Commit Graph
500 Commits
Author SHA1 Message Date
Treeston 3418a33a87 Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
2021-10-14 19:39:42 +02:00
Maphaze 22298fb172 Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)
(cherry picked from commit 2ef33158486831aa061050f5cc7d316fee17721d)
2021-10-14 00:11:29 +02:00
Shauren 5274f7af17 Core/PacketIO: Added missing move assignment operator to ByteBuffer
(cherry picked from commit fcb1e3e6424ef86934132e1111052a6798d78bc9)
2021-09-26 01:27:59 +02:00
Meji 0a83f74876 Core/Achievements: Update CriteriaType enum (#26856) 2021-09-08 22:07:01 +02:00
Killyana ffae92edd2 Core/GameObject: Fix linked traps not being despawned properly and remove deprecated code
Closes #20159

(cherry picked from commit 8f0af67bcb56712d4c333f36a1c2030443c10fb7)
2021-09-06 15:26:50 +02:00
ariel- 962f6d7988 Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752

(cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
2021-08-28 15:59:11 +02:00
ariel- 67a1a1d29b Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
Updates #20957
Closes #20958

(cherry picked from commit 34967e9c32b2c7e871bb93f41609a3b08ad92931)
2021-08-08 21:21:34 +02:00
Treeston 65b8dafb53 Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy hack gameobjects, ref 27e7906.
(cherry picked from commit 9f92896c52dfdaaad3a7eb66a780a7415dc12546)
2021-08-08 21:21:34 +02:00
Treeston de3eb7b298 Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
(cherry picked from commit 27e7906814f2696863f5ab0488c59ffa347d8cc9)
2021-08-08 21:21:34 +02:00
Treeston 168be492f5 Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
(cherry picked from commit 264d4e1d30debcf6feacee3d29982875672a7bbe)
2021-06-20 22:10:08 +02:00
Treeston bccd81e12a Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner. Closes #21406.
(cherry picked from commit f071fa9e931533c28e6b9d8b0e38ed8878ce2b45)
2021-06-20 21:49:11 +02:00
kelno 1206e815cd Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)

(cherry picked from commit 70eb18d0e58ecf0cfcda4f410a183c671fbafe5c)
2021-05-16 21:56:06 +02:00
Matan ShukryandShauren a8fa2a03be Core/Items: Calculating item level + organized iterating over items (#26276)
* Unified iterating player items into a single function

Co-authored-by: Shauren <[email protected]>
2021-04-21 10:02:42 +02:00
Treeston 9b141207d1 [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.

- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
  - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has

(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
2021-04-16 15:22:42 +02:00
jackpoz e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Matan Shukry 1082a6645e Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field 2021-03-28 20:22:05 +02:00
ariel- f199eac72c Core/GameObject: refactor dismounting on use
(cherry picked from commit 98236dfa8846aeea2643deaab5ca86b803e3aee7)
2021-03-15 20:17:31 +01:00
ariel- 0486ff8350 Core/GameObject: implement dismount on use of certain GOs
- The fact of player dismounting was entirely client-sided, with no server code enforcing it.

Closes #19979

(cherry picked from commit 2ce3f3a7b8c6c32c920fe45d27621da390cbc298)
2021-03-15 20:17:31 +01:00
Jeremy 2d84912ce9 Core/GameObjects: Add GameObjectPlaySpellVisual (#26044) 2021-03-14 15:40:42 +01:00
Osleyder Gonzalez Acosta 8ce9b69de3 Core/GameObjects: Allow setting GameObject anim kits in database (#25941)
Necessary to be able to see the new visual effects of the gameobjects such as the portals in the Portals Halls of Orgrimmar and Stormwind.
2021-01-25 23:17:20 +01:00
Matan Shukry e601c6d1f9 Core/Spells: Implemented summoning a personal gameobject effect (#25917) 2021-01-23 16:44:47 +01:00
Shauren 5f3a2d2abf Core/Quests: Fixed questgiver icons
Closes #25702
2020-12-11 22:19:19 +01:00
Shauren 364f6eec9a Core/GameObjects: Updated gameobject template structure to 9.0 2020-12-09 00:03:10 +01:00
Shauren f922c6e7a4 Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0) 2020-09-19 12:44:42 +02:00
Ovah ed79d904e0 Core/GameObjects: trigger npcs that are summoned for gameobject casting will now inherit their gameobject's phase shift as well 2020-09-11 16:30:21 +02:00
Shauren b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
r00ty-tc 03b125e6d1 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.

(cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
2020-08-22 12:59:57 +02:00
Treeston e6be53d141 Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization. Closes #20028.
(cherry picked from commit 28b3469e89f89a8c87fad06bad27800939abf0f5)
2020-08-20 00:18:48 +02:00
treeston 2dfafa69eb Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;

(cherry picked from commit 74af880217fc567c9949d7557408718af889402f)
2020-08-18 18:53:13 +02:00
Shauren 1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Shauren e3cf94d4fd Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation 2020-07-27 08:58:40 +02:00
ariel- 5903a10a83 Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819

(cherry picked from commit 2335b9de1a46a409c714a1dc89cbd0565545e70e)
2020-07-16 21:47:28 +02:00
Peter Keresztes Schmidt bab5fd87a3 Core/Misc: Replace Trinity::make_unique with std (#24869) 2020-06-23 08:54:12 +02:00
ariel- 1881088744 Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code

(cherry picked from commit ce3787f190d28c1e981598eef2cd24c622a2cbae)
2020-06-14 23:49:05 +02:00
ForesterDev c34b83a467 Core/Defines: define faction templates and replace magic numbers from scripts
(cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7)
2020-06-14 23:49:03 +02:00
Shauren c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Shauren 4d69cc1c56 Core/Misc: GCC build and warning fixes 2020-05-21 22:15:58 +02:00
ariel- 6604849716 Core/Scripts: unified scripted gossip/quest api
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)

(cherry picked from commit f913f3bb8977c127d200d5d4a608ab434b21bbcd)
2020-05-03 03:04:32 +02:00
ariel- 93c19c4194 Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d694bd1064b403a31a5b1c776a326f3ce)
2020-04-29 01:36:41 +02:00
ariel- 6490095520 Core/Scripts: Fix a logic fail that overriden the script of an entity that changed entry
Closes #19389

(cherry picked from commit dafa7267737ac11b7abb4dcf9943c24ab1e71a8a)
2020-04-24 17:18:51 +02:00
Shauren bbfbb7d4bf Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields and use that to fix quest objects not glowing after accepting quests 2020-04-23 20:22:53 +02:00
Shauren ecdf3d1a14 Core/Items: Add helper function to get item name including suffix 2020-04-18 10:59:35 +02:00
Shauren 5526e14bcf Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob add (and other commands that modify creature/gameobject spawns table) 2020-04-03 17:41:48 +02:00
Shauren f30e06db8a Core/Misc: Fixed animation issues after 8.3.0
Closes #24222
2020-03-10 18:43:34 +01:00
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren 96575e33bb Core/Items: Add location filters to Player::GetItemByEntry 2019-11-29 00:10:29 +01:00
Shauren ec9d624aec Core/Items: Implement azerite essences
* Implement inspecting heart of azeroth data
* Fixed heart of azeroth item level - bonuses now apply
2019-11-22 11:02:04 +01:00
xinef1 b6a6a43a09 Corrected doors and buttons without autoclose time after recent changes (#19249)
(cherrypicked from 071ba2c924ce4b27c9e16b38277ac729500f7445)
2019-08-17 20:04:14 +02:00
xinef1 60663d1374 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world

(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
2019-08-17 20:04:14 +02:00
xinef1 98180ecdc1 Core/GameObject: regenerate GO loot if respawn time passed since last loot generation time and not all items were taken (#19101)
(cherrypicked from 7011aabb56f061fc889ec42ce32b7605ceb35b53)
2019-08-17 20:04:14 +02:00