Commit Graph
74 Commits
Author SHA1 Message Date
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
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branch : trunk
2010-10-07 12:41:56 +02:00
Shauren 442b312cbf Core/Spells: Implemented SPELL_ATTR_EX2_ALWAYS_APPLY_MODIFIERS, fixes Aura Mastery and some paladin aura related talent behavior when learning
Closes issue #2457.

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branch : trunk
2010-09-29 19:56:10 +02:00
Shocker 1037c723a1 Core/Spells: Bladestorm shouldn't drop the flag, closes issue 4222
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branch : trunk
2010-09-28 08:43:42 +03:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

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branch : trunk
2010-09-28 08:21:51 +03:00
Shauren 4a4d5fefae Core/Spells: Fixed damage boost part of Elemental Oath
Closes issue #4086.

--HG--
branch : trunk
2010-09-23 22:35:05 +02:00
azazel 5eb0fd80ac Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood

--HG--
branch : trunk
2010-09-21 23:59:45 +06:00
Shocker e5e980b686 Core/Spells: Fix Health Funnel health cost, fixes issue 1985
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branch : trunk
2010-09-14 10:54:16 +03:00
click 855ec1cd01 Core/Unit: Make sure pets respect unit damage resilience and the other way around (patch by Dr. Tenma)
Fixes issue #3918

--HG--
branch : trunk
2010-09-12 14:29:09 +02:00
click bf664b7a44 Cleanup/Core: Remove whitespace and tabs
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branch : trunk
2010-09-12 01:40:27 +02:00
Shauren 43e4e1f786 Core/Spells: Bladestorm will now cause the caster to drop flag on battleground
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branch : trunk
2010-09-05 15:25:33 +02:00
Shauren 14c8fa4925 Core/Spells: Fixed Nevermelting Ice Crystal trinket
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branch : trunk
2010-09-05 13:39:10 +02:00
Shauren 0b743795d6 Core/Spells: Implemented aura type 303 (SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE), patch by Azuritus
Closes issue #3773.

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branch : trunk
2010-09-05 12:05:49 +02:00
Spp e252b8abe7 Core: Fix more warnings
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branch : trunk
2010-08-30 23:07:14 +02:00
QAston a8de57559b *Allow channeled spells to be casted on dead target
*Define relted spell attributes

--HG--
branch : trunk
2010-08-30 17:32:51 +02:00
Spp 405f312918 Core: Fix more warnings
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branch : trunk
2010-08-30 15:25:15 +02:00
QAston 2d877bbbfd *Allow damage shield hits to miss.
*Send overkill on damage shield hit.
*Correct data order for execute log of power take effects.

--HG--
branch : trunk
2010-08-29 03:38:21 +02:00
Shocker 35066fdb6a Small cleanup/corrections
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branch : trunk
2010-08-27 04:55:49 +03:00
QAston 1d3deae555 *Send to client periodic heal absorbtion.
*Heal over time spells are updating healing achievement progress now.

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branch : trunk
2010-08-27 01:13:27 +02:00
Shocker 23d1267689 Add possibility to ignore instant spells when checking if a spell is currently being casted. Fixes issue #2227
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branch : trunk
2010-08-26 20:40:18 +03:00
QAston 30d31ca40a *Fix usage of EffectValueMultiplier in spell code.
*Remove some obsolete code from spell class.
*Rename some spellmod and dbc column names to be more accurate.

--HG--
branch : trunk
2010-08-26 19:07:55 +02:00
Shauren 73d3f210a9 Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing alliance outro due to need of spawning and moving a transport)
Scripts/Icecrown Citadel: Corrected Lord Marrowgar, should no longer target tanks with Bone Spike Graveyard, his Coldflame should now spread properly
Core/Scripts: Moved Lady Deathwhisper Mana Barrier handler to scripts
Core/Scripts: Allow AuraScript to prevent default effects by effect index
Core/Scripts: Added Is25ManRaid() method to ScriptedAI, obviously used to check if raid is 25man
Core/Achievements: Pass m_caster to UpdateAchievementCriteria for ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET

--HG--
branch : trunk
2010-08-21 20:50:38 +02:00
azazel 5fa14f58dc Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code

--HG--
branch : trunk
2010-08-26 15:54:56 +06:00
azazel 341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
Shocker d3c6edeb4a Correct usage of basePoints in various locations
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branch : trunk
2010-08-25 03:21:22 +03:00
Shocker 5e92a8e55a Fix accessories for vehicle player mounts (the vendors on Traveler's Tundra Mammoth for example)
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branch : trunk
2010-08-24 07:19:29 +03:00
silinoron 6601f46fd3 Fix Bladestorm and disarm.
Fixes issue #1899
Fixes issue #2562
Fixes issue #2833

--HG--
branch : trunk
2010-08-23 17:11:50 -07:00
QAston 07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
2010-08-24 00:10:49 +02:00
silinoron 5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
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branch : trunk
2010-08-22 12:39:39 -07:00
John Holiver 3fb1c08d20 Core/Script/Spells: Trial of the Crusader
* Keep in mind that this is a WIP although is extremely playable as it is.
* Known bugs are writen at the header of each file.
* If u know how to correctly solve any of those bugs or found a new bug, please report and, if you may, provide a fix for us to review.
* I'd like to thank all Trinity Community (in special, Shauren, QAston, Bio, Josh), rsa from SD2 for providing the base, all the ppl that helped me test and review so many many times.
* I personally have been working on this code since TC was near rev 8000 so i will take a break from it to work on other stuff (specially cause most of the bugs i was unable to solve alone).
* I'd like to strongly encourage others to provide the improvements that this instance need to become perfect.
* FInally, this commit might have something missing... i'll recheck as soon as i wake up tomorrow morning.

--HG--
branch : trunk
2010-08-22 05:55:54 -03:00
Spp c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
Shauren d7814e88d8 Scripts/Icecrown Citadel: Added Lady Deathwhisper script, huge thanks to wowgargamel for script parts, timers and sniffs
Core/Scripts: Added GetPhaseMask() method to EventMap

--HG--
branch : trunk
2010-08-21 11:09:58 +02:00
John Holiver fcca6060d0 Core/Spells/Scripts: Another spell effect needed for ToCr (Paralytic Toxin). Thanks for Dark0r.
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branch : trunk
2010-08-21 01:02:38 -03:00
John Holiver ca350b4758 Core/Spells/Scripts: Needed spell fixes for some Trial of the Crusader bosses (Leeching Swarm, Slime Pool and Burning Bile)
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branch : trunk
2010-08-20 14:11:26 -03:00
QAston 2ffe785765 Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG--
branch : trunk
2010-08-18 19:26:07 +02:00
azazel c6b4309f1e * Unsummon pet if direct control spell expire out of visibility range from owner (base on VladimirMangos changes)
* Move repeating code to separate method

--HG--
branch : trunk
2010-08-12 12:14:32 +06:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

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branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX 909e332579 * Rename: BattleGround -> Battleground.
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branch : trunk
2010-08-08 04:37:24 +02:00
Shauren 5a345eeade Implemented Dalaran no-fly zone
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branch : trunk
2010-08-06 20:09:23 +02:00
XTZGZoReX 946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
click 1565fe4ff4 Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint
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branch : trunk
2010-08-06 05:11:28 +02:00
azazel 885fc368fd * Implement item limit category (based on changes by VladimirMangos)
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos)
* Properly show empty vendor list for empty item list (author: a1ien)
* More stricted checks for store operations (thanks to VladimirMangos)
* Prevent autostoring of not empty bags (thanks to L1ghtGu4rd)

Changes need testing. Please post bugs on our tracker.

--HG--
branch : trunk
2010-08-05 22:08:07 +06:00
QAston 12c339f421 *Add missing Bestial wrath and The Beast Withing immunities after client change. Original patch by Visagalis.
*Little typo from prev rev.

--HG--
branch : trunk
2010-08-03 06:16:59 +02:00
QAston 2212eb604d *Add helpers for checking auras present on unit by type and spell affect mask
*Add linked SPELL_AURA_PERIODIC_HASTE to shadowform spell - by dr.tenma

--HG--
branch : trunk
2010-08-01 01:22:13 +02:00
QAston 9cc4a9a6da *Fix Sniper Training refresh - by liszt.mbox.
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branch : trunk
2010-07-31 23:50:52 +02:00
QAston 73b481073d *Fix talent Will of the NEcropolis
*Backout unintentional change from ra299f0b248.

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branch : trunk
2010-07-31 23:39:03 +02:00
QAston e0af5f9220 *Fix Glyph of Salvation - by DrTenma.
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branch : trunk
2010-07-31 20:51:53 +02:00
QAston fdc36b9d89 *Fix periodic damage of Unholy Blight - Fixes issue 1152.
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branch : trunk
2010-07-31 20:31:40 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00