Core/Spells: Fix periodic rolling adding bonuses twice

Calculation is now done in CalculateAmount

(cherry picked from commit 93eda20d5cf6eeb34e1aee1b81469ba6e8fa7f0c)
This commit is contained in:
ariel-
2021-09-04 22:52:31 +02:00
committed by Shauren
parent 8a4e1119ac
commit 9fa95b4b57
13 changed files with 19 additions and 40 deletions
-15
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@@ -12219,21 +12219,6 @@ void Unit::OutDebugInfo() const
TC_LOG_DEBUG("entities.unit", "On vehicle %u.", GetVehicleBase()->GetEntry());
}
uint32 Unit::GetRemainingPeriodicAmount(ObjectGuid caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const
{
uint32 amount = 0;
AuraEffectList const& periodicAuras = GetAuraEffectsByType(auraType);
for (AuraEffect const* aurEff : periodicAuras)
{
if (aurEff->GetCasterGUID() != caster || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
continue;
amount += uint32((aurEff->GetAmount() * static_cast<int32>(aurEff->GetRemainingTicks())) / aurEff->GetTotalTicks());
break;
}
return amount;
}
void Unit::SendClearTarget()
{
WorldPackets::Combat::BreakTarget breakTarget;
-2
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@@ -1664,8 +1664,6 @@ class TC_GAME_API Unit : public WorldObject
static uint32 SpellCriticalDamageBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit* victim);
static uint32 SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit* victim);
uint32 GetRemainingPeriodicAmount(ObjectGuid caster, uint32 spellId, AuraType auraType, uint8 effectIndex = 0) const;
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
virtual bool IsImmunedToSpell(SpellInfo const* spellInfo, WorldObject const* caster) const;
uint32 GetSchoolImmunityMask() const;
@@ -747,7 +747,7 @@ enum SpellAttr10
SPELL_ATTR10_HERB_GATHERING_MINING = 0x00000800, // 11 Only Herb Gathering and Mining
SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING= 0x00001000, // 12
SPELL_ATTR10_RESET_COOLDOWN_ON_ENCOUNTER_END = 0x00002000, // 13
SPELL_ATTR10_UNK14 = 0x00004000, // 14
SPELL_ATTR10_ROLLING_PERIODIC = 0x00004000, // 14 Add remaining periodic damage to new aura when refreshed
SPELL_ATTR10_UNK15 = 0x00008000, // 15
SPELL_ATTR10_UNK16 = 0x00010000, // 16
SPELL_ATTR10_CAN_DODGE_PARRY_WHILE_CASTING = 0x00020000, // 17
@@ -50,6 +50,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include <G3D/g3dmath.h>
#include <numeric>
class Aura;
//
@@ -667,6 +668,17 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
break;
}
if (GetSpellInfo()->HasAttribute(SPELL_ATTR10_ROLLING_PERIODIC))
{
Unit::AuraEffectList const& periodicAuras = GetBase()->GetUnitOwner()->GetAuraEffectsByType(GetAuraType());
amount = std::accumulate(std::begin(periodicAuras), std::end(periodicAuras), amount, [this](int32 val, AuraEffect const* aurEff)
{
if (aurEff->GetCasterGUID() == GetCasterGUID() && aurEff->GetId() == GetId() && aurEff->GetEffIndex() == GetEffIndex() && aurEff->GetTotalTicks() > 0)
val += aurEff->GetAmount() * static_cast<int32>(aurEff->GetRemainingTicks()) / static_cast<int32>(aurEff->GetTotalTicks());
return val;
});
}
GetBase()->CallScriptEffectCalcAmountHandlers(this, amount, m_canBeRecalculated);
if (!GetSpellEffectInfo().EffectAttributes.HasFlag(SpellEffectAttributes::NoScaleWithStack))
amount *= GetBase()->GetStackAmount();
+1
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@@ -196,6 +196,7 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100,
SPELL_ATTR0_CU_CHARGE = 0x00000200,
SPELL_ATTR0_CU_PICKPOCKET = 0x00000400,
SPELL_ATTR0_CU_DEPRECATED_ROLLING_PERIODIC = 0x00000800, // DO NOT REUSE
SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF0 = 0x00001000, // DO NOT REUSE
SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF1 = 0x00002000, // DO NOT REUSE
SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF2 = 0x00004000, // DO NOT REUSE
+2 -3
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@@ -638,10 +638,9 @@ bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
return mEnchantCustomAttr[ench_id];
}
const std::vector<int32>* SpellMgr::GetSpellLinked(int32 spell_id) const
std::vector<int32> const* SpellMgr::GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : nullptr;
return Trinity::Containers::MapGetValuePtr(mSpellLinkedMap, spell_id);
}
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
+2 -3
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@@ -579,10 +579,9 @@ struct PetDefaultSpellsEntry
// < 0 for petspelldata id, > 0 for creature_id
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
typedef std::vector<uint32> SpellCustomAttribute;
typedef std::vector<bool> EnchantCustomAttribute;
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
typedef std::unordered_map<int32, std::vector<int32>> SpellLinkedMap;
bool IsPrimaryProfessionSkill(uint32 skill);
@@ -692,7 +691,7 @@ class TC_GAME_API SpellMgr
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const;
bool IsArenaAllowedEnchancment(uint32 ench_id) const;
const std::vector<int32> *GetSpellLinked(int32 spell_id) const;
std::vector<int32> const* GetSpellLinked(int32 spell_id) const;
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const;
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const;
@@ -1563,8 +1563,6 @@ public:
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to damage done
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_DRUID_LANGUISH, SPELL_AURA_PERIODIC_DAMAGE);
CastSpellExtraArgs args(aurEff);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, amount);
-1
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@@ -657,7 +657,6 @@ class spell_mage_ignite : public AuraScript
ASSERT(igniteDot->GetMaxTicks() > 0);
int32 amount = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), pct) / igniteDot->GetMaxTicks());
amount += eventInfo.GetProcTarget()->GetRemainingPeriodicAmount(eventInfo.GetActor()->GetGUID(), SPELL_MAGE_IGNITE, SPELL_AURA_PERIODIC_DAMAGE);
CastSpellExtraArgs args(aurEff);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, amount);
@@ -1035,8 +1035,6 @@ class spell_pal_t8_2p_bonus : public SpellScriptLoader
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to damage done
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PALADIN_HOLY_MENDING, SPELL_AURA_PERIODIC_HEAL);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
@@ -1078,10 +1078,8 @@ class spell_pri_t10_heal_2p_bonus : public SpellScriptLoader
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to healing done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PRIEST_BLESSED_HEALING, SPELL_AURA_PERIODIC_HEAL);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
@@ -1238,10 +1238,8 @@ class spell_sha_t8_elemental_4p_bonus : public SpellScriptLoader
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to damage done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_ELECTRIFIED, SPELL_AURA_PERIODIC_DAMAGE);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
@@ -1289,10 +1287,8 @@ class spell_sha_t9_elemental_4p_bonus : public SpellScriptLoader
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to damage done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
@@ -1385,10 +1381,8 @@ class spell_sha_t10_restoration_4p_bonus : public SpellScriptLoader
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to healing done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_CHAINED_HEAL, SPELL_AURA_PERIODIC_HEAL);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
+1 -3
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@@ -733,10 +733,8 @@ public:
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
Unit* target = eventInfo.GetActionTarget();
//Get the Remaining Damage from the aura (if exist)
int32 remainingDamage = target->GetRemainingPeriodicAmount(target->GetGUID(), SPELL_WARRIOR_TRAUMA_EFFECT, SPELL_AURA_PERIODIC_DAMAGE);
//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura
int32 damage = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()) / sSpellMgr->AssertSpellInfo(SPELL_WARRIOR_TRAUMA_EFFECT, GetCastDifficulty())->GetMaxTicks()) + remainingDamage;
int32 damage = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()) / sSpellMgr->AssertSpellInfo(SPELL_WARRIOR_TRAUMA_EFFECT, GetCastDifficulty())->GetMaxTicks());
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
GetCaster()->CastSpell(target, SPELL_WARRIOR_TRAUMA_EFFECT, args);