Fix HandleNpcAddCommand with bad creature ID - patch by SPP
--HG-- branch : trunk
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@@ -738,8 +738,8 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
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break;
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}
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LoadCreaturesAddon();
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SetDisplayId(GetCreatureInfo()->GetRandomValidModelIdIncludingNativeId(GetNativeDisplayId()));
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}
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SetDisplayId(GetCreatureInfo()->GetRandomValidModelIdIncludingNativeId(GetNativeDisplayId()));
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return bResult;
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}
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