Shauren
bcd62b8d29
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter should start when she is healed and fixed achievement credit
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Closes #2117
Closes #2058
2011-06-26 12:47:34 +02:00
Shauren
2b1039d0e1
Scripts/Icecrown Citadel
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* Removed spellmgr hacks for Boiling Blood
* Removed obsolete effect from Resistant Skin causing them to lose the aura when hit by shadow spell
2011-06-26 11:45:29 +02:00
QAston
6dcee0c0ea
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 00:29:36 +02:00
QAston
2bcf63d387
Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
2011-06-26 00:29:12 +02:00
elecyb
0a26e659ae
Core/Spells: Removed more unneeded hacks
2011-06-25 04:30:11 +07:00
elecyb
6bda92ac15
Core/Spells: Removed unneded hack
2011-06-25 04:17:27 +07:00
elecyb
83f7363123
Core/Spells: Drop some unneeded and wrong code
2011-06-25 03:57:37 +07:00
Shocker
3de42791ee
Core/Spells: Partial revert of 5ddf90c5fe, use checkcast hook for disallowing spells to be casted directly
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Closes #2108
2011-06-24 21:56:37 +03:00
Shocker
5ddf90c5fe
Core/Spells: Don't allow players to cast client-side hidden spells directly
2011-06-23 23:43:49 +03:00
QAston
dc8a926c8d
Core/Auras: fix a typo in PowerDrain auras periodic tick handler.
2011-06-23 15:51:14 +02:00
QAston
3137a82c7c
Core/Spells: Cleanup in Spell.h:
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- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
- Move IsQuestTameSpell function to SpellMgr.h
- Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
2011-06-23 13:28:52 +02:00
click
f7b0e58a14
Core: Remove a few warnings (unused variables), clean up tabs whitespaces
2011-06-23 09:13:58 +02:00
QAston
c4818f1892
Core/Auras: Fix refresh of auras with spellmodifiers applied to currently cast spell.
2011-06-21 19:59:17 +02:00
QAston
fcc02a045a
Core/Auras: Remove auras with AURA_INTERRUPT_FLAG_HITBYSPELL on spell hit, only when target hit is enemy.
2011-06-21 15:57:18 +02:00
tobmaps
afd524f36b
Core/Misc: Some random cleanups and code style fixes
2011-06-20 04:04:20 +07:00
tobmaps
24764a674b
Core/Spells: Fix crash with spellstealing of Divine Illumination
2011-06-20 03:39:07 +07:00
elecyb
66ce66ab73
Core/Spells: Fix diminishing group for Curse of the Elements
2011-06-20 01:15:33 +07:00
Lopin
50a716e031
Revert "Core/Spells: Fixed Righteous Fury stacking exploit"
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This reverts commit b7d504a7e6 .
2011-06-19 17:47:23 +02:00
Lopin
b7d504a7e6
Core/Spells: Fixed Righteous Fury stacking exploit
2011-06-19 14:28:22 +02:00
QAston
aebb75b816
Core/Auras: Move periodic aura effect handlers to separate functions, do a little cleanup in these, also allow periodic dummy/periodic trigger spell auras to tick when caster is not available.
2011-06-19 13:13:41 +02:00
Lopin
0f95cf7ffd
Core/Spells: Fixed two more diminish returns - Curse of Tongues & Curse of Elements
2011-06-19 10:58:28 +02:00
elecyb
89c97b94fd
Core/Spells: Judgment of Justice should be limited to 10 seconds in PvP
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Closes #2036
2011-06-19 02:27:46 +07:00
click
f778c5e739
Whitespace cleanups...
2011-06-18 19:51:28 +02:00
kaelima
6f361be1ba
Core/Spell: Correctly reordered diminishing groups for sharing diminishing timers between spells.
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- Fixes several spells witch were in wrong group.
- Charge and scatter shot now has their own group.
- Moved Noblegarden Bunny costumes to negative effect.
Thanks Shocker for testing. Data comes from Elitist Jerks, Arena Junkies and a few addons tracking diminishing timers.
2011-06-17 22:35:05 +02:00
tobmaps
3a8702b8a4
Core/Spells: Fix Victory Rush
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Closes #2020
2011-06-18 01:34:17 +07:00
Lopin
0d2c8f7a96
Core/Spells: Conservator's Grip is now marked as a debuff, Fists of Stone as a buff. Also small coding-style change around
2011-06-17 12:00:11 +02:00
tobmaps
1abdb65f5a
Core/Misc: Cleanups, code style and typo fixes
2011-06-16 20:08:28 +07:00
Shauren
50dbb8c8a5
Core/Spells: Fixed spell effect quest complete when quest was already in target's quest log
2011-06-15 20:46:49 +02:00
click
8b14aff909
Merge pull request #2007 from Imprtat/master
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Сheck quest conditions in effect QuestComplete
2011-06-15 11:16:40 -07:00
tobmaps
e854fd34d2
Core/Spells: effects with target mode TARGET_UNIT_AREA_PATH should be negative
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Closes #434
Closes #729
Closes #1104
Closes #1840
2011-06-16 00:54:42 +07:00
Imprtat
beac21226c
Added check quest conditions in effect EffectQuestComplete(16)
2011-06-15 20:24:47 +03:00
elecyb
53e45b57f8
Core/Spells: Corrected trigger flag for melee based spells
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Closes #2002
2011-06-15 23:16:45 +07:00
Lopin
0cbd171935
Core/Spells: Fixed few spells in Auriaya's encounter (Ulduar) - Sonic Screech, Strength of the Pack, Sentinel Blast and Terrifying Screech
2011-06-12 21:10:55 +02:00
kaelima
b9e8694540
Core: Continued cleanup
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If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
QAston
34d980ea4c
Core/Auras: Move AuraEffect::TriggerSpell missing spell error log to debug.
2011-06-11 13:16:19 +02:00
Shauren
ce8977d1ce
Added missed changes for previous revision
2011-06-11 13:08:23 +02:00
Shauren
9b79df7074
Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells
2011-06-11 13:02:54 +02:00
QAston
76bb3ca21c
Core/Auras: Call Aura::HandleAuraSpecificMods in Aura::SetStackAmount to preserve compatibility with older scripts.
2011-06-11 10:55:19 +02:00
QAston
3ec587e21e
Core/Auras:
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Make Aura::ModStackAmount(1) an equivalent of reapplying the aura
Recalculate periodic aura timers on aura reapply.
2011-06-11 10:55:17 +02:00
QAston
23d43c72b2
Core/Spells: Drop some redundant code.
2011-06-11 10:55:16 +02:00
Shauren
14689c2748
Core/Spells: Removed unneeded hack
2011-06-11 10:16:25 +02:00
tobmaps
73f0cb747c
Core/Misc: Fix some typos
2011-06-11 05:37:59 +07:00
tobmaps
dfc92ef59e
Core/Spells: Fix more spells that make damage from percent of health
2011-06-10 18:15:09 +07:00
Machiavelli
84b27f7194
Scripts/Ulduar/XT-002:
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- Fix Boombot's explosion visual and damage (workarounds are torroughly explained in code)
- Proper scrapbot vehicle enter handling. (Missing data on how much HP they should restore on the boss, however)
2011-06-10 03:24:32 +02:00
Pesthuf
c59dd93681
Fix spells with TARGET_DEST_CASTER_RIGHT and TARGET_DEST_CASTER_LEFT hitting the opposite direction.
2011-06-09 16:39:41 +02:00
tobmaps
93c329658d
Core/Spells: Fix damage for spell Rapid-Fire Harpoon
2011-06-09 19:22:05 +07:00
Machiavelli
9505607d95
Scripts/Spells: Proper target selection for 62775 - with thanks to Kaelima
2011-06-08 20:06:41 +02:00