiple roles
int32 m_WaitTimeTank; ///< Average wait time to find a group queuing as tank
int32 m_WaitTimeHealer; ///< Average wait time to find a group queuing as healer
int32 m_WaitTimeDps; ///< Average wait time to find a group queuing as dps
uint32 m_NumWaitTimeAvg; ///< Num of players used to calc avs wait time
uint32 m_NumWaitTimeTank; ///< Num of players used to calc tank wait time
uint32 m_NumWaitTimeHealer; ///< Num of players used to calc healers wait time
uint32 m_NumWaitTimeDps; ///< Num of players used to calc dps wait time
LfgDungeonMap m_CachedDungeonMap; ///< Stores all dungeons by groupType
// Reward System
LfgRewardMap m_RewardMap; ///< Stores rewards for random dungeons
std::map<uint32, uint32> m_EncountersByAchievement;///< Stores dungeon ids associated with achievements (for rewards)
// Queue
LfgQueueInfoMap m_QueueInfoMap; ///< Queued groups
LfgGuidListMap m_currentQueue; ///< Ordered list. Used to find groups
LfgGuidListMap m_newToQueue; ///< New groups to add to queue
LfgCompatibleMap m_CompatibleMap; ///< Compatible dungeons
// Rolecheck - Proposal - Vote Kicks
LfgRoleCheckMap m_RoleChecks; ///< Current Role checks
LfgProposalMap m_Proposals; ///< Current Proposals
LfgPlayerBootMap m_Boots; ///< Current player kicks
LfgPlayerDataMap m_Players; ///< Player data
LfgGroupDataMap m_Groups; ///< Group data
};
#define sLFGMgr (*ACE_Singleton<LFGMgr, ACE_Null_Mutex>::instance())
#endif