Brian
|
4320b10901
|
* Implement the ability to delete characters without them being removed from
* the DB, so they can be unerased
* Original patch by DasBlub
* Ported to Trinty by Az@zel
--HG--
branch : trunk
|
2010-07-21 12:13:23 -06:00 |
|
Shauren
|
6a539270ec
|
Added global disable system and moved all disable fields/tables/configs into it
NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system
--HG--
branch : trunk
|
2010-07-21 12:14:23 +02:00 |
|
Machiavelli
|
0f7657b68c
|
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
|
2010-06-25 00:18:01 +02:00 |
|
Machiavelli
|
95ddfbd9e2
|
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command
--HG--
branch : trunk
|
2010-06-21 23:20:58 +02:00 |
|
Shauren
|
4261828d63
|
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG--
branch : trunk
|
2010-06-11 20:02:46 +02:00 |
|
Brian
|
9b6669e5f3
|
* Remove more relative paths from includes
--HG--
branch : trunk
|
2010-06-08 15:50:23 -06:00 |
|
Shauren
|
ae2f8d70a0
|
Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click
--HG--
branch : trunk
|
2010-06-08 17:19:36 +02:00 |
|
Brian
|
b0e1605455
|
* Getting closer (at least for Linux :) )
--HG--
branch : trunk
|
2010-06-07 14:44:18 -06:00 |
|
XTZGZoReX
|
58c15e71a6
|
* Merge.
--HG--
branch : trunk
|
2010-06-06 22:58:12 +02:00 |
|
XTZGZoReX
|
62200e8d02
|
* Even more restructuring of the game library.
--HG--
branch : trunk
|
2010-06-06 22:55:56 +02:00 |
|