MitchesD
175951754c
Scripts/Nexus: rewritten instance script
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(cherry picked from commit f743fb3e43036bdfd4e6b96dff1a82c19e3faa59)
2014-12-25 19:53:00 +01:00
MitchesD
061a577471
DB/SAI: fixed target_type of spell Vampire Rush, added in my previous commit.
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I have used target_type, which caused that NPC used the spell on all players in range, that's wrong.
(cherry picked from commit 1699cf70dd0e33f3e7ea2aedec6270878109ace9)
2014-11-16 19:48:46 +01:00
MitchesD
6a2fc7c043
DB/SAI: Added SAI for some mobs in Icecrown Citadel
2014-11-08 22:25:59 +01:00
MitchesD
6647987651
Scripts/CoS: removed SetDespawnAtFar, fixed situation when Artas attacked some NPC and disappeared because he was out of range of players
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With these lines it's almost impossible to finish properly this dungeon. For example when Arthas moves ahead to attack NPC and then returns back, when this happens, Arthas is despawned.
(cherry picked from commit 9cd59c258cdb455850a250842651c426dac36f05)
2014-11-02 17:43:29 +01:00
MitchesD
bcc4b3aede
DB/SAI: Added SAI for the second part of mobs before the gunship battle
2014-10-26 23:00:29 +01:00
MitchesD
e33d221d8e
DB/SAI: Added SAI for first part of mobs before the gunship battle
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I will add more when I will have more time.
(Picked from 3.3.5)
2014-10-24 14:32:42 +02:00
MitchesD
a96ff6043d
Merge pull request #13321 from Kittnz/unit_state
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Core/Misc: Fix current player state when logging out
2014-10-12 21:36:46 +02:00
MitchesD
c63ad4ccfa
DB/Creature: fixed issue when Valkyrs (Argent Tournament) could kill their guards and players in combat distance.
2014-10-10 14:42:06 +02:00
MitchesD
9e7a9ff6e1
Scripts/Dalaran: remove unneeded script
2014-10-09 16:42:08 +02:00
MitchesD
b4e5384d27
DB/SAI: fix more startup errors
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Updates https://github.com/TrinityCore/TrinityCore/issues/13256
2014-10-04 18:50:42 +02:00
MitchesD
3c103f718d
Scripts/Misc: fixed GameObjects chests in CoS and HoR
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Fixes https://github.com/TrinityCore/TrinityCore/issues/13246
2014-10-04 16:48:15 +02:00
MitchesD
4c4f2b5645
DB/SAI: fixed some startup errors
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Updates https://github.com/TrinityCore/TrinityCore/issues/13256
2014-10-04 15:44:44 +02:00
MitchesD
7b72342658
Scripts/ManaTombs: Nexus-Prince Shaffar rewritten to BossAI/EventMap
2014-09-26 18:43:01 +02:00
MitchesD
1455aaa83c
Scripts/BlackrockCaverns: fix build
2014-09-23 15:51:45 +02:00
MitchesD
763a21d376
Merge pull request #13159 from ShinDarth/335_fix2
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Corrected grammar of some strings
2014-09-17 19:29:21 +02:00
MitchesD
d9fdbb06e4
Scripts/CoS: Salarmm rewritten to BossAI/EventMap
2014-09-13 21:39:26 +02:00
MitchesD
d7b0ee7c03
Merge pull request #12927 from MitchesD/misc_3
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Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12 15:25:07 +02:00
MitchesD
cc00d2f181
Scripts/CoS: implemented Infinite Corruptor, improvements in instance script and Meathook converted to BossAI
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Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-12 14:46:41 +02:00
MitchesD
1e3aa97098
Scripts/Misc: some small changes after recent commits
2014-09-11 15:22:30 +02:00
MitchesD
17be840d4d
Scripts/ScarletMonastery: fix typo caused by copy-paste
2014-09-07 18:47:25 +02:00
MitchesD
46930876e2
Scripts/ScarletMonastery: Interrogator Vishas updated to BossAI and EventMap
2014-09-07 18:43:58 +02:00
MitchesD
680f90f37e
Scripts/BF: The Maker rewritten to EventMap
2014-09-04 21:04:51 +02:00
MitchesD
80cde8aa10
Core/Channels: fixed possible exploit with channel password
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You were able to setup longer password than you can write into the dialog window. Limit in dialog is 31 chars, in DB is varchar(32) but there was no limit in command /pass <channel> <password>, so that was the problem.
2014-08-24 23:54:28 +02:00
MitchesD
d109fc0d7c
Scripts/SteamVault: Hydromancer Thespia rewritten to BossAI
2014-08-22 16:34:18 +02:00
MitchesD
e80a19a0f1
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted to BossAI and eventmap
2014-08-10 23:14:39 +02:00
MitchesD
6fdcefee31
Scripts/MagistersTerrace: reworked Selin Fireheart
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* removed ancient code
* converted to EventMap
* removed illogical method in instance script
2014-07-19 22:18:41 +02:00
MitchesD
35d508cd6d
Scripts/HoR: fixed possible exploit with taunt during escape event
2014-07-19 21:05:59 +02:00
MitchesD
6ebb64892f
Scripts/MagistersTerrace: reworked InstanceScript and fixed some issues on boss Vexallus
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* removed old hacks and added missing auras
* Vexallus converted to EventMap
2014-06-26 22:25:24 +02:00
MitchesD
3a8b5179fa
Scripts/Commands: added option to show flags_extra (.npc info)
2014-06-14 22:11:50 +02:00
MitchesD
86b3298a47
Scripts/Misc: random fixes
2014-06-14 17:48:47 +02:00
MitchesD
007e903753
Scripts/Commands: added option to show InhabitType in .npc info command
2014-05-23 20:51:22 +02:00
MitchesD
fa1358afce
Scripts/Krystallus: converted to EventMap, removed useless code
2014-05-18 13:48:09 +02:00
MitchesD
8e7cf15dd1
Scripts/HallsOfReflection: Major changes
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* corrections to Intro Event (Falric, Marwyn etc.)
* fixed issues with Frostsworn General
* improved the whole Wrath of the Lich King event
* implemented outro gunship
* optimalization code and cleanup and fixed some typos
* Big thanks to @joschiwald, he is author too ;-)
2014-05-10 21:37:33 +02:00
MitchesD
eabec73d98
Scripts/Duskwood: prevention to spawn multiple Twilight Corrupter and fixed some issues there
2014-05-09 16:59:55 +02:00
MitchesD
0c0d0ed9e5
Scripts/Azuregos: converted to EventMap and WorldBossAI
2014-04-28 19:52:08 +02:00
MitchesD
ab602837b1
Scripts/ZulGurub: clean up the code and remove old hacks
2014-04-11 18:43:38 +02:00
MitchesD
718b0e6bdd
Core/SmartScripts: SMART_ACTION_EQUIP prevent to false errors
2014-04-03 19:47:27 +02:00
MitchesD
d9d088421d
Scripts/ZulAman/Halazzi: convert text to create_text and fixed despawn of cat
2014-03-22 22:30:20 +01:00
MitchesD
e40d4e6f16
Scripts/Spells: fix logic fail in q9874
2014-03-22 10:04:43 +01:00
MitchesD
6907d51b6b
Scripts/Kelthuzad: move spells into spelldifficulty_dbc and cleanup
2014-02-15 23:18:54 +01:00
MitchesD
a127c0e1a7
Scripts/Krikthir the Gatewatcher: converted to EventMap and small optimization
2014-02-09 18:41:37 +01:00
MitchesD
57e599fa02
Scripts/ZulGurub/Jeklik: fixed flying in first phase, reworked spawn and rewritten to EventMap
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Closes #11277
2014-01-22 23:46:45 +01:00
MitchesD
3921f20c18
Scripts/ObsidianSanctum: added creature_formations for surrounding creatures and some clean up
2013-12-27 19:56:01 +01:00
MitchesD
5b7b03fc16
Scripts/SunwellPlateau: reworked InstanceScript and applied codestyle
2013-11-13 18:02:16 +01:00
MitchesD
ae221b0f02
Scripts/SteamVault: reworked InstanceScript
2013-09-23 22:00:42 +02:00
MitchesD
3420c70a47
Scripts/PitOfSaron: some changes
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Closes #10740
2013-09-11 15:52:59 +02:00
MitchesD
5e03230f3d
Scripts/HallsOfStone: Sjonnir, some improvements
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- rewritten to BossAI
- added spawn ordered by percent, according to official data
Closes #10702
Signed-off-by: joschiwald <[email protected] >
2013-09-02 18:55:52 +02:00
MitchesD
5a7fb5a6cf
DB/Creature: Add missing creature_addon
2013-08-16 22:12:34 +02:00
MitchesD
90dcb2a448
Scripts/DrakTharonKeep: update Tharon'Ja
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- update Tharon Ja to BossAI
- update one creature - cosmetic npc
Closes #10524
2013-08-16 14:34:42 +02:00
MitchesD
e90d18af31
DB/SAI: Draktharon Keep mobs
2013-08-10 20:04:23 +02:00
MitchesD
8f50e30904
Scripts/DrakTharonKeep: update Trollgore
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Closes #10453
Signed-off-by: joschiwald <[email protected] >
2013-08-08 00:25:53 +02:00
MitchesD
3b78023100
Scripts/DrakTharonKeep: Update King Dred to use events
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Closes #10385
Signed-off-by: joschiwald <[email protected] >
2013-07-29 13:11:07 +02:00