Commit Graph
633 Commits
Author SHA1 Message Date
QAston a43ec3f158 *Add SpellMgr::CalculateSpellEffectAmount function for consistency of effect amount calculations in core
*Remove SpellEntry::CalculateSimpleValue function and use the new cuntion instead
*Remove some workarounds made because of incorrect effect amount calculations
*Since now aura effect amount problems should be gone.

--HG--
branch : trunk
2010-07-14 16:57:13 +02:00
Shauren 6aa9ee1a2f Fixed "At Gold Limit" popping every time you are gold capped and buy any item (with extended costs)
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branch : trunk
2010-07-14 12:02:27 +02:00
Shauren af8a2e754c Another basepoint fix, Thrill of the Hunt
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branch : trunk
2010-07-14 10:35:43 +02:00
Shauren 5ad02b578d Added support for all raid quest types
Added new config option to allow non-raid quest progression when in raid group

code by Vladimir

--HG--
branch : trunk
2010-07-12 14:38:24 +02:00
click 673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
click 07c1d011d4 Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
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branch : trunk
2010-07-11 23:53:48 +02:00
click 307bf7f73e Backed out changeset 6670e64b2d92
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branch : trunk
2010-07-11 22:33:18 +02:00
click 66547c5fbd Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support + add serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (code by Vladimir)
--HG--
branch : trunk
2010-07-11 22:22:49 +02:00
Shauren aebbdcebc2 This should fix Savage Defense related crashes
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branch : trunk
2010-07-11 20:30:53 +02:00
Brian fe39f4f59a * Version update
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branch : trunk
2010-07-08 12:46:04 -06:00
Brian 5f119652ea * Proper quest reputation reward post 3.3.0
* Will require a DB update for all quest_templates that are pre 3.3.0

--HG--
branch : trunk
2010-07-08 12:43:13 -06:00
Brian f48b6d2f39 * Merge from private 335a repo
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branch : trunk
2010-07-08 09:56:40 -06:00
Shauren bf111e7d96 Fixed Savage Defense
Fixed Master Shapeshifter

Fixes issue #1299.

--HG--
branch : trunk
2010-07-08 20:35:01 +02:00
Brian 09c84f0a24 * Fix typo
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branch : trunk
2010-07-08 07:13:35 -06:00
Brian f182482c21 * Merge public repo
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branch : trunk
2010-07-07 15:00:20 -06:00
click 1416c83394 Fix: make sure healing potions doesn't benefit from spellhealing-power - patch by maxdestroyer
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branch : trunk
2010-07-04 20:17:22 +02:00
click 18dfd3a2aa Fix another uninitialized value in Player::m_AreaID
Thanks to ge0rg and his valgrinding (again)

--HG--
branch : trunk
2010-07-04 17:19:50 +02:00
click 962b48c6a3 Properly initialize CharmInfo states (fixes warning about noninitialized pointers) - Fix/patch by ge0rg
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branch : trunk
2010-07-04 16:27:33 +02:00
click cdf3514603 Use MAX_SPELL_CHARM as spellcount on GetPetAutoSpellSize(), fixes OOB array-access in Pet::UpdateAI()
Thanks to ge0rg for the heads up and patch

--HG--
branch : trunk
2010-07-04 16:15:29 +02:00
click 599d957a26 Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value (patch by toni.shocker)
--HG--
branch : trunk
2010-07-04 15:43:20 +02:00
Shauren 255e7e8b83 Fixed Chain Lightning overproccing with Lightning Overload, patch by DrTenma
Closes issue #1198.

--HG--
branch : trunk
2010-07-02 14:24:05 +02:00
Brian a52233f40e * Merge public repo
--HG--
branch : trunk
2010-07-02 06:06:40 -06:00
Brian 4d00596e95 * Update for 3.3.5a
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branch : trunk
2010-06-30 13:11:44 -06:00
Brian 9b7da805f8 * Some update to chat enums
* Thanks TOM_RUS

--HG--
branch : trunk
2010-06-30 13:02:43 -06:00
Brian f1bcd2c5bc * Fix expected client build
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branch : trunk
2010-06-30 12:46:19 -06:00
Shauren 9a648e120d This should not be there
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branch : trunk
2010-06-29 14:33:07 +02:00
Shauren 4b19773df1 Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Tartalo 948f333dc3 Little fix for Vehicle inmunities hack.
Closes issue #2590
We must found a less hacky way to handle this

--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo de71d39abf Apply inmunities to vehicle's on its creation, by Josh
--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Brian d2f6ae6f77 * Fix creatures spawning with less than max health if curhealth field in
* creature is != maxhealth in creature_template and the creature is supposed
* to regenerate health.
* Patch courtesy of Visagalis
* Thanks for taking the time to fix this LONG outstanding bug

--HG--
branch : trunk
2010-06-28 06:42:01 -06:00
Supabad b9a2bd24f7 minor change to destructable buildings.
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click 72de3dd6c4 Remove hardcoded stacking for ammunition-types (should now stack properly)
--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Xanadu 0485d99e5d Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368.
--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Xanadu ba2e5ec2a2 Fixed Shiv.
* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.

--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli 0b063e189b Better way to check for RandomProperty == -1, assign 0 to it for now.
--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli 60349c5700 Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
Also prevent the core throwing errors when loading items with RandomProperty -1

--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
Machiavelli 26f4fae802 Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
Bug was caused by improper react state

--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo 73a2a21ee4 Fix possible crash
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Machiavelli d2553a138a Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
Updates issue #2748

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branch : trunk
2010-06-26 13:41:36 +02:00
Machiavelli 23ec7faf73 Typo
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branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli fac0ff3232 Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
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branch : trunk
2010-06-26 12:32:29 +02:00
Machiavelli 4357846c3c Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
Brian 852a0c44a2 * Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol.

--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
2010-06-25 03:50:19 -06:00
Xanadu fec8ca58b5 Simplified and cleaned up honor calculation.
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branch : trunk
2010-06-25 15:58:27 +02:00
Machiavelli 66535c3700 Remove redundant accountid check in Item::IsBindedNotWith. Fixes the issue that BOA items would get stuck in the mail when original sender had deleted their character before the recipient could pick it up.
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branch : trunk
2010-06-25 15:22:06 +02:00
Shauren 456c6291ab Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
--HG--
branch : trunk
2010-06-25 13:15:51 +02:00
Machiavelli c107b39421 Store refundable items for Player class instance per lowguid instead of fullguid.
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branch : trunk
2010-06-25 01:11:36 +02:00
Machiavelli 275469a930 Fix a crash in BuildPlayerTalentsInfoData.
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branch : trunk
2010-06-25 00:33:45 +02:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
click e7a3785d73 Merge
--HG--
branch : trunk
2010-06-24 17:34:30 +02:00