Trazom62
2a544c94b3
Implement Chef Hat.
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Fixes issue #2514 .
--HG--
branch : trunk
2010-06-15 00:04:03 +02:00
Trazom62
d205de69bf
implement ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY.
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Fixe issues #2213 .
--HG--
branch : trunk
2010-06-14 18:33:46 +02:00
Shauren
ad8638742c
Do not apply duration spellmods to spells with infinite duration (fixes Glyph of Eternal Water + Enduring Winter making water elemental last 5,10,15 seconds)
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--HG--
branch : trunk
2010-06-13 15:55:30 +02:00
Shauren
4261828d63
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
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--HG--
branch : trunk
2010-06-11 20:02:46 +02:00
Anubisss
148f554814
Fix a mem leak in Item::IsTargetValidForItemUse().
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--HG--
branch : trunk
2010-06-11 01:48:52 +02:00
John Holiver
5dff68e457
Allow to sell item for: money, extendedCost or money+extendedCost.
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The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.
--HG--
branch : trunk
2010-06-09 19:38:15 -03:00
Brian
dee7fd1382
* Remove more not needed relative paths in include files
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--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Brian
9b6669e5f3
* Remove more relative paths from includes
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--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
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* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Machiavelli
e5aa4f7be9
Only proc Infusion of Light (active buff) on Holy Shock criticals. (Problem introduced in previous fix)
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Author: Shauren
--HG--
branch : trunk
2010-06-08 16:12:43 +02:00
Machiavelli
04955cfb23
Fix Infusion of Light talent (53569,53576), properly cast HoT on target after Flash of Light cast when target has Sacred Shield active.
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Big thanks to Shauren, QAston and JohnHoliver.
--HG--
branch : trunk
2010-06-08 15:41:37 +02:00
Brian
6650068b5e
* Nearly done with fixing the Linux build.
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* Thanks to samccstudios for saving me some time with the Outlands scripts.
--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
Tartalo
c834449400
More fixes for game/ cmake compilation
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--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
Brian
b0e1605455
* Getting closer (at least for Linux :) )
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--HG--
branch : trunk
2010-06-07 14:44:18 -06:00
Brian
15f8bbe9ca
* More cleanup
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--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Brian
2e0f8fb6e5
* Nope not yet
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--HG--
branch : trunk
2010-06-07 09:23:19 -06:00
Brian
2435b4152d
* Nope still won't build yet
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--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
Machiavelli
24c720d899
Fix a typo, spotted by tigercop773. If the reset of the repo wasn´t entirely borked, this would have fixed compile.
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--HG--
branch : trunk
2010-06-07 13:24:32 +02:00
Machiavelli
f260a4d4ad
Attempt to trace down a crash issue related to Aura::__UnapplyForTarget
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--HG--
branch : trunk
2010-06-07 09:06:17 +02:00
XTZGZoReX
071df5528c
* Rename Transports.cpp/.h to Transport.cpp/.h.
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--HG--
branch : trunk
2010-06-07 01:18:27 +02:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
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--HG--
branch : trunk
2010-06-06 22:55:56 +02:00
Rat
75b80d9f5b
rearranged core files
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--HG--
branch : trunk
2010-06-05 23:40:08 +02:00