QAston
ce75ced741
Core/Spells: define SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME(0x20000000)
2011-07-01 13:12:19 +02:00
QAston
06515b27b3
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-07-01 12:48:21 +02:00
QAston
3b8dce669d
Core/Spells: Define attributes: SPELL_ATTR0_CAST_TRACK_TARGET(0x00400000), SPELL_ATTR1_CHANNEL_TRACK_TARGET(0x00004000), SPELL_ATTR0_ON_NEXT_SWING_2(0x00000400), add some attribute flag comments based on client research.
2011-07-01 12:47:26 +02:00
click
a9c9ab0efa
Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
...
+ Fix compilewarning in Unit.cpp
+ Remove/comment out unused parameters for some commandscripts/scripts (warnings)
+ Replace "plr" with "player" all over the scriptbase for consistency
2011-07-01 03:00:39 +02:00
Shauren
f5102b6e6b
Core/Scripts: Commented EventMap and added GetNextEventTime to know when will next event with given id run
2011-06-30 22:56:32 +02:00
Spp-
e9aa72cc7b
Cosmetic: rename function escape_string to EscapeString
2011-06-30 14:52:44 +02:00
Spp-
d12bb4a657
Core/Command: Don't parse varags for simple string in '.server info' command
2011-06-30 11:43:21 +02:00
Spp-
1e95341827
Cosmetic: Remove trailing whitespaces
2011-06-30 11:30:36 +02:00
tobmaps
18a2d330a8
Core/Spells: Prevent abilities that are 'usable while stunned' being usable while in non-stun effects. Original idea by darkstalker
2011-06-30 08:05:03 +07:00
QAston
d3e887060d
Fix build.
2011-06-30 02:17:07 +02:00
QAston
fb9719c653
Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4)
2011-06-30 01:47:09 +02:00
QAston
e79d46e499
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
QAston
d31f53c16a
Core/Auras: Don't cache aura object fields in periodic damage aura handler, as it's not needed.
2011-06-30 00:00:20 +02:00
Machiavelli
609efde598
Core/Corpses: Fix a crash in ConvertCorpseForPlayer
2011-06-29 16:08:23 +02:00
Shocker
1bc9bb6499
Core/Misc: Logic fix in previous build fix
2011-06-29 16:49:55 +03:00
Shocker
bdba5cd900
Core/Commands: Move .gps to command scripts and add .wpgps command, used for generating partial SQL queries for pathing
2011-06-29 16:36:54 +03:00
Shocker
2cbff7d9ed
Fix build
2011-06-29 15:43:48 +03:00
Spp-
c9600143d9
Minor cleanup in SpellAuraEffect.cpp (codestyle and warning fix)
2011-06-29 13:09:32 +02:00
Machiavelli
cbdb8d9cdc
Core/Players: restore fuNcti0N4lity of player bones, that was reMov3d for no apparant reaSon and Underlined with the Comment "// we don't want bones to save some cpu.. :)". this fixes insignia looting after honorable KillS. also fixes a crash with the previous code.
2011-06-29 04:54:10 +02:00
Machiavelli
e5d253170e
Core/Entities: Fix looting gold from vehicles.
2011-06-28 23:11:15 +02:00
Shocker
9e58c6e753
Core/Maps: Allow multi-threaded updates for all instances of a map, should increase performance
2011-06-28 23:19:54 +03:00
Machiavelli
6a59d7ddc1
Core/Entities: Vehicles should be able to be the source of map scripts
2011-06-28 21:43:06 +02:00
Machiavelli
f19f0a19f2
Core/Players: Fix possible (exploitable) data desynchronisation that would lead to repeating the same quest while already having received the rewards.
2011-06-28 21:36:21 +02:00
Shauren
1eff27f57c
Core/Quests: Fixed adding autoaccept quests many times to log when started from items
...
Closes #2106
2011-06-28 20:16:15 +02:00
tobmaps
c42db7af8c
Core/Misc: Minor cleanup and code style fixes
2011-06-28 23:48:59 +07:00
Machiavelli
86a48c1b63
Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura system changes. With thanks to QAston.
2011-06-28 16:48:57 +02:00
QAston
348adaf791
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-28 16:18:42 +02:00
QAston
11c3c80732
Core/Spells: Add SMSG_PROCRESIST packet handler.
2011-06-28 16:17:49 +02:00
Spp-
3bf0029208
Core/SpellMgr: Minor cleanup in code
2011-06-28 13:53:48 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
kaelima
a5493c14a9
Revert "Core/Groups: Fix some battlefield related group stuff"
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This reverts commit daf97501b9 .
2011-06-28 13:04:34 +02:00
kaelima
58febb14a2
Revert "Core/Groups: more fixes to battlefield group stuff"
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This reverts commit 78859c9963 .
2011-06-28 13:04:25 +02:00
kaelima
3f1beaba4a
This reverts commit c5632bf9a8.
2011-06-28 13:04:10 +02:00
click
79368d4393
Core/Battlefield: some minor cleanups
2011-06-28 04:55:25 +02:00
tobmaps
c5632bf9a8
Core/Misc: Code style fixes and fix bug with fixed-level dependent removal of Tenacity buff
2011-06-28 07:10:06 +07:00
tobmaps
78859c9963
Core/Groups: more fixes to battlefield group stuff
2011-06-28 06:43:39 +07:00
tobmaps
daf97501b9
Core/Groups: Fix some battlefield related group stuff
2011-06-28 06:34:34 +07:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
...
Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
Machiavelli
e2f49f63bc
Core/Entities: Instead of clearing all unit movementflags on SetRoot and SetStunned, only remove ones that are confirmed to be conflicting with MOVEMENTFLAG_ROOT. Fixes vehicle passenger visuals.
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Closes #2141
2011-06-27 21:25:00 +02:00
kaelima
9a67aaa8b8
DB/Creature:
...
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
click
8fc13f508f
Core/Logs: Remove some excessive log-information regarding non-existing gameobjects. Removes angle and rotation-info, as it's useless.
2011-06-27 19:37:15 +02:00
Machiavelli
23b9a31229
Core/Vehicles: Final stage of vehicle stat scaling table removal
2011-06-27 15:20:26 +02:00
Machiavelli
ad1777229f
Core/Vehicles: More codestyle. (missed changes)
2011-06-27 14:42:28 +02:00
Machiavelli
8a7957a759
Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle class
2011-06-27 14:36:00 +02:00
Sarjuuk
249692b54b
Core/Vehicles: Remove vehicle stat scaling hack and implement it properly trough the spell system. NOTE: This does need some further research on coefficients for different vehicles.
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Signed-off-by: Machiavelli <[email protected] >
2011-06-27 14:23:58 +02:00
Machiavelli
921b39fb2d
Core/Units: Extend change from 6ce529 to Unit::SetRooted as well (was overlooked)
2011-06-27 13:33:56 +02:00
maanuel
360f0534ce
Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with spell 66296 (Shadow Veil). Thanks to tobmaps.
2011-06-26 22:27:00 -03:00
kaelima
d2508f6a6a
Core/Arenas: Prevent players from sending MSG_PVP_LOG_DATA when in an arena.
...
Fixed #1215
2011-06-27 02:50:00 +02:00
Machiavelli
e8b4d1fab7
Core/Spells: Fix side effects from 33f3397 (issues related to Mangle for druids not being re-learned on talent switch). Original fix done alternatively.
2011-06-27 02:01:20 +02:00
Machiavelli
5864a2e151
Core/Packets: Add some additional movementflag filtering to eliminate some packet spoof attempts.
2011-06-27 00:10:53 +02:00