Rat
5d39e09d89
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-11-23 20:23:26 +01:00
Rat
47d0a7f3af
Merge branch 'master' of github.com:TrinityCore/TrinityCore
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Conflicts:
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCfmt.h
src/server/game/Server/Protocol/Opcodes.cpp
2011-11-23 20:23:04 +01:00
Rat
47e28a7576
removed no more needed mixed dbc files
2011-11-23 13:18:35 +01:00
Rat
8c4d145178
fixed dbc local handling
2011-11-23 13:17:40 +01:00
Rat
dd80a880dc
updated all remaining dbc structures
2011-11-23 13:16:45 +01:00
Rat
34f0792f75
fixed startup crash while loading instance_encounters
2011-11-22 16:50:00 +01:00
Rat
a12df963b9
-updated all DBC formats, except spell* ones
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-added dbc.zip (all 4.2.2 files + 3.3.5 spells)
-hardcoded map 0's entry for mapdifficulty (dbc has no data for it)
2011-11-22 13:32:11 +01:00
Rat
154612f279
-started updating DBC formats for 14545
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-added new dbc files for dev usage
2011-11-21 14:27:26 +01:00
Rat
d2a97e0d26
modified base sql to use 14545 as default game version
2011-11-21 14:25:25 +01:00
Rat
7f8193abf1
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-11-20 18:39:20 +01:00
Rat
27afb1acd4
Added temperory dbc / db2 files
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currently 3.3.5 dbc files are used, except for CurrencyTypes.dbc (was needed to get items working)
overwrite/add files in your build/data/dbc directory with these to get server running
2011-11-20 18:38:33 +01:00
Rat
d1affc4340
Initial Commit for client version change to 4.2.2 (14545)
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- added known opcodes (handlers are commented till not updated)
- added bitstream support to bytebuffer
- updated realm auth for 14545
- updated world auth
- fixed char_enum,create,delete handlers
- added DB2 reader
- added opcode logging to debuglogmask (ignores loglevel)
- fixed compile in win64, others not yet tested
- using db2 values for item models at char_enum to prevent client crash
Lots of Thanks to All SingularityCore Members
2011-11-20 18:28:18 +01:00
Rat
e23fe1845f
Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time.
2011-10-07 14:12:09 +02:00
Rat
0ab9dd3f9f
Core/SmartAI: Re-apply accidentally removed crash fix, whoops
2011-09-20 17:56:47 +02:00
Rat
41ad855bdf
Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
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Signed-off-by: Rat <[email protected] >
2011-09-20 17:46:40 +02:00
Rat
8b37ac4688
Core/SAI: Fix invoker logic and possible crashes
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Signed-off-by: Rat <[email protected] >
2011-02-21 22:23:43 +01:00