Machiavelli
c7ca414af8
* Prevent totems from having random models.
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--HG--
branch : trunk
2009-10-06 00:16:55 +02:00
maximius
693251497a
*Friends shouldn't fight friends, even if that means you have to watch your friends kill each other.
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--HG--
branch : trunk
2009-09-29 22:05:49 -07:00
maximius
d5d56bc62b
*Whoops, typo (creature_template_addon, not creature_addon)
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--HG--
branch : trunk
2009-09-29 20:40:40 -07:00
maximius
1b168c6c9f
*Add some error output for improper moveflags on flying creatures.
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--HG--
branch : trunk
2009-09-29 20:39:25 -07:00
maximius
4b79217bef
*Passive targets under attack by players are not ideal targets for hostile creatures, so avoid them.
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--HG--
branch : trunk
2009-09-29 15:13:46 -07:00
maximius
21f08bff8e
*Fix a crash in boss_svala.cpp + fix build
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--HG--
branch : trunk
2009-09-29 01:36:01 -07:00
maximius
aa5e2d3b28
*The enemy of my enemy is my friend.
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*Correct some reversed parameter ordering (team and vehId were swapped)
--HG--
branch : trunk
2009-09-29 01:16:08 -07:00
maximius
15dbc456bb
*If our target of choice is attacking a player, only attack our target if we are friendly towards that player.
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*Only regenerate quickly if polymorphed.
--HG--
branch : trunk
2009-09-27 19:11:52 -07:00
maximius
01be5d1860
*Do not regenerate the health of controlled or charmed creatures instantly out of combat
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--HG--
branch : trunk
2009-09-27 15:48:30 -07:00
maximius
fd55684873
*Better method for choosing a random model on respawn (should no longer show opposite faction models)
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*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player
--HG--
branch : trunk
2009-09-27 15:14:25 -07:00
maximius
f980dd9ac6
*Merge [8524] New cell search algorithm implemented. You can now choose different
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visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
maximius
342b071d47
*Instead of checking getVictim() to determine whether or not to regen health, check if the threat list is empty
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*Fix some incorrect/missing scriptname assignments, thanks Drahy
--HG--
branch : trunk
2009-09-26 21:55:47 -07:00
maximius
07084713d1
*Some better checks.. don't want to try and store a Unit* in a bool!
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--HG--
branch : trunk
2009-09-26 17:16:17 -07:00
maximius
f8155b4f95
*Should fix a crash, thanks Drahy
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--HG--
branch : trunk
2009-09-26 17:08:37 -07:00
maximius
7396b641ae
*Gundrak: GO Handling & Slad Ran script by Tartalo
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*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM.
--HG--
branch : trunk
2009-09-26 16:01:30 -07:00
maximius
9dfaa02895
*Remove some redundant code, and relocate some illogical code.
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--HG--
branch : trunk
2009-09-26 12:54:12 -07:00
maximius
3416a6543d
*Wintergrasp: Tenacity fixes by Spp
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*Better Windows signal handling for services, by defacer
*Always hide triggers for players, by ogeraisi
--HG--
branch : trunk
2009-09-26 12:41:46 -07:00
maximius
2853aa1cd1
*Grobbulus - in Inject event, tank is not a target for this spell, by Gyullo
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*Gundrak - AI for the boss Moorabi, by Manuel
*Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way.
--HG--
branch : trunk
2009-09-25 19:20:04 -07:00
Chaz Brown
0febe02227
Fix HandleNpcAddCommand with bad creature ID - patch by SPP
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--HG--
branch : trunk
2009-09-25 17:31:37 +02:00
maximius
c3e795e7dd
*Add a new modelid function..
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*Attempt to fix some Linux compile issues..
--HG--
branch : trunk
2009-09-24 11:26:27 -07:00
maximius
8ccf471bcb
*Force creatures to choose a new, random model on spawn/respawn
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*Change the damage formula to include weapon min/max damage.. previous method did not work properly at all.
--HG--
branch : trunk
2009-09-23 22:09:20 -07:00
maximius
a9086ea15a
*Another regen tweak, by Taliesin.
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--HG--
branch : trunk
2009-09-22 16:18:01 -07:00
maximius
c339f2df7b
*Force non-dead mobs that are either: out of combat, or polymorphed, to regenerate at each update, thanks Gyullo
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--HG--
branch : trunk
2009-09-21 20:50:05 -07:00
Kudlaty
b4cd005f03
Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction.
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--HG--
branch : trunk
2009-09-21 07:52:16 +02:00
maximius
0cf75ef9ea
*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.
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*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
--HG--
branch : trunk
2009-09-19 12:13:08 -07:00
maximius
333f1c9d72
*[8475] fixed some gcc-warnings Author: balrok
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected] >
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
maximius
140ec674a0
Backed out changeset d3fe2d6d504a (please test your patches thoroughly before getting me to push them ogeraisi)
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--HG--
branch : trunk
2009-09-14 16:49:23 -07:00
maximius
b37f9b1e55
*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)
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--HG--
branch : trunk
2009-09-14 16:02:13 -07:00
maximius
0d8ea7cd97
*Some GUID cleanup, don't want any Linux crashes ;) (thanks Zor)
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--HG--
branch : trunk
2009-09-09 10:30:14 -07:00
megamage
8efb15c52a
*Try to fix the bug that creature does not regenerate after evade.
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--HG--
branch : trunk
2009-09-02 12:46:26 -05:00
megamage
d802cd3811
*More update about positions.
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*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.
--HG--
branch : trunk
2009-08-29 23:20:16 -05:00
megamage
2a4c9bcaf9
*Make position as a class;
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--HG--
branch : trunk
2009-08-29 14:58:45 -05:00
megamage
ab5f515f21
*Update flame levi script. Allow player to shoot down pyrite container and refill the demolishers.
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*Other script-related fixes.
--HG--
branch : trunk
2009-08-28 11:26:20 -05:00
megamage
d91903e5b1
*Fix the behavior of mob assistance.
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--HG--
branch : trunk
2009-08-27 13:54:57 -05:00
megamage
f16b93d8d8
*Update flame levi script. Fix the bug that it often gets stuck.
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--HG--
branch : trunk
2009-08-26 22:56:20 -05:00
megamage
21af4cf832
*Some clean up and add debug info to find the reason of crash.
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--HG--
branch : trunk
2009-08-26 19:28:21 -05:00
megamage
a35991c836
*Add function CanAIAttack
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--HG--
branch : trunk
2009-08-26 16:54:59 -05:00
megamage
f13b3f4e58
*Fix the bug that inhabit_air does not make mob fly
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--HG--
branch : trunk
2009-08-26 13:38:09 -05:00
megamage
058e6827a6
*Always remove riding aura when exit vehicle.
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*Other misc changes.
--HG--
branch : trunk
2009-08-25 23:55:37 -05:00
megamage
d14a4a2372
*Fix the bug that sometimes vehicle is not usable after respawn.
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--HG--
branch : trunk
2009-08-25 00:56:23 -05:00
megamage
87270fefc2
*Some update of aura system. Remove unnecessary variables and parameters from auraeffect. Always refer to parent aura when finding target/source/caster.
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--HG--
branch : trunk
2009-08-24 22:31:54 -05:00
megamage
5f1589d6d1
*Allow vehicles to regenerate energy.
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--HG--
branch : trunk
2009-08-23 22:36:51 -05:00
megamage
1ee90e1022
*Update vehicle system. Make vehicle a seperate class from creature.
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--HG--
branch : trunk
2009-08-23 22:09:43 -05:00
megamage
a6e2196247
*Better mob ai for quest an end to all things.
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--HG--
branch : trunk
2009-08-23 16:27:00 -05:00
megamage
4a85a779c1
*Allow to change creature's sight distance because 50 yards are too small for some scripts.
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--HG--
branch : trunk
2009-08-23 14:16:03 -05:00
Machiavelli
798ff48c59
* Correctly set SPELLMOD_COOLDOWN for pet cooldowns. By pasdVn.
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--HG--
branch : trunk
2009-08-17 14:36:36 +02:00
maximius
b6e7065d41
*Add config option to change minimum level required to Dual Spec
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--HG--
branch : trunk
2009-08-15 13:39:40 -07:00
megamage
e03b7cd4d7
*Change react state of guardian back to aggressive. Instead check threat radius in canstartattack to prevent them attack too far target.
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--HG--
branch : trunk
2009-08-15 14:30:14 -05:00
megamage
e94295fe42
*Fix function disappearanddie to make creature disappear immediately without death visual.
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--HG--
branch : trunk
2009-08-14 22:26:07 -05:00
maximius
2fd68eab44
*Add Dual Spec support, original by EnderGT, thanks to Thyros and XTElite1 for helping me test :)
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--HG--
branch : trunk
2009-08-14 17:24:52 -07:00