tobmaps
3569f01adc
Core/Spells: Fixed resist calculations for spells with multiple schools. Thx to Shauren for tips
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Closes #3875
2011-11-12 04:40:44 +07:00
tobmaps
c5e316164f
Core/Vehicles: Fix some movable turrets
2011-11-12 04:04:22 +07:00
megamage
9e3b4fe409
Cleanup before deleting objects when unloading grid. Fix #3922 .
2011-11-11 14:11:58 -05:00
megamage
360c9dd635
Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap.
2011-11-11 11:29:59 -05:00
tobmaps
4c44085dfa
Core/Spells: Fix typo in 922a174683 and drop wrong check that breaks Judgements of the Just talent. Thx to Greymane for pointing out problem
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Closes #2377
2011-11-11 19:05:12 +07:00
megamage
31a88d4fe5
Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded.
2011-11-10 17:31:45 -05:00
Shocker
c2a2a4f713
Merge pull request #3872 from Bootz/master
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Codestyle clean-up
2011-11-09 02:31:18 -08:00
kaelima
8ba790ef35
Core/Creature: Prevent Spirit Guides (bg spirit healers) to be seen by alive players.
2011-11-07 18:18:59 +01:00
Bootz
d1334624da
Core: Codestyle clean-up
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"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Bootz
f75ec5ba2b
Core: Codestyle clean-up
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"plr"->player
Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
kaelima
b5cb41b4ea
Core/Player: Make chat tag (last byte in SMSG_MESSAGECHAT) a bitmask.
2011-11-07 07:16:31 +01:00
tobmaps
8fd7720318
Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything
2011-11-05 05:33:52 +07:00
tobmaps
935527eebe
Core/Spells: Use dbc flag to check if channeled spell can be interrupted
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Closes #2292
2011-11-05 05:21:37 +07:00
tobmaps
68601bb286
Core/Spells: Use correct dbc flag to check if spell can be interrupted
2011-11-03 16:53:29 +07:00
tobmaps
c0c6000a44
Core/Misc: Fix spelling typo
2011-11-02 19:13:51 +07:00
megamage
1b8d9ec7b4
Clean up summon/remove gameobject code.
2011-10-31 10:46:39 -04:00
kaelima
e16e18da23
Core/Spells: Added safe-checks for places where caster/victim can be null.
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And some random cleanup
2011-10-31 01:54:44 +01:00
kaelima
d5ece59acd
Core/Spells: Fixed possible crash for Decimation
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Closes #3750
2011-10-30 23:52:38 +01:00
kaelima
526ada47e1
BG/Isle of Conquest:
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- Fix seaforium bombs.
- Add flag pole for Refinery
- Some cleanup
Also correct a typo in 0083290322
2011-10-29 15:16:13 +01:00
kaelima
0083290322
Core/Player: Fix gaining fishing skill of wielding fishing pole in offhand
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Closes #3717
2011-10-29 15:07:08 +01:00
kaelima
f2000f3fb5
Core/Misc: Some minor cleanups
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Fixed SQL added in prev commit.
2011-10-24 23:33:17 +01:00
megamage
0ac431f52d
Fix a crash caused by spell 49065. Close #3646 .
2011-10-24 16:54:52 -04:00
Shocker
10bca6c268
Merge pull request #3596 from ille/master
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use effectMask to calculate mechanicMask in ModSpellDuration
Closes #1599
2011-10-24 10:43:47 -07:00
Machiavelli
70c2f9e796
Merge pull request #3575 from bytewarrior/master
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Core/Mechanic: Fixed wrong target level at resist chance calculation.
2011-10-23 04:22:18 -07:00
ille
5514523a7c
use effectMask to calculate mechanicMask in ModSpellDuration
2011-10-20 18:28:37 +02:00
Liberate
1431a5d15c
Core/Spells: Revert d7e0190726 and solve it differently.
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All totems have TARGET_UNIT_CASTER as implicit target except from Wrath of Air and Flametongue.
To make Glyph of Totem of Wrath work again modified these 2 totems to be the same as the other totems.
This still makes the 2 totems not stackable.
Fixes #3293
2011-10-19 18:35:21 +02:00
kaelima
be0b2fcf97
Core/Grid:
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- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
Liberate
d7e0190726
Core/Spells: Check to see if a totem has a passive aura. If so: Add the aura directly, if not: Cast the spell.
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Fixes #3264
Fixes #3294
2011-10-19 14:00:59 +02:00
Liberate
b268b51d0e
Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
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Fixes #599
Fixes #2119
2011-10-19 13:00:22 +02:00
Liberate
6d12deb5b5
And a forgotten change. Sorry for this, I guess it's a welcome back present for me... Thanks tobmaps for pointing this out.
2011-10-18 23:49:46 +02:00
Liberate
8cc13ff838
And I forgot to turn on tabs to spaces. Also fixed...
2011-10-18 23:38:55 +02:00
Liberate
89bae3b51c
Core/Spells: Add a new stack rule for spellgroups: SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
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This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable.
a spell should be in only 1 group with this stack rule.
Fixes #2243
2011-10-18 23:27:39 +02:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
b5e8a192b1
Core/Calendar: Send map raid reset only once
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Also some minor changes here and there
2011-10-18 14:23:08 +02:00
Spp
bc023c6dfb
Core: Fix some warnings
2011-10-18 12:39:01 +02:00
Spp
e5fb7f093f
Minor cleanups here and there
2011-10-18 11:13:56 +02:00
Spp
ee69fc940e
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
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Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
bytewarrior
496c2da6f3
Core/Mechanic: Fixed wrong caster level at resist chance calculation.
2011-10-18 10:52:33 +03:00
Spp
be34ae68bb
Core/GameObject: Fixed memory leak in GameObject AI handling
2011-10-18 09:51:55 +02:00
Spp
8a448c5d91
Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always return the Bg type being played, never Random)
2011-10-18 09:48:11 +02:00
kaelima
27e1a5d7b6
Core/Mechanic: Fix spell penetration from items.
2011-10-17 15:54:19 +01:00
Fredi Machado
97142102e0
Core/Misc: Added 'f' after float values
2011-10-17 07:38:27 -03:00
Shauren
2ccf6ae297
Core/Auras: Fixed another proc crash
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Closes #3537
2011-10-16 14:33:48 +02:00
megamage
71407fde1a
Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
2011-10-14 18:09:21 -04:00
megamage
c8251bc619
Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.
2011-10-13 17:01:55 -04:00
megamage
bcc55489f8
More cleanup of CanSeeOrDetect
2011-10-13 14:02:07 -04:00
megamage
5912e2444d
Some cleanup of CanSeeOrDetect code.
2011-10-13 13:26:27 -04:00
Chaplain
3e9611578c
Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
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*Now it'll correctly increase\decrease % of power
*Added helper function for modify power with percent ammount
2011-10-12 01:11:52 +03:00
megamage
edc46d5606
Fix a crash caused by my previous commit.
2011-10-11 08:47:36 -04:00
megamage
3569121d80
Remove/Add creature from/to map when it changes map.
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Note: creatures was never supposed to change map, but now the core allows them to move with transports...
2011-10-10 17:59:52 -04:00