Commit Graph
375 Commits
Author SHA1 Message Date
click c4634a3161 Adjust some more script copyrights (grrrrr)
--HG--
branch : trunk
2010-07-02 16:28:59 +02:00
Shauren 255e7e8b83 Fixed Chain Lightning overproccing with Lightning Overload, patch by DrTenma
Closes issue #1198.

--HG--
branch : trunk
2010-07-02 14:24:05 +02:00
Brian a52233f40e * Merge public repo
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branch : trunk
2010-07-02 06:06:40 -06:00
Brian baf108e5cc * Updated DBC file checks for 3.3.5a
--HG--
branch : trunk
2010-07-02 01:48:49 -06:00
Brian 3fd0fb8f97 * Fixed ordering of gossip_menu_option so menu items appear in the proper
* order

--HG--
branch : trunk
2010-07-01 09:20:09 -06:00
Brian 38316ca97b * Fix authentication for the new client
* Thanks TOM_RUS

--HG--
branch : trunk
2010-06-30 13:14:23 -06:00
Brian 4d00596e95 * Update for 3.3.5a
--HG--
branch : trunk
2010-06-30 13:11:44 -06:00
Brian b0df141c54 * Another opcode update
* Thanks TOM_RUS

--HG--
branch : trunk
2010-06-30 13:05:23 -06:00
Brian 9b7da805f8 * Some update to chat enums
* Thanks TOM_RUS

--HG--
branch : trunk
2010-06-30 13:02:43 -06:00
Brian 27958838bf * Update / Add some opcodes
* Thanks TOM_RUS

--HG--
branch : trunk
2010-06-30 12:58:00 -06:00
Brian f1bcd2c5bc * Fix expected client build
--HG--
branch : trunk
2010-06-30 12:46:19 -06:00
click 0a5a30a592 Minor cleanups to accomodate CMake-usage on Windows
--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
Shauren 1740bace3a Initialize a pointer with NULL value to prevent possible crashes.
--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
Shauren 2ea043484d It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
Shauren b0d5071598 Added rename forgotten in revision 1744c10a1b
--HG--
branch : trunk
2010-06-30 10:55:12 +02:00
Tartalo aa9b52c67a bypass Map::CanEnter() checks on login (fixes a crash)
Need info about this bypass is exploitable or not

--HG--
branch : trunk
2010-06-29 15:41:39 +02:00
Shauren 9a648e120d This should not be there
--HG--
branch : trunk
2010-06-29 14:33:07 +02:00
Shauren 4b19773df1 Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Machiavelli 87cc652a82 Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExecute at this moment should only be used for transaction control and not for dynamic content.
--HG--
branch : trunk
2010-06-28 23:19:54 +02:00
Tartalo 948f333dc3 Little fix for Vehicle inmunities hack.
Closes issue #2590
We must found a less hacky way to handle this

--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo de71d39abf Apply inmunities to vehicle's on its creation, by Josh
--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Xanadu ebadd7ef79 Merge
--HG--
branch : trunk
2010-06-28 20:35:58 +02:00
Xanadu bde8e96cc5 Aspect of the Viper now correctly displayed as a buff. Closes issue #107.
--HG--
branch : trunk
2010-06-28 20:34:11 +02:00
Tartalo 5d3a529e84 Merge
--HG--
branch : trunk
2010-06-28 20:32:56 +02:00
Tartalo bb6d8a7e67 MapManager uses proper Map::CanEnter() function instead of rewriting the same
checks (we could move more code to there)

--HG--
branch : trunk
2010-06-28 20:31:20 +02:00
Supabad b9a2bd24f7 minor change to destructable buildings.
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click 72de3dd6c4 Remove hardcoded stacking for ammunition-types (should now stack properly)
--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Brian d2f6ae6f77 * Fix creatures spawning with less than max health if curhealth field in
* creature is != maxhealth in creature_template and the creature is supposed
* to regenerate health.
* Patch courtesy of Visagalis
* Thanks for taking the time to fix this LONG outstanding bug

--HG--
branch : trunk
2010-06-28 06:42:01 -06:00
click 988467467c Properly initialize variable in WorldObject::PlayDirectSound()
Fixes issue 2838

--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Xanadu 0485d99e5d Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368.
--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Xanadu ba2e5ec2a2 Fixed Shiv.
* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.

--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli 0b063e189b Better way to check for RandomProperty == -1, assign 0 to it for now.
--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli 60349c5700 Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
Also prevent the core throwing errors when loading items with RandomProperty -1

--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
Machiavelli 85114979f8 Update ConfusedMovementGenerator with some coordinate sanity checks.
Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled

--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Xanadu 39429b0548 Dispell code cleanup - GetDispelChance now really returns dispel chance and not resist chance.
--HG--
branch : trunk
2010-06-27 04:03:30 +02:00
Machiavelli 26f4fae802 Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
Bug was caused by improper react state

--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo 0fd3e47edc Fix crash when applying mind control to vehicles
Closes issue #2816
What should happen when mind control is applied to vehicles?

--HG--
branch : trunk
2010-06-27 00:58:04 +02:00
Tartalo 73a2a21ee4 Fix possible crash
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Tartalo ce94851015 Add forgotten return
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branch : trunk
2010-06-26 17:57:49 +02:00
Tartalo e2f0b19f99 Branch merge
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branch : trunk
2010-06-26 14:07:36 +02:00
Tartalo 57687c5c40 Allow GMs to bypass instance entry requirements
--HG--
branch : trunk
2010-06-26 14:06:29 +02:00
Machiavelli d2553a138a Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
Updates issue #2748

--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Tartalo 26da69a544 Fix some deprecated checks on MapManager::CanPlayerEnter()
--HG--
branch : trunk
2010-06-26 13:32:24 +02:00
Machiavelli 23ec7faf73 Typo
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branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli fac0ff3232 Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
--HG--
branch : trunk
2010-06-26 12:32:29 +02:00
Rat 6693bf5092 removed unneeded debug lines from conditions loading
--HG--
branch : trunk
2010-06-26 10:57:19 +02:00
Machiavelli 4357846c3c Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
click 2b29d4e65d Don't return mails to non-existing characters (thanks to laviniu for finding the bug)
--HG--
branch : trunk
2010-06-25 21:49:27 +02:00
click 3d40804a33 Opcode updates (thanks to LordJZ)
--HG--
branch : trunk
2010-06-25 21:41:43 +02:00
click 07ede97b93 Initialize battleground difficulty before initializing it (thanks to kapate for the heads up)
--HG--
branch : trunk
2010-06-25 21:28:39 +02:00