Discover-
e190a202ca
Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that uses DoAction with EVENT_SPELLCLICK.
...
Core/SmartAI: Implement SMART_EVENT_ON_SPELLCLICK. Parameter is the clicker.
If someone could update the wiki accordingly for SAI I would appreciate that. Thanks to @Shauren for some help!
2012-06-19 00:07:20 +02:00
Shauren
28f8e42a69
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
2012-06-11 11:10:46 +02:00
Discover-
013fe44b92
Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI.
2012-05-29 12:19:46 +02:00
Shauren
4f14693ef2
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
2012-04-14 18:26:16 +02:00
Shocker
a08cb234c0
Merge pull request #5918 from GyxTom/master
...
Core/Misc: Various cleanups
2012-03-28 18:00:42 -07:00
click
cf29214364
Core/AI: Fix some wannabe-invinceable typos here and there...
2012-03-29 00:47:56 +02:00
Gyx
72cdcbfced
Core/Game: Code style.
...
Signed-off-by: Gyx <[email protected] >
2012-03-28 19:11:50 +08:00
Shauren
254256668b
Core: Fixed compile without PCH
2012-03-01 23:45:07 +01:00
click
5411e1ce52
Core: Clean up whitespace and tabs in the base sourcetree
2012-02-18 16:52:08 +01:00
Subv2112
229d4119e8
Core/SAI: Fixed SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
...
Signed-off-by: Subv <[email protected] >
2012-02-02 14:35:45 -05:00
Subv2112
3d4f55723c
Core/SAI: Linked events should be executed after the event that linked them is executed.
...
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target
Signed-off-by: Subv2112 <[email protected] >
2012-01-22 20:36:01 -05:00
Subv2112
aaa255b83d
Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LOOT_STATE
...
Signed-off-by: Subv2112 <[email protected] >
2012-01-06 11:09:01 -05:00
Subv2112
d889edb436
Core/SAI: Self-casted auras should not be removed when the NPC resets
...
Signed-off-by: Subv2112 <[email protected] >
2012-01-05 15:09:55 -05:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Machiavelli
1b2c413933
Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMART_EVENT_GAME_EVENT_END {param1: game_event.entry}
2011-12-11 16:23:43 +01:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
aa85553bfd
Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
...
- "const uint64" and "uint64 const" --> uint64
- Add some info in LFGDungeonEntry
- Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Fredi Machado
73b1448f29
Core/AI: English correction thanks u2blah for pointing
2011-08-21 00:07:38 -03:00
Fredi Machado
78e10e9cd0
Core/AI: Cleaning up hungarian notation
2011-08-20 20:31:31 -03:00
Fredi Machado
0b64d726c2
Core/AI: Code style and cleanups
2011-08-18 14:55:59 -03:00
Spp-
8572d5d0e9
Partial revert of fcdd4d7
2011-08-03 08:27:11 +02:00
Spp-
fcdd4d784f
Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files)
2011-08-03 08:18:24 +02:00
Spp-
acd0fc79f6
Core: Pass by const reference for simple objects replaced with pass by value
2011-08-01 14:23:27 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
...
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
1df876c3ec
Core/SAI: Fixed crashes in AttackStart related to movement
...
Closes #1670
2011-06-15 17:32:31 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
24193966dd
Core/Auras: Fixed crash in AuraEffect::TriggerSpell (dummy effect) and removed some useless code
...
Scripts/AI: Changed sOnDummyEffect to return bool value
Closes issue #5190 .
--HG--
branch : trunk
2010-12-18 22:04:19 +01:00
Shauren
58a9b15443
Core: Fixes some warnings
...
Core/SmartAI: Fixed DamageTaken and DamageDealt hooks
--HG--
branch : trunk
extra : rebase_source : 062f1c68cd1d318d192b294a493db17a1943bee2
2010-12-14 22:45:23 +01:00
Rat
cebf8590e3
Core/SmartAI: some error checks for actionlists, and enabled lists for GOs
...
--HG--
branch : trunk
2010-12-07 20:25:45 +01:00
Rat
bb09a4a50f
Core/SmartAI: all actions regarding to TIMED_ACTIONLIST will now use targeting:
...
you can now 'send' a list of timed actions to any targeted creature if it has SmartAI
NOTE: already made script with timed actions should be remade to use self as target
--HG--
branch : trunk
2010-12-07 18:31:34 +01:00
Rat
3de2f6af01
Core/AI: added sOnDummyEffect() for all AIs
...
Core/SmartAI: added EVENT_DUMMY_EFFECT (66)
--HG--
branch : trunk
2010-11-17 23:24:21 +01:00
Spp
addd762c4d
Core: Fix warnings
...
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
Rat
5cb119e617
Core/AI: implemented SmartScripts System (still beta) not 100% complete
...
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk
2010-10-27 21:01:47 +02:00