Killyana
bdb728a165
Spell/Script: Throw Torch must hit only one target
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(cherry picked from commit ce562415ed49d202de172fc2edab84250c494238)
2021-12-04 00:31:32 +01:00
jackpoz
43a41caafb
Core/Misc: Fix GCC 8 warnings
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(cherry picked from commit 1d04a3b216901671eae0104547715a570b1ff3ab)
2021-11-24 23:40:15 +01:00
Killyana
48c8b650bb
Spell/Script: Summon Scourged Captive
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Closes #16357
(cherry picked from commit 0959f3071af5f4c2b20c926beb8c78c3454ffb4b)
2021-11-24 20:35:18 +01:00
Keader
cfd0e18b81
Core/Misc: Fixed shaman elementals and magister terrace first boss access
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(cherry picked from commit 6545cd33b91468de7c1b4beb77cdeb4ecb77f501)
2021-11-23 00:39:59 +01:00
Ovah
3847d7b277
Scripts/Magister Terrace: Felblood Kaelthas rewrite
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Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
(cherry picked from commit 00958c9178781ac11a9dcabd034ed2e82120fad6)
2021-11-23 00:21:42 +01:00
Shauren
ce794f3978
Core/Spells: Fixed ErrorCube spell missiles
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(cherry picked from commit 3b5014fdae1b57add7fd204a9f9f10f3c2092b83)
2021-11-18 01:10:19 +01:00
Meji
a832435b97
Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSummonerPhase ( #27273 )
2021-11-16 11:51:05 +01:00
Shauren
ba4fa060d7
Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
2021-10-16 22:05:02 +02:00
Shauren
95e2185094
Core/Spells: Fixed loading spell labels
2021-10-16 16:42:49 +02:00
Shauren
49eb3cf8fe
Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_SCREEN
2021-10-13 11:49:30 +02:00
Shauren
8492c273dd
Core/Spells: Implemented SpellReagentsCurrency.db2
2021-10-10 19:12:17 +02:00
Shauren
8147a42aef
Core/Spells: Corrected spell visual fallback logic for spell difficulty entries
2021-10-10 19:02:52 +02:00
ariel-
3ea88f814a
Core/Spells: all bleed effects should ignore armor
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Closes #21759
(cherry picked from commit 5dec0e491ba56c940833791d2cb4a2607c2b003f)
2021-09-23 23:37:11 +02:00
Gooyeth
2bea816bbe
Core/Auras: Don't save liquid auras
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(cherry picked from commit 8001c5ead1aa27671aea20336c7eb2194b89d8ac)
2021-09-23 23:23:06 +02:00
ariel-
50c5284602
Core/Spells: autogenerate miss proc for spells with auras with hit chance -100
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Closes #21629
(cherry picked from commit 1c8d9af0846036fddef3aa8daf7506d0ebadddb9)
2021-09-06 21:33:56 +02:00
ariel-
9fa95b4b57
Core/Spells: Fix periodic rolling adding bonuses twice
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Calculation is now done in CalculateAmount
(cherry picked from commit 93eda20d5cf6eeb34e1aee1b81469ba6e8fa7f0c)
2021-09-04 22:52:31 +02:00
Shauren
8a4e1119ac
Core/Spells: Unify spell effect access api in both branches
2021-09-04 15:13:15 +02:00
ariel-
65dca120d3
Core/Spells: rework part 4: iterate over effects first
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Ref #18395
Implement far spell queue processing
Closes #7395
(cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
2021-08-28 15:59:11 +02:00
ariel-
1e1415a491
Core/Spells: rework part 1: Improved positive detection logic
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(cherry picked from commit efeae33495c8b57ae04aeeb382ee85099ac0b600)
2021-08-28 15:59:11 +02:00
ariel-
0ae1ebedfe
Core/Spells: explicitly disable non proccing auras when generating default procs
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Closes #21529
(cherry picked from commit ad796318e8c34df177a935892f27c6a7b4f2f901)
2021-08-18 23:22:46 +02:00
ariel-
6c642f33b5
Core/Auras: added sanity checks for area auras having a different owner unit than caster
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Closes #21517
(cherry picked from commit 54e841888621ce2ea6fbfde2f86842ec088cd575)
2021-08-18 22:57:52 +02:00
Traesh
fb6761c273
Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST_*** ( #26786 )
2021-08-15 11:09:46 +02:00
ariel-
3582bacc4a
Core/Spells: add log on load about improper use of attribute PROC_ATTR_REQ_SPELLMOD
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(cherry picked from commit dfa861593ea3adf06a52cbddbe9e60131dcfe626)
2021-06-19 23:34:15 +02:00
ariel-
13be704cb4
Core/Spells: implement SPELLVALUE_CRIT_CHANCE
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(cherry picked from commit 546a605bd0cd0e828def81e26697f1c116a3f1b7)
2021-06-19 23:33:44 +02:00
ariel-
85e5509e91
Core/Spells: calculate crit chance only for spells that do damage/healing
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Refs #18813
(cherry picked from commit 52873a7072ceb1f88d9caeefdda6084e6bb1d4af)
2021-06-19 23:33:38 +02:00
ariel-
91fa279bdf
Core/Spells: require phasemask set for periodic damage procflag
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Closes #21379
(cherry picked from commit b42ade918a7c68c6916450cf2eac1fc0ad4d78de)
2021-06-19 23:33:38 +02:00
Killyana
854abdbfb6
Spell/Script: Torch 52953 and 58121 must hit only one target
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(cherry picked from commit 8f71307e5619c8ef1801488812e20d07714fd733)
2021-06-19 01:35:41 +02:00
ariel-
d0f4310c44
Core/Entities: don't allow client control if player is still affected by any lose of control state
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(cherry picked from commit e315e41d36061fc88dfa09bfa0da1fbc0c00826f)
2021-06-16 21:26:57 +02:00
ariel-
fccf1a8c62
Core/Auras: removed caster dependency from core
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813 ) crit handling
Closes #19876
(cherry picked from commit cb9e72e521d3cc415dd15bf6912c87f89e41b92a)
2021-06-13 00:59:13 +02:00
Shauren
e1f3f1254c
Core/Spells: Load spell label data for future use
2021-06-04 21:18:29 +02:00
xinef1
1912999b9e
Core/Spells: Defined and implemented some new spell attributes ( #18950 )
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(cherry picked from commit 23823f5147e808928e1d8cd31b6cdf31753ef14d)
2021-05-16 21:56:07 +02:00
Matan Shukry
3b578fc6b9
Core/Chat: Load chat language data from db2 and implement serverside chat translations
2021-05-03 23:53:24 +02:00
Treeston
9b141207d1
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
2021-04-16 15:22:42 +02:00
ariel-
16ec008290
Core/Spells: fix some DB errors
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Ref #18542
- Implemented Choking Vines transformation at 5 stacks
- Implemented periodic Aura of Fear ticks
- Fixed Savage Rend passive proccing on anything (raptor pets)
(cherry picked from commit de9f9042699e849af38363430cd9aa390c62d1a2)
(cherry picked from commit 32e2207ab9863b9d79b994afd929730ca04bbce8)
(cherry picked from commit 9934a43e0948b6dfd46bd549e6a1c7028c40e22d)
2021-04-15 05:53:27 +02:00
Shauren
07a47947e2
Core/Spells: Defined and implemented new spell interrupt flags
2021-03-24 23:36:53 +01:00
Shauren
9b5a46ca2b
Core/Auras: Defined and implemented many new interrupt flags
2021-03-21 12:05:32 +01:00
Shauren
c7d1cf7457
Core/Spells: Fixed startup crash and log any future attempts to apply data corrections to nonexisting spell effects
2021-03-16 00:07:34 +01:00
Matan Shukry
0c73895826
Scripts/Spells: corrections to Death Knight spell Blood Mastery ( #26082 )
2021-03-15 22:53:30 +01:00
jackpoz
2364aa59d8
Core/Spells: Fixed Naxx Anub Scarab Summoning Spell
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Reduce spell radius of 28864 and 29105 from 100 yards to 10 yards to spawn scarabs closer
(cherry picked from commit 72e97d330bd4d696255eee7046a27a9f8b3d6ae1)
2021-03-15 20:17:31 +01:00
ariel-
44c8ccadd7
Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to scripts
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(cherry picked from commit a36e804ae4639be40be17282e6c79fad9a769517)
2021-03-15 20:17:31 +01:00
ariel-
5f9e0d92d5
Core/Auras: periodics refactor part 1:
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- Don't skip ticks if diff is greater than amplitude
- Fixed spells without ampltude in DBC
(cherry picked from commit 5d91beb1dbc795382a12ec05f6e72c76b195b141)
2021-03-15 20:17:31 +01:00
Shauren
da77b300f4
Core/Spells: Small refactor to ServersideSpellName to make private parts actually private
2021-03-14 14:45:01 +01:00
Shauren
deed58f080
Core/Spells: Check if serverside spells don't overwrite db2 spells
2021-03-12 22:25:47 +01:00
Shauren
2bd70b41eb
Core/Spells: Restore serverside spells fuinctionality
2021-03-12 21:59:10 +01:00
Shauren
b4aa698acb
Core/Auras: Convert most rules from Aura::CanBeSaved to a custom spell attribute
2021-03-06 23:47:30 +01:00
Shauren
ad479e8fa0
Core/Spells: Implemented spell effect 202 SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS
2021-02-28 22:08:58 +01:00
Shauren
c1ad297a72
Core/Spells: Fixed accessing freed memory after reloading spell_area
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(cherry picked from commit d011097ab0f0c4763108547ba5667e8de5768ef6)
2021-02-25 18:50:55 +01:00
Matan Shukry
9e948ff4bd
Core/Spells: Corrected the spell id source used in the learn spells map when loading SpellLearnSpell.db2 data ( #26140 )
2021-02-24 20:20:14 +01:00
Killyana
33279199d4
Spell: Remove a phase hack for The Eye of Acherus
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Npcs are now spawned on phase 2, some spawns still missing on phase 1 and 2, need to wait for future commits.
(cherry picked from commit f3a00a1822bfbdf0a14eaf3afc503e034d9d56c6)
2021-02-15 19:13:25 +01:00
Traesh
e11067a398
Core/Auras: Handle SPELL_AURA_MOD_SCHOOL_MASK_DAMAGE_FROM_CASTER
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(cherry picked from commit AshamaneProject/AshamaneCore@458d0f2a53 )
2021-02-07 19:43:13 +01:00