Shauren
3208b7ae1f
Core/Auras: Prevent phase aura handler from incorrectly being stopped on aura removal
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Closes #32
2011-01-04 22:41:44 +01:00
Machiavelli
09a0860717
Core/Pets: Fix crash added in a3feae6b6f
2011-01-04 19:30:51 +01:00
lukaasm
4fba0830d0
Core/Groups: Fix players being displayed as offline in group view after being teleported to a
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different map
closes #48
Signed-off-by: Machiavelli <[email protected] >
2011-01-04 18:12:10 +01:00
Per Wilhelmsen
a3feae6b6f
Core/Handlers: Add guid-output for pet-guid and playerguid in HandlePetSetAction error-message.
2011-01-04 06:09:43 +01:00
leak
64ea69a66d
Core/AuctionHouse: Restore Rate.Auction.Deposit and Rate.Auction.Cut functionality (Note: The client won't display any changes)
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closes #6
2011-01-03 19:12:02 +01:00
Machiavelli
9f4881310f
Core/Vehicles: Fix a crash in EjectPassenger
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Closes #20
2011-01-03 17:02:26 +01:00
Anubisss
80da87f015
Add one more check to EffectDispel.
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Passive auras are not dispelable.
This fixes a bug like spell Omen of Clarity (16864) can be dispelled by Purge (370) if you have a non passive aura like Mark of the Wild (1126).
Signed-off-by: Anubisss <[email protected] >
2011-01-02 22:43:36 +01:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Shauren
a3eff12b33
Core/Auras: Fixed transform aura stacking logic
2011-01-02 17:22:45 +01:00
Shauren
eec299e605
Core/Spells: Cleaned up Shaman 4P Enhancement and Paladin 2P Retribution set bonus code
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SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
2011-01-02 16:27:38 +01:00
leak
a7dadcb51c
Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield. Patch by johnholiver.
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Fixes #7
2011-01-02 13:42:14 +01:00
John Holiver
2b42dcadf7
Fix T10 Bonus for:
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- Paladin 2P Retribution
- Shaman 4P Enhancement
2011-01-02 12:40:07 +01:00
Shauren
039d87bbc9
Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
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Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
2011-01-01 23:37:35 +01:00
Machiavelli
ce76f10bc8
Core/Vehicles: Fix a typo in AddPassenger.
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Thanks to cyberbrest
2011-01-01 23:20:08 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
click
b1f525ba7a
Core: Fix non-PCH building
2011-01-01 04:10:07 +01:00
Shauren
cf62d7b776
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
2010-12-31 22:59:36 +01:00
Machiavelli
8ab453b465
Missing changes from 72a115f242
2010-12-31 18:24:35 +01:00
QAston
42d3130a56
Core/Auras:
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Fix a crash with spell 33499 - BIG thanks to Shauren for finding the reason of this crash
Corrections in managing stacked auras which change unit model.
2010-12-31 18:12:20 +01:00
Machiavelli
72a115f242
Core/Vehicles: Store guids in vehicleseat structures instead of pointers. Fixes a crash with vendor-carrying Mammoth mounts.
2010-12-31 17:23:51 +01:00
QAston
1b18a0ac65
Core/Auras: Fix aura positivity check after rev bb4bd46d21.
2010-12-31 16:12:29 +01:00
QAston
dd5a77bebc
Core/Auras: Recheck aura presence on target after calling linked events in charm and vehicle aura effect handlers.
2010-12-31 15:37:44 +01:00
QAston
4eccbb81af
Core/Auras: Recheck aura presence on target after calling linked events in aura effect handlers. Prevents undefined behavious when aura effect remove handler is called before apply handler is finished.
2010-12-31 14:39:18 +01:00
QAston
c220fbbc45
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2010-12-31 12:52:37 +01:00
QAston
bb4bd46d21
Core/Auras: Do not recheck aura positivity every aura effect apply/remove.
2010-12-31 12:50:17 +01:00
Shauren
82b79080c0
Core/Quests: Fixed repeatable quests not being available when belonging to an exclusive group (usually dailies)
2010-12-31 11:21:37 +01:00
silinoron
dcb0902e61
Core/Player: Add a helper function in Player to get the number of grantable levels. For future use. Thanks Phazerz for helping me confirm this is the right value.
2010-12-30 21:15:11 -08:00
John Holiver
3a053c6cd3
Scripts/Trial of the Crusader:
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
2010-12-31 06:01:01 +01:00
leak
d747b8063b
And remove useless testing code again..
2010-12-31 04:50:26 +01:00
leak
73fe85e6fd
Core/Handlers: Allow gamemasters to send mails with customer support badge depending on gm mode (.gm off/on)
2010-12-31 04:47:57 +01:00
Machiavelli
4b0341c167
Core/Vehicles: Add an assert to trace down crash in Vehicle::RelocatePassengers
2010-12-31 01:40:31 +01:00
j4r0d
2cb1987a0a
Core/Spells: Fix Sacred Shield proccing on attacker
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Signed-off-by: Machiavelli <[email protected] >
2010-12-31 00:10:49 +01:00
Machiavelli
9c7c62cc5e
Core/Vehicles: Send transport X,Y,Z offsets as floats instead of uint32, fixes a possible client crash.
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Thanks to j4r0d
2010-12-30 23:40:20 +01:00
Machiavelli
11cc3eac7a
Core/Vehicles: Implement VEHICLE_SEAT_FLAG_B_CANSWITCH restriction, and do some cleanup.
2010-12-30 19:57:50 +01:00
QAston
6c56f9e1b7
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2010-12-30 19:47:28 +01:00
QAston
3fc69f8619
Core/Spells: Remove some incanter's absorbtion code forgotten in previous rev.
2010-12-30 19:44:13 +01:00
Machiavelli
fe8c893273
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2010-12-30 19:11:36 +01:00
Machiavelli
948a2136c4
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
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- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
2010-12-30 19:10:46 +01:00
QAston
8cd2c73e45
Core/ScriptSystem: Add OnEffectManaShield and AfterEffectManaShield hooks to AuraScript class. Usage of these is the same as similar Absorb hooks.
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Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
2010-12-30 19:05:19 +01:00
Machiavelli
71e959837b
Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
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- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
2010-12-30 17:59:55 +01:00
Machiavelli
8c8f4a828b
Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
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- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
2010-12-30 17:33:51 +01:00
silinoron
e522fbe7ce
Core/WorldSession: Cleanup.
2010-12-29 20:20:09 -08:00
QAston
c8adcc95f9
Core/Unit: Move spell specific code from Unit::CalcAbsorbResist to AuraScripts.
2010-12-30 02:03:46 +01:00
Shocker
5f41699312
Core/Groups: Raid leader can't be kicked from group by raid assistants
2010-12-29 22:08:33 +02:00
leak
1c244cced5
Core/Entities: Fixed disarming and related exploits
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- Disarm shouldn't deduct stats other than weapon damage
- Ferals shouldn't be affected by disarm
- Fixed meta gem stacking exploit
2010-12-29 17:18:29 +01:00
Machiavelli
1f7e888465
Core/Units: Units shouldn't be able to dodge while casting
2010-12-29 14:37:55 +01:00
Shauren
82f471cc13
Core/Quests: Fixed repeatable quest still showing as completable after completion
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Signed-off-by: Machiavelli <[email protected] >
2010-12-29 13:14:51 +01:00
Machiavelli
6b12ec1f3e
Fix build from 68c6189201
2010-12-29 12:09:57 +01:00
Machiavelli
68c6189201
Core/Vehicles:
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- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended)
- Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle.
- Send SMSG_BREAK_TARGET to player when entering vehicle.
- Set MOVEMENTFLAG_ROOT on passenger when entering vehicle
- Cleanup in affected code
2010-12-29 05:45:38 +01:00
Machiavelli
f0db5396f4
Core/Vehicles: Chart some unknown VehicleFlags
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Author: zergtm
--HG--
branch : trunk
2010-12-28 16:28:17 +01:00